
Pierce
Lvl: 20
Attack
Physical
Skill Delay: 1 sec
SP: 26
Range: 2
Attacks the target repeatedly with spears, dealing (Atk500%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 19
Attack
Physical
Skill Delay: 1 sec
SP: 25
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk480%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 18
Attack
Physical
Skill Delay: 1 sec
SP: 24
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk460%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 17
Attack
Physical
Skill Delay: 1 sec
SP: 23
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk440%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 16
Attack
Physical
Skill Delay: 1 sec
SP: 22
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk420%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 15
Attack
Physical
Skill Delay: 1 sec
SP: 21
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk400%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 14
Attack
Physical
Skill Delay: 1 sec
SP: 20
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk380%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 13
Attack
Physical
Skill Delay: 1 sec
SP: 19
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk360%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 12
Attack
Physical
Skill Delay: 1 sec
SP: 18
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk340%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 11
Attack
Physical
Skill Delay: 1 sec
SP: 17
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk320%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 16
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk300%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 15
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk280%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 14
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk260%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 13
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk240%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 12
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk220%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 11
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk200%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 10
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk180%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 9
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk160%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 8
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk140%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 7
Range: 2
• Attacks the target repeatedly with spears, dealing (Atk120%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Aesir
• Pierce -Range Range of [Pierce] +0.5 m
Formula
function CommonFun.calcDamage_1201(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local sizeCorrection = 1
if nil ~= CommonFun.Shape then
if CommonFun.Shape.S == targetUser.shape then
sizeCorrection = 1
elseif CommonFun.Shape.M == targetUser.shape then
if srcUser:HasBuffID(91000170_HALBERD_ROSA_BRACELET_:MAX_STACK_0) or srcUser:HasBuffID(91000540_SOUL_SLAYER_SPEAR_ROSA_BRACELET_:MAX_STACK_0) or srcUser:HasBuffID(91001530_HALBERD_ROSA_CHAIN_:MAX_STACK_0) or srcUser:HasBuffID(91001531_SOUL_SLAYER_SPEAR_ROSA_CHAIN_:MAX_STACK_0) then
sizeCorrection = 2.2
elseif srcUser:HasBuffID(90001983_CRESCENT_SCYTHE_R4_:MAX_STACK_0) then
sizeCorrection = 2.6
else
sizeCorrection = 2
end
elseif CommonFun.Shape.L == targetUser.shape then
if srcUser:HasBuffID(41721_SOUL_SLAYER_SPEAR_:MAX_STACK_0) then
sizeCorrection = 5.1
elseif srcUser:HasBuffID(90001173_HALBERD_R4_:MAX_STACK_0) then
sizeCorrection = 5.1
elseif srcUser:HasBuffID(90001172_HALBERD_R3_:MAX_STACK_0) then
sizeCorrection = 4.35
elseif srcUser:HasBuffID(90001171_HALBERD_R2_:MAX_STACK_0) then
sizeCorrection = 3.75
elseif srcUser:HasBuffID(90001170_HALBERD_R1_:MAX_STACK_0) then
sizeCorrection = 3.3000000000000003
else
sizeCorrection = 3
end
end
end
local Sign = 1
local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
local guid = srcUser:GetGuid()
local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
skilllv_1 = math.min(skilllv_1, 5)
local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
if fromid == guid then
Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 20
end
local GemValue = srcUser:GetGemValue(11081_PIERCE_DEALS_PERCENTAGE_DMG_TO_L_SIZE_MONSTERS)
local GemDam = 1
if CommonFun.Shape.L == targetUser.shape then
GemDam = 1 + GemValue / 100000
end
local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
local StateEffect = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect)
local Heian = 1
if bits2[CommonFun.StateEffect.Dark] == 1 then
Heian = 1 + skilllv_ha * 0.04
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam - Vit2 * (1 + VitPer2)) * sizeCorrection * Sign * Heian + BaseLvDamage
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 124122,
"BuffName": "Skill increases Frenzy",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 124120,
"layer": 5
}
]
}
}
Enemy
{
"id": 117660,
"BuffDesc": "Takes more damage from Knight Spear skills",
"BuffIcon": "skillbuff_1267001",
"BuffName": "Deep Cut",
"BuffRate": {
"Odds": {
"a": 1267,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 5,
"ResultDamInc": {
"a": 0,
"b": 0,
"c": 11132,
"type": 5020
}
}
}
Enemy
{
"id": 117661,
"BuffDesc": "Decrease Def",
"BuffIcon": "skillbuff_1267001",
"BuffName": "Deep Cut [Peak] (cfun)",
"BuffRate": {
"Odds": {
"a": 1267,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 1267,
"b": -0.01,
"c": 0.05,
"type": 8
},
"limit_layer": 5,
"ResultDamInc": {
"a": 0,
"b": 0,
"c": 11132,
"type": 5020
}
}
}
Formula
{
"id": 21020,
"Buff": {
"self": [
124122
],
"enemy": [
117660,
117661
]
},
"Cost": 1,
"Desc": [
{
"id": 21000,
"params": [
500,
1,
2,
3
]
}
],
"Icon": "skill_21001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 1201,
"damChangePer": 5
}
],
"DescId": "##170384",
"NameZh": "##169502",
"SE_hit": "Skill/skill_weapon_sword_hit",
"DamTime": {
"type": 2,
"value": {
"L": 3,
"M": 2,
"S": 1
}
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
124122
],
"enemy": [
117660,
117661
]
},
"RollType": 1,
"SkillHit": 0.3,
"AttackAct": [
"use_skill"
],
"Attack_EP": 0,
"PeakLevel": 10,
"SkillCost": {
"sp": 26
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 2,
"PreCondition": [
{
"type": 2,
"itemtype": 170
}
]
}