
Poisonous Smoke
Lvl: 1
Buff
Skill Delay: 1 sec
SP: 18
Range: 6
Cast Time: 2
In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 160% Atk over time, with 14% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 2 can be unleashed.
Lvl: 14
Buff
Skill Delay: 1 sec
SP: 44
Range: 6
Cast Time: 2
• When in Poisonous Weapon status, turns the Poison dipped on the weapon into Poisonous Smoke that spreads along the ground. Enemy units within range receive Poison Physical Damage equivalent to 430%% of Atk and have a 50%% chance to be infected by a new poison. VIT of enemies within the Poisonous Smoke is reduced by 16 and Speed is decreased to 16%. Poisonous Smoke lasts for 20 sec and can be cast 3 times max
Lvl: 13
Buff
Skill Delay: 1 sec
SP: 42
Range: 6
Cast Time: 2
• When in Poisonous Weapon status, turns the Poison dipped on the weapon into Poisonous Smoke that spreads along the ground. Enemy units within range receive Poison Physical Damage equivalent to 430%% of Atk and have a 50%% chance to be infected by a new poison. VIT of enemies within the Poisonous Smoke is reduced by 12 and Speed is decreased to 12%. Poisonous Smoke lasts for 20 sec and can be cast 3 times max
Lvl: 12
Buff
Skill Delay: 1 sec
SP: 40
Range: 6
Cast Time: 2
• When in Poisonous Weapon status, turns the Poison dipped on the weapon into Poisonous Smoke that spreads along the ground. Enemy units within range receive Poison Physical Damage equivalent to 430%% of Atk and have a 50%% chance to be infected by a new poison. VIT of enemies within the Poisonous Smoke is reduced by 8 and Speed is decreased to 8%. Poisonous Smoke lasts for 20 sec and can be cast 3 times max
Lvl: 11
Buff
Skill Delay: 1 sec
SP: 38
Range: 6
Cast Time: 2
• When in Poisonous Weapon status, turns the Poison dipped on the weapon into Poisonous Smoke that spreads along the ground. Enemy units within range receive Poison Physical Damage equivalent to 430%% of Atk and have a 50%% chance to be infected by a new poison. VIT of enemies within the Poisonous Smoke is reduced by 4 and Speed is decreased to 4%. Poisonous Smoke lasts for 20 sec and can be cast 3 times max
Lvl: 10
Buff
Skill Delay: 1 sec
SP: 36
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 430% Atk over time, with 50% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 3 can be unleashed.
Lvl: 9
Buff
Skill Delay: 1 sec
SP: 34
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 400% Atk over time, with 46% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 3 can be unleashed.
Lvl: 8
Buff
Skill Delay: 1 sec
SP: 32
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 370% Atk over time, with 42% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 3 can be unleashed.
Lvl: 7
Buff
Skill Delay: 1 sec
SP: 30
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 340% Atk over time, with 38% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 3 can be unleashed.
Lvl: 6
Buff
Skill Delay: 1 sec
SP: 28
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 310% Atk over time, with 34% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 3 can be unleashed.
Lvl: 5
Buff
Skill Delay: 1 sec
SP: 26
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 280% Atk over time, with 30% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 2 can be unleashed.
Lvl: 4
Buff
Skill Delay: 1 sec
SP: 24
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 250% Atk over time, with 26% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 2 can be unleashed.
Lvl: 3
Buff
Skill Delay: 1 sec
SP: 22
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 220% Atk over time, with 22% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 2 can be unleashed.
Lvl: 2
Buff
Skill Delay: 1 sec
SP: 20
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 190% Atk over time, with 18% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 2 can be unleashed.
Lvl: 1
Buff
Skill Delay: 1 sec
SP: 18
Range: 6
Cast Time: 2
• In Poisonous Weapon state, turn poison on your weapon into poisonous smoke, which spreads to the ground Enemies within range take Poison Dmg of 160% Atk over time, with 14% chance to be infected with new poison. Poisonous Smoke lasts for 20 sec, and up to 2 can be unleashed.
