
Overbrand
Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 30
Range: 3
Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1860% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 28
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1720% Dmg to an enemy and its nearby enemies. Enemies hit have a 37% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 26
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1580% Dmg to an enemy and its nearby enemies. Enemies hit have a 34% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 24
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1440% Dmg to an enemy and its nearby enemies. Enemies hit have a 31% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 22
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1300% Dmg to an enemy and its nearby enemies. Enemies hit have a 28% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 20
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1160% Dmg to an enemy and its nearby enemies. Enemies hit have a 25% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1020% Dmg to an enemy and its nearby enemies. Enemies hit have a 22% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *880% Dmg to an enemy and its nearby enemies. Enemies hit have a 19% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *740% Dmg to an enemy and its nearby enemies. Enemies hit have a 16% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *600% Dmg to an enemy and its nearby enemies. Enemies hit have a 13% chance to bleed. A spear class weapon must be equipped to use this skill.
Aesir
• Overbrand - Enhance [Overbrand] damage + 7%
Formula
function CommonFun.calcDamage_7402(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
local WeaponType = srcUser:GetEquipedWeaponType()
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local MRefine = srcUser:GetProperty("MRefine")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local HpAtk = 0
local Hp = srcUser:GetProperty("Hp")
if srcUser:HasBuffID(56420_BLOODBATH_CARD_:MAX_STACK_0) and srcUser:HasBuffID(56430_BLOODBATH_CARD_:MAX_STACK_0) == false then
HpAtk = math.min(Hp * 0.05, Atk * (1 + AtkPer))
elseif srcUser:HasBuffID(56430_BLOODBATH_CARD_:MAX_STACK_0) then
HpAtk = math.min(Hp * 0.05, Atk * (1 + AtkPer) + MAtk * (1 + MAtkPer))
end
local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Najia = 0
local RefineLv = srcUser:GetEquipedRefineLv(1)
if srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_R8_:MAX_STACK_0) then
Najia = 1 + RefineLv / 100 * 20
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRing.id == 42583 or equipRing.id == 142583 then
Najia = 1 + equipRing.refinelv / 100 * 20
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id == 42583 or equipRingSD.id == 142583 then
Najia = 1 + equipRingSD.refinelv / 100 * 20 * equipRingSD.quench_per / 100
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local gsz = 1
local Fifth = 1
if skillID == 3808_ROYAL_GUARD:LIGHT_CROSS then
local skilllv_xsz = srcUser:GetLernedSkillLevel(1182_THIEF:OVERBRAND)
local skilllv_gsz = srcUser:GetLernedSkillLevel(3808_ROYAL_GUARD:LIGHT_CROSS)
damChangePer = 5.2 + skilllv_xsz * 0.8
local GemValue = srcUser:GetGemValue(72151_LIGHT_CROSS_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
gsz = (1 + skilllv_gsz * 0.05) * GemDam
if srcUser:HasBuffID(90004234_DEEP_SEA_FEAR_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
end
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Najia) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
A = 1
end
local Num = srcUser:GetRunePoint(74030_AESIR_OVERBRAND_DAMAGE_7)
local RuneDamage = 1 + Num * 0.07
local Card = 1
if srcUser:HasBuffID(52790_DULLAHAN_CARD_:MAX_STACK_0) then
Card = 1.1
end
local EquipDamage = 1
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.3
end
if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) and srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_R8_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.1
end
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_R8_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.1
end
if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.1
end
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.1
end
if equipRingSD.id ~= 0 then
if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
EquipDamage = EquipDamage + 0.1
end
if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
EquipDamage = EquipDamage + 0.1
end
end
local equipRingarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingarmour.id == 42088 or equipRingarmour.id == 142088 then
EquipDamage = EquipDamage + 0.1
end
local equipRingSDarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSDarmour.id == 42088 or equipRingSDarmour.id == 142088 then
EquipDamage = EquipDamage + 0.1 * equipRingSDarmour.quench_per / 100
end
local RefineLv_wq = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(40380_SPEARFISH_PIKE_:MAX_STACK_0) or srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.02 * RefineLv_wq
end
local GemValue = srcUser:GetGemValue(72041_OVERBRAND_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local cj = 1
local hasbuff = false
if srcUser.isServerCall then
hasbuff = srcUser:GetBuffActive(130071)
else
hasbuff = srcUser:HasBuffID(130071_SPEAR_OF_RECKONING_INCREASE_DMG_:MAX_STACK_0)
end
if hasbuff == true then
local skilllv_qh = srcUser:GetLernedSkillLevel(3828_DIVINE_AVENGER:SPEAR_OF_RECKONING_ENHANCE)
cj = 1.3 + skilllv_qh * 0.06
if srcUser.isServerCall then
srcUser:AddBuff(130072_SPEAR_OF_RECKONING_CONSUME_:MAX_STACK_0, srcUser:GetGuid())
end
end
local Result = A * RuneDamage * Card * EquipDamage * GemDam * gsz * cj * Fifth
return Result
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy 5270
function CommonFun.calcBuff_5270(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local buff = 0
local Hp1 = srcUser:GetProperty("Hp")
local Hp2 = targetUser:GetProperty("Hp")
if srcUser:HasBuffID(20720090_OVERBRAND_EXECUTE_:MAX_STACK_0) and Hp2 < Hp1 * 0.05 then
buff = 1
end
local A = a * buff + b * Hp2
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = 0
end
if targetUser:DamageAlways1() then
A = 0
end
return A
end
Enemy
{
"id": 116620,
"BuffName": "Bleed Effect",
"BuffRate": {
"Odds": {
"a": 3,
"b": 10,
"type": 185
}
},
"BuffEffect": {
"id": [
116621,
116622
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116621,
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 116621
}
Enemy
{
"id": 116622,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.005,
"b": -5,
"type": 6
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood"
}
}
Enemy
{
"id": 116623,
"BuffName": "Overbrand - Execute",
"BuffRate": {
"Odds": {
"a": 100,
"b": 0,
"type": 5270
}
},
"BuffEffect": {
"Hp": {
"a": 0,
"b": -1,
"type": 5270
},
"type": "HSPChange"
},
"BuffStateID": 116623
}
Formula
{
"CD": 0,
"id": 1182010,
"Buff": {
"enemy": [
116620,
116623
]
},
"Cost": 1,
"Desc": [
{
"id": 1182000,
"params": [
1860,
40
]
}
],
"Icon": "skill_1182001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 7402,
"damChangePer": 18.6
}
],
"DescId": "##1219189",
"NameZh": "##169369",
"SE_hit": "Skill/skill_weapon_bloodspear_hit_01",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
116620,
116623
]
},
"RollType": 1,
"SkillHit": 0.3,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 3,
"SE_attack": "Skill/skill_weapon_bloodspear_attack_01",
"SkillCost": {
"sp": 30
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 2,
"spotter": 0.5,
"range_num": 5
},
"Launch_Range": 3,
"PreCondition": [
{
"type": 2,
"itemtype": 170
}
]
}