
Palm Push Strike
Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 35
Range: 1.5
Knocks back the target for 3m, dealing 700% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier
Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 30
Range: 1.5
• Knocks back the target for 3m, dealing 600% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier
Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 25
Range: 1.5
• Knocks back the target for 3m, dealing 500% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier
Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 20
Range: 1.5
• Knocks back the target for 3m, dealing 400% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 15
Range: 1.5
• Knocks back the target for 3m, dealing 300% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier
Formula
function CommonFun.calcDamage_28(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num2 = 1
if srcUser:HasBuffID(90001513_FIST_R4_:MAX_STACK_0) then
Num2 = 1.3
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local Fifth = 1
if skillID == 317_LORD_KNIGHT:CHAIN_CRUSH_COMBO and srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Num2 * Fifth
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 319005,
"Cost": 1,
"Desc": [
{
"id": 319000,
"params": [
700
]
}
],
"Icon": "skill_319001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 28,
"damChangePer": 7
}
],
"DescId": "##170493",
"NameZh": "##169574",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"SkillCost": {
"sp": 35
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 3,
"direction": "back"
}
],
"Launch_Range": 1.5,
"PreCondition": [
{
"id": 100510,
"type": 6
}
]
}