
Path of the Sun
Lvl: 5
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 50
Range: 6
Deals DMG to distant enemies 5 times in an instant. Each kick deals 800%*P.ATK as P.DMG and grants 1 [Solar Power] stack. When [Solar Power] stacks reach 60, this skill grants a 50% chance to flee P.DMG and M.DMG. Lasts 1s. When in [Scorching Realm], [Path of the Sun] launches doubled attacks.
Lvl: 4
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 48
Range: 6
• Deals DMG to distant enemies 5 times in an instant. Each kick deals 720%*P.ATK as P.DMG and grants 1 [Solar Power] stack. When [Solar Power] stacks reach 60, this skill grants a 50% chance to flee P.DMG and M.DMG. Lasts 1s. When in [Scorching Realm], [Path of the Sun] launches doubled attacks.
Lvl: 3
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 46
Range: 6
• Deals DMG to distant enemies 5 times in an instant. Each kick deals 640%*P.ATK as P.DMG and grants 1 [Solar Power] stack. When [Solar Power] stacks reach 60, this skill grants a 50% chance to flee P.DMG and M.DMG. Lasts 1s. When in [Scorching Realm], [Path of the Sun] launches doubled attacks.
Lvl: 2
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 44
Range: 6
• Deals DMG to distant enemies 5 times in an instant. Each kick deals 560%*P.ATK as P.DMG and grants 1 [Solar Power] stack. When [Solar Power] stacks reach 60, this skill grants a 50% chance to flee P.DMG and M.DMG. Lasts 1s. When in [Scorching Realm], [Path of the Sun] launches doubled attacks.
Lvl: 1
Attack
Physical
CD: 1.5 sec
Skill Delay: 1 sec
SP: 42
Range: 6
• Deals DMG to distant enemies 5 times in an instant. Each kick deals 480%*P.ATK as P.DMG and grants 1 [Solar Power] stack. When [Solar Power] stacks reach 60, this skill grants a 50% chance to flee P.DMG and M.DMG. Lasts 1s. When in [Scorching Realm], [Path of the Sun] launches doubled attacks.
Formula
function CommonFun.calcDamage_77502(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local GemValue = srcUser:GetGemValue(217151_FOR_EVERY_10_MOV_SPD_PATH_OF_THE_SUN_DMG_PERCENTAGE)
local MoveSpd = srcUser:GetProperty("MoveSpd")
local MoveRatio = 1 + MoveSpd * 10 * GemValue / 100000
local layer_taiyang = srcUser:GetBuffLayer(139610_POWER_OF_THE_SUN_:MAX_STACK_0)
local yanghui = 1
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(139680_SUNNY_:MAX_STACK_0) then
local skill_xuri = srcUser:GetLernedSkillLevel(4707_SHADOW_CHASER:SUNLIGHT_RITUAL)
yanghui = 1 + skill_xuri * 0.001 * layer_taiyang
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * MoveRatio * yanghui
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 139620,
"BuffName": "积累太阳之力",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 139610,
"layer": {
"type": 9070
}
}
],
"always_calc": 1
}
}
Self
{
"id": 139621,
"BuffName": "积累太阳之力",
"BuffRate": {
"Odds": 100
}
}
Self
{
"id": 139625,
"BuffName": "连环脚(增加太阳之力)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 139610,
"layer": 1
}
]
}
}
Self
{
"id": 139630,
"BuffName": "连环脚(闪避伤害)",
"BuffRate": {
"Odds": {
"a": 139610,
"b": 40,
"type": 6850
}
}
}
Formula
{
"CD": 1.5,
"id": 4704005,
"Buff": {
"self": [
139620,
139621,
139625,
139630
]
},
"Cost": 1,
"Desc": [
{
"id": 4704000,
"params": [
800
]
}
],
"Icon": "skill_4704001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillTargetPoint",
"Damage": [
{
"type": 77502,
"damChangePer": 8
}
],
"DescId": "##42617615",
"NameZh": "##42617519",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
139620,
139621,
139625,
139630
]
},
"RollType": 1,
"AttackAct": [
"use_skill3"
],
"Attack_EP": 3,
"SE_attack": "Skill/sfx_skill_sun_sunlight_attack_01",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "sfx_sunshine_Lhj_Bullet_01_prf"
},
"count": 5,
"range": 0.1,
"interval": 0.1,
"no_select": 1,
"range_num": 1,
"isCountTrap": 1,
"passive_fire": 1
},
"Launch_Range": 6,
"FashionAttackAct": "use_skill4_taekwondo"
}