
Petal Burst
Lvl: 10
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 38
Range: 5
Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1400%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 9
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 36
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1320%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 8
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 34
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1240%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 7
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 32
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1160%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 6
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1080%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 5
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 28
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1000%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 4
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 26
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*920%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 3
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 24
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*840%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 2
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 22
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*760%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 1
DelayDamage
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 20
Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*680%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Aesir
• Petal Burst - Enhance [Petal Burst] DMG +6%
• Petal Burst - Spread Petal Burst's explosion range +0.4 meters
Formula
function CommonFun.calcDamage_16303(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local damChangePer = damageParam.damChangePer
local NumDam = 1
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2041_RANGER:WIND_DART_CAST then
local count = params.hitedCount
local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
local GemNum = GemValueNum / 100000
if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
GemDam = GemDam * 1.3
end
NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.01 + 1)
end
if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.02 + 1)
end
if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
NumDam = NumDam + 0.01 * math.floor(Dex / 10)
end
end
if skillID == 2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW or skillID == 2080_RANGER:WIND_SHURIKEN_SWIFT_SHADOW then
local count = params.hitedCount
local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
local GemNum = GemValueNum / 100000
if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
GemDam = GemDam * 1.3
end
NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.01 + 1)
end
if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
NumDam = NumDam * (RefineLv7 * 0.02 + 1)
end
if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
NumDam = NumDam + 0.01 * math.floor(Dex / 10)
end
if srcUser:HasBuffID(90004644_WIND_SHURIKEN_SWIFT_SHADOW_1_T5_:MAX_STACK_0) then
NumDam = NumDam + 0.1
end
local skilllv1 = srcUser:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
local skilllv2 = srcUser:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
local skilllv3 = srcUser:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
local Master = srcUser:GetMasterUser()
if Master ~= nil then
skilllv1 = Master:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
skilllv2 = Master:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
skilllv3 = Master:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
end
damChangePer = (skilllv1 * 0.5 + 5.7) * (1 + skilllv2 * 0.05) * (1 + skilllv3 * 0.04)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NumDam
if skillID == 2029_SNIPER:PETAL_BURST then
local Rune = srcUser:GetRunePoint(163014_AESIR_PETAL_BURST_DMG_6)
local GemValue = srcUser:GetGemValue(163141_PETAL_BURST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Burn = 1
local GemState = srcUser:GetGemValue(163142_PETAL_BURST_ADDITIONALLY_INFLICT_PERCENTAGE_DMG_ON_BURNING_ENEMY_UNITS)
if bits[CommonFun.StateEffect.Burn] == 1 then
Burn = 1 + GemState / 100000
end
A = A * (1 + Rune * 0.06) * GemDam * Burn
end
if skillID == 2020_SNIPER:DART_CAST then
local GemValue = srcUser:GetGemValue(163112_DART_CAST_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
local skilll_qg = srcUser:GetLernedSkillLevel(2046_RANGER:CUT)
if bits[CommonFun.StateEffect.Blood] == 1 and 0 < skilll_qg then
A = A * (1 + skilll_qg * 0.06)
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 2,
"id": 2029010,
"Cost": 1,
"Desc": [
{
"id": 2029000,
"params": [
1400
]
}
],
"Icon": "skill_2029001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 16303,
"damChangePer": 14,
"elementparam": 4
}
],
"DescId": "##315389",
"NameZh": "##312466",
"SE_hit": "Skill/FireWall_hit",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1.5,
"Fire_EP": 6,
"RollType": 1,
"AttackAct": [
"use_magic"
],
"Attack_EP": 0,
"SE_attack": "Skill/ninja_sanhuaqianchong",
"SkillCost": {
"sp": 38
},
"SkillType": "DelayDamage",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"count": 6,
"range": 3,
"interval": 0.5,
"no_select": 1,
"range_num": 10,
"effectcount": 5,
"isCountTrap": 1,
"trap_effect": "Eff_Ninja_shanhua_floor,LowRange_B2"
},
"Launch_Range": 5,
"PreCondition": [
{
"type": 2,
"itemtype": 300
}
]
}