
Picky Peck
Lvl: 10
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 14
Range: 5
Cast Time: 2
Launches an angry picky spirit to attack the enemy, dealing Atk x600% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 13
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x570% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 12
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x540% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 11
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x510% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 10
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x480% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 9
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x450% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 8
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x420% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 7
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x390% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 6
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x360% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 5
Range: 5
Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x330% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Formula
function CommonFun.calcDamage_15102(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local Hp = srcUser:GetProperty("Hp")
local MaxHp = srcUser:GetProperty("MaxHp")
local Num_sm = srcUser:GetRunePoint(153037_AESIR_LIFE_SOUL_DEALS_EXTRA_DMG_OF_1_5_OF_THE_MAX_HP)
local skilllv_1 = srcUser:GetLernedSkillLevel(1638_BLADE_SOUL:LIFE_SOUL)
local HpDamage = 0
local mapid, maptype = srcUser:GetMapInfo()
local pvpRatio = 1
if maptype == PVP_MAPS then
pvpRatio = 0.25
end
local Fifth = 0
if srcUser:HasBuffID(90004604_FINE_PINK_FOX_GRASS_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.14
end
if 0 < skilllv_1 then
HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
end
local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpDamage) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1617_BLADE_SOUL:TAROU_TRAUMA then
local Num = srcUser:GetRunePoint(153020_AESIR_TAROU_TRAUMA_DMG_7)
local RuneDam = 1 + Num * 0.07
local GemBaishu = srcUser:GetGemValue(153071_TAROU_TRAUMA_DAMAGE_PERCENTAGE)
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * (1 + GemBaishu / 100000)
end
local ValueCri = srcUser:GetGemValue(153041_BRUTE_ATTACK_SKILL_CRITICAL_CHANCE_PERCENTAGE)
local ValueCriDam = srcUser:GetGemValue(153042_BRUTE_ATTACK_SKILL_CRITICAL_DAMAGE_PERCENTAGE)
local Agi = srcUser:GetProperty("Agi")
local CriRate = math.min(Agi / 3 + 5 + ValueCri / 1000, 100)
local shadow = 1
if srcUser:GetTempSkillSlaveID() == 806612 then
local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
shadow = 1 + GemNew / 100000
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
return A * (1.5 + ValueCriDam / 100000) * shadow, CommonFun.DamageType.Crit
end
return A * shadow
end
Formula
{
"CD": 1,
"id": 1615010,
"Cost": 1,
"Desc": [
{
"id": 1615000,
"params": [
600
]
}
],
"Icon": "skill_1615001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 15102,
"damChangePer": 6
}
],
"DescId": "##170962",
"NameZh": "##169255",
"SE_hit": "Skill/Skill_monster_Doram_chickenAttack",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 1,
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 1,
"Lead_Type": {
"CCT": 0,
"FCT": 2,
"type": 2
},
"SkillCost": {
"sp": 14
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 5
}