Enemy 8990
function CommonFun.calcBuff_8990(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local PoisonAtk = srcUser:GetProperty("PoisonAtk")
local PoisoningAtk = srcUser:GetProperty("PoisoningAtk")
local StateAtk = srcUser:GetProperty("StateAtk")
local skilllv_1 = srcUser:GetLernedSkillLevel(3925_DIVINE_AVENGER:SOUL_EROSION_POISONOUS_SOUL)
local duhun = 1
if 1 <= skilllv_1 and targetUser:GetNpcID() ~= 0 then
duhun = (PoisonAtk + PoisoningAtk + StateAtk) / 5 * (0.1 * skilllv_1 + 0.3) + 1
end
local A = a * duhun * MaxHp
local B = a * duhun
A = CommonFun.calcBuff_6(srcUser, targetUser, B, b, c, d, lv)
return A
end
Enemy 3541
function CommonFun.calcBuff_3541(srcUser, targetUser, a, b, c, d, lv)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = 0.3 * lv + 1.3
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
local mapid, maptype = srcUser:GetMapInfo()
if maptype == PVP_MAPS then
local B = raceRed - raceInc
B = B < -1 and -1 or 1 < B and 1 or B
B = math.floor(B * 1000) / 1000
B = B + 0.3 * (1 - math.sin(B * 3.14 / 2))
raceparam = 1 - B
end
if raceparam <= 0.1 then
raceparam = 0.1
end
local srcAtkElement = 10
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
local NumXp1 = srcUser:GetRunePoint(31019_AESIR_POISON_ELEMENT_DAMAGES_TO_OTHER_DEFENSES_RESTRAIN_FACTOR_10)
local NumXp2 = srcUser:GetRunePoint(31020_AESIR_POISON_ELEMENT_DAMAGES_TO_OTHER_DEFENSES_RESTRAIN_FACTOR_10)
local RuneRate = (NumXp1 + NumXp2) * 0.1
ElementRate = ElementRate + RuneRate
if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
ElementRate = ElementRate * 1.1
end
if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
ElementRate = math.min(ElementRate, 1)
end
if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
ElementRate = ElementRate + 0.15
end
if srcUser:HasBuffID(77480_48193_VICTORY_SWALLOW_1_:MAX_STACK_0) then
ElementRate = ElementRate + 0.1
end
if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
return 0
end
local elementInc = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
local elementRed = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][2])
local elementAtk = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][3])
local elementThrough = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][4])
local elementResistance = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][5])
if 0 <= elementRed then
elementRed = elementRed * math.max(1 - elementThrough, 0)
end
if 0 <= elementAtk then
elementAtk = elementAtk * math.max(1 - elementResistance, 0)
end
local elementparam = (1 + elementInc) * ElementRate
local elementparam2 = 1 + elementAtk - elementRed
local mapid, maptype = srcUser:GetMapInfo()
if maptype == PVP_MAPS then
local B = elementRed - elementAtk
B = B < -1 and -1 or 1 < B and 1 or B
B = math.floor(B * 1000) / 1000
B = B + 0.3 * (1 - math.sin(B * 3.14 / 2))
elementparam2 = 1 - B
end
if elementparam2 <= 0.1 then
elementparam2 = 0.1
end
local ele = elementparam * elementparam2
if targetDefElement == nil or ElementRate == nil or elementInc == nil or elementRed == nil or elementAtk == nil then
ele = 1
end
local NpcParam = CommonFun.NpcParam(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * ele + BaseAtk) * raceparam * NpcParam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local bloodrain = 1
local StateEffect = targetUser:GetProperty("StateEffect")
local bits3 = CommonFun.getBits(StateEffect)
if bits3[CommonFun.StateEffect.Poison] == 1 and srcUser:HasBuffID(64350_2982_:MAX_STACK_0) then
bloodrain = bloodrain + 0.1
end
