
Plasma Breath
Lvl: 2
Attack
Magic
Range: 10
Fixed Cast Time: 1.5
Deals heavy damage to targets in a straight line ahead after charging power briefly.
Formula
function CommonFun.calcDamage_8038(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
if damChangePer1 == nil then
damChangePer1 = 0
end
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 73500002,
"Cost": 0,
"Desc": [
{
"id": 73500002,
"params": [
100
]
}
],
"Icon": "skill_100630001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillForwardRect",
"Damage": [
{
"type": 8038,
"damChangePer": 20,
"elementparam": 5,
"damChangePer1": 150000
}
],
"DescId": "##171434",
"NameZh": "##169354",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 1,
"Lead_Type": {
"CCT": 1.5,
"FCT": 0,
"type": 2
},
"SkillType": "Attack",
"Target_EP": 3,
"Logic_Param": {
"width": 4,
"distance": 12,
"range_num": 8,
"immune_taunt": 1,
"notcontroled": 1,
"forward_offset": 0
},
"Launch_Range": 10
}