
Piercing Shot
Lvl: 10
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
Shoot continuously at a target, and deal Phy. ATK *1200% in Phy. DMG to enemies in the path with a 30% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *1120% in Phy. DMG to enemies in the path with a 28% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *1040% in Phy. DMG to enemies in the path with a 26% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *960% in Phy. DMG to enemies in the path with a 24% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *880% in Phy. DMG to enemies in the path with a 22% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *800% in Phy. DMG to enemies in the path with a 20% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *720% in Phy. DMG to enemies in the path with a 18% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *640% in Phy. DMG to enemies in the path with a 16% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *560% in Phy. DMG to enemies in the path with a 14% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
Range: 8
Cast Time: 3
• Shoot continuously at a target, and deal Phy. ATK *480% in Phy. DMG to enemies in the path with a 12% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Aesir
• Piercing Shot - Strengthen Piercing Shot DMG +6%.
• Piercing Shot - Ignore Piercing Shot ignores 20% of the target's Phy. DEF.
Formula
function CommonFun.calcDamage_17302(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Agi = srcUser:GetProperty("Agi")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local damChangePer = damageParam.damChangePer
local Rune = 1
local Num1 = srcUser:GetRunePoint(173017_AESIR_PIERCING_SHOT_DMG_6)
local Num2 = srcUser:GetRunePoint(173029_AESIR_DESPERADO_DMG_5)
local Num4 = srcUser:GetRunePoint(173025_AESIR_PIERCING_SHOT_IGNORES_20_OF_THE_TARGET_S_PHY_DEF)
local GemValue_wm1 = srcUser:GetGemValue(173061_DESPERADO_DMG_PERCENTAGE)
local GemValue_wm2 = srcUser:GetGemValue(173062_DESPERADO_EACH_POINT_OF_AGI_DMG_PERCENTAGE)
local GemDam_wm = 1 + GemValue_wm1 / 100000 + GemValue_wm2 / 100000 * Agi
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2223_STELLAR_HUNTER:CROSSFIRE then
local GemValue = srcUser:GetGemValue(173101_CROSSFIRE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
damChangePer = (damChangePer + Agi / 30) * GemDam
end
local Pistol = 1
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if skillID == 2224_STELLAR_HUNTER:DESPERADO then
damChangePer = (damChangePer + Agi / 20) * GemDam_wm
Rune = 1 + Num2 * 0.05
if srcUser:HasBuffID(45000_GOLD_LUX_PISTOL_:MAX_STACK_0) then
Pistol = 1 + RefineLv * 0.01
end
if srcUser:HasBuffID(45010_GOLD_LUX_PISTOL_AFTER_PERFUSION_:MAX_STACK_0) then
Pistol = 1 + RefineLv * 0.02
end
end
if skillID == 2203_STELLAR_HUNTER:PIERCING_SHOT then
Rune = 1 + Num1 * 0.06
DefReduc = 1 - (1 - DefReduc) * (1 - Num4 * 0.2)
end
if skillID == 2241_STELLAR_HUNTER:CARNAGE_CAPOEIRA then
local skilllv_wm = srcUser:GetLernedSkillLevel(2224_STELLAR_HUNTER:DESPERADO)
local skilllv_sl = srcUser:GetLernedSkillLevel(2241_STELLAR_HUNTER:CARNAGE_CAPOEIRA)
damChangePer = (0.5 * skilllv_wm + 5 + Agi / 20) * (0.3 + skilllv_sl * 0.05) * GemDam_wm
Rune = 1 + Num2 * 0.05
if srcUser:HasBuffID(45000_GOLD_LUX_PISTOL_:MAX_STACK_0) then
Pistol = 1 + RefineLv * 0.01
end
if srcUser:HasBuffID(45010_GOLD_LUX_PISTOL_AFTER_PERFUSION_:MAX_STACK_0) then
Pistol = 1 + RefineLv * 0.02
end
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Rune * Pistol
local skilllv = srcUser:GetLernedSkillLevel(2240_STELLAR_HUNTER:CHAIN_ACTION)
local DoubleRate = skilllv * 3
if srcUser:HasBuffID(90004654_GOLD_LAW_ENFORCER_1_T5_:MAX_STACK_0) then
DoubleRate = DoubleRate + 20
end
if CommonFun.IsInRate(DoubleRate, srcUser:GetRandom()) then
if srcUser.isServerCall then
srcUser:AddBuff(133660_CHAIN_ACTION_:MAX_STACK_0, srcUser:GetGuid())
end
return A * 2, CommonFun.DamageType.Crit
end
if A <= 1 then
return 1
end
return A
end
Enemy 7020
function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local skilllv = srcUser:GetLernedSkillLevel(a)
local A = MaxHp * (skilllv * b + c)
return A
end
Enemy
{
"id": 133510,
"BuffName": "Piercing Shot (Bleeding effect)",
"BuffRate": {
"Odds": {
"a": 2,
"b": 10,
"type": 185
}
},
"BuffEffect": {
"id": [
133692
],
"type": "AddBuff"
}
}
Enemy
{
"id": 133692,
"BuffName": "Bleed Effect",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 185
}
},
"BuffEffect": {
"id": [
133693,
133694
],
"type": "AddBuff"
}
}
Enemy
{
"id": 133693,
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 133694,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": 2265,
"b": -0.001,
"c": -0.005,
"type": 7020
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood",
"checkSpecialHide": 2
}
}
Formula
{
"CD": 1,
"id": 2203010,
"Buff": {
"enemy": [
133510
]
},
"Cost": 1,
"Desc": [
{
"id": 2203000,
"params": [
1200,
30
]
}
],
"Icon": "skill_2203001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillTargetRect",
"Damage": [
{
"type": 17302,
"damChangePer": 12
}
],
"DescId": "##1124280",
"NameZh": "##1112860",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 2,
"Pvp_buff": {
"enemy": [
133510
]
},
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 3,
"type": 2
},
"SE_attack": "Skill/skil_gunner_15",
"SkillCost": [
{
"num": 1,
"specialType": 4
}
],
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"width": 2,
"distance": 8,
"no_select": 1,
"range_num": 10,
"forward_offset": 0
},
"Launch_Range": 8,
"PreCondition": [
{
"type": 2,
"itemtype": 310
}
]
}