local A = -((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * bloodrain
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
if targetUser:HasBuffID(20610050_ANTI_GRAVITY_ARMOR_FLEE_HELL_PLANT_:MAX_STACK_0) and targetUser:HasBuffID(117860_HOVER_:MAX_STACK_0) or targetUser:HasBuffID(20610050_ANTI_GRAVITY_ARMOR_FLEE_HELL_PLANT_:MAX_STACK_0) and targetUser:HasBuffID(184020_ANTI_GRAVITY_ARMOR_FLEE_HELL_PLANT_:MAX_STACK_0) then
A = 0
end
if GetNpcID == 280709_DENSE_FOREST_SQUIRREL or GetNpcID == 280436_KLULU then
A = math.floor(A / 100)
end
return A
end
Enemy
{
"id": 116013,
"BuffName": "Poisonous Weapon [Poisoned]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 0
},
"BuffEffect": {
"type": "StatusChange",
"DefPer": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "1_Poison",
"IsForceStatus": 1
},
"BuffStateID": 116013
}
Enemy
{
"id": 116014,
"BuffDesc": "New Poison: decrease Def, stop restoring MP, loses HP. Cannot be removed",
"BuffIcon": "skillbuff_178001",
"BuffName": "Poisonous Weapon [Poisoned]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 0
},
"IconType": 1,
"BuffEffect": {
"Hp": {
"a": -0.03,
"b": -3,
"type": 8990
},
"type": "HpReduce",
"EquipASPD": {
"a": 0,
"b": 0,
"c": 31071,
"type": 5020
},
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 31072,
"type": 5020
},
"StateEffect": "1_Poison",
"limit_layer": 3,
"BeHealEncPer": {
"a": 0,
"b": 0,
"c": 34070,
"d": -0.05,
"type": 3250
},
"IsForceStatus": 1
}
}
Enemy
{
"id": 116030,
"BuffName": "Poisonous Smoke",
"BuffRate": {
"Odds": {
"type": 3021
}
},
"BuffEffect": {
"id": [
116013,
116014
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116031,
"BuffName": "Poisonous Smoke",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 3541
},
"type": "HSPChange"
}
}
Enemy
{
"id": 116033,
"BuffName": "Poisonous Smoke (Deepen Wound)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 30,
"c": 20310120,
"type": 5040
}
},
"BuffEffect": {
"id": [
116051,
116052,
116053
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116051,
"BuffName": "Deepen Wound",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"num": 1,
"type": "Disperse",
"value": "GainBuff"
},
"BuffStateID": 20241
}
Enemy
{
"id": 116052,
"BuffDesc": "Healing received reduced.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Deepen Wound (Rune)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"BeHealEncPer": {
"a": 0,
"b": 0,
"c": 31041,
"type": 5020
}
}
}
Enemy
{
"id": 116053,
"BuffDesc": "Cannot revive in place.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Deepen Wound (Rune)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "NoRelive"
},
"BuffStateID": 116053
}
Formula
{
"id": 1103001,
"Buff": {
"enemy": [
116030,
116031,
116033
]
},
"Cost": 1,
"Desc": [
{
"id": 1103000,
"params": [
160,
14,
2
]
}
],
"Icon": "skill_1103001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillPointRange",
"DescId": "##170698",
"NameZh": "##158512",
"NextID": 1103002,
"CastAct": "reading",
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"enemy": [
116030,
116031,
116033
]
},
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Contidion": {
"skillid": 1102005
},
"Lead_Type": {
"CCT": 0,
"FCT": 2,
"type": 2
},
"SE_attack": "Skill/PoisonFog_buff",
"SkillCost": {
"sp": 18
},
"SkillType": "Buff",
"Target_EP": 2,
"DamageType": 4,
"Logic_Param": {
"count": 20,
"range": 2,
"interval": 1,
"max_count": 2,
"no_select": 1,
"isCountTrap": 1,
"trap_effect": "PoisonFog_buff,LowRange_B"
},
"Launch_Range": 6,
"PreCondition": {
"ProType": 7
},
"AutoCondition": [
{
"time": 10,
"type": 1
}
]
}