Formula
function CommonFun.calcDamage_71501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Dex
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2822_SAINT:PIERCING_ARROW then
local skilllv_sy = srcUser:GetLernedSkillLevel(2811_SAINT:MOON_SHOT)
local ratio = 1
if targetUser:GetNpcID() ~= 0 and 7 <= skilllv_sy then
ratio = 2
end
damChangePer = (skilllv_sy + 2) * ratio
end
local skilllv_xy = srcUser:GetLernedSkillLevel(2818_SAINT:BLOODMOON)
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local HpRatio = 1 + (MaxHp2 - Hp2) / MaxHp2 * skilllv_xy * 0.2
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpRatio
if A <= 1 then
return 1
end
return A
end
Enemy 8601
function CommonFun.calcBuff_8601(srcUser, targetUser, a, b, c, d, lv, damage)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_sy = srcUser:GetLernedSkillLevel(2811_SAINT:MOON_SHOT)
local Hp = targetUser:GetProperty("Hp")
local A = 0
if targetUser:GetNpcID() == 0 and 7 <= skilllv_sy then
A = -Hp * 0.1
end
return A
end
Self
{
"id": 138512,
"BuffName": "Moon Shackle(reduce cooling)",
"BuffRate": {
"Odds": {
"a": 2819,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"cd": [
{
"id": 2813,
"time": -1
}
],
"type": "AddSkillCD"
}
}
Enemy
{
"id": 138501,
"BuffName": "Moon Shot (Level 7)",
"BuffRate": {
"Odds": {
"a": 2811,
"b": 7,
"c": 0,
"d": 100,
"type": 7830
}
},
"BuffEffect": {
"Hp": {
"type": 8601
},
"type": "HSPChange",
"consume_layer": 1
}
}
Formula
{
"id": 2822001,
"Buff": {
"self": [
138512
],
"enemy": [
138501
]
},
"Cost": 0,
"Desc": [
{
"id": 10000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillDirectionRect",
"Damage": [
{
"type": 71501,
"damChangePer": 0
}
],
"DescId": "##170630",
"NameZh": "##3455046",
"SE_hit": "Skill/sfx_skill_fenlier_impaledarrow_hit_01",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 6,
"Pvp_buff": {
"self": [
138512
],
"enemy": [
138501
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"SE_attack": "Skill/sfx_skill_fenlier_impaledarrow_attack_01",
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Type": 2,
"Logic_Param": {
"width": 3,
"distance": 15,
"range_num": 10,
"point_effect": "Eff_Doram_Boar_buff",
"forward_offset": 0,
"buff_skill_effect": 1
},
"Launch_Range": 15,
"StrengthenCost": [
{
"num": 1,
"type": 1
}
]
}