
Rolling Thunder
Lvl: 10
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 60
Range: 6
A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*2800% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 9
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 56
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*2600% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 8
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 52
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*2400% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 7
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 48
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*2200% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 6
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 44
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*2000% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 5
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 40
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*1800% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 4
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*1600% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 3
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 32
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*1400% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 2
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 28
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*1200% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Lvl: 1
MultiElectricArc
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 24
Range: 6
• A channeling skill. Thor channels two electric arcs per sec, each dealing Wind P.DMG equal to P.ATK*1000% once to one random enemy within 8m. For every 1s of channeling, he channels one more electric arc. Channeling lasts 5s at most. Moving is allowed when channeling. Tap again to quit channeling.
Formula
function CommonFun.calcDamage_70501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2795_SAINT:TRIAL_OF_STORM then
local Hiding = targetUser:GetProperty("Hiding")
local Num = targetUser:GetBuffLayer(138361_ELECTRIC_CHARGE_COUNT_:MAX_STACK_5)
local GemValue = srcUser:GetGemValue(210101_EACH_ELECTRIC_CHARGE_ON_THE_TARGET_INCREASES_DMG_OF_TRIAL_OF_STORM_BY_PERCENTAGE)
damChangePer = damChangePer * (1 + Num * GemValue / 100000)
if Hiding == 1 then
damChangePer = damChangePer * 2
end
end
if skillID == 2805_SAINT:ULTRA_LIGHTNING then
local skilllv_cj = srcUser:GetLernedSkillLevel(2798_SAINT:ULTRA_LIGHTNING)
local GemValue = srcUser:GetGemValue(210121_ULTRA_LIGHTNING_DEALS_PERCENTAGE_MORE_DMG_WHEN_REMAINING_ON_THE_GROUND)
damChangePer = (skilllv_cj + 6) * (1 + GemValue / 100000)
end
local Quake = 1
if skillID == 2804_SAINT:MJOLNIR then
local skilllv_tx = srcUser:GetLernedSkillLevel(2791_SAINT:THOR_S_ARRIVAL)
damChangePer = skilllv_tx * 5
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(23030_23_:MAX_STACK_0) then
Quake = RefineLv7 * 0.01 + Quake
end
if srcUser:HasBuffID(23040_23_:MAX_STACK_0) then
Quake = RefineLv7 * 0.03 + Quake
end
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Quake
local skilllv_bwd = srcUser:GetLernedSkillLevel(2799_SAINT:POWER_FLUCTUATION)
local random_min = 50 + Luk / 10
local random_max = skilllv_bwd * 10 + 200 + Str / 10
local ratio = CommonFun.RandomRange(random_min, math.max(random_min, random_max), srcUser:GetRandom())
if 0 < skilllv_bwd then
A = A * ratio / 100
if 300 < ratio then
if srcUser.isServerCall then
srcUser:AddBuff(138301_POWER_FLUCTUATION_3X_:MAX_STACK_0, targetUser:GetGuid())
end
elseif 200 < ratio and srcUser.isServerCall then
srcUser:AddBuff(138300_POWER_FLUCTUATION_2X_:MAX_STACK_0, targetUser:GetGuid())
end
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 1,
"id": 2793010,
"Cost": 1,
"Desc": [
{
"id": 2793000,
"params": [
2800
]
}
],
"Icon": "skill_2793001",
"Camps": "Enemy",
"Level": 10,
"Logic": "RandomTargetRange",
"Damage": [
{
"type": 70501,
"damChangePer": 28,
"elementparam": 1
}
],
"DescId": "##3352429",
"NameZh": "##3352339",
"SE_hit": "Skill/sfx_skill_thor_stormtrial_hit_01",
"CastAct": "reading2",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Skill/sfx_skill_thor_myriadthunder_attack_01",
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"DCT": 5,
"type": 4,
"clientinterrupt": 1
},
"SkillCost": {
"sp": 60
},
"SkillType": "MultiElectricArc",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 20,
"effect": "sfx_thor_dcdh_bullet_prf"
},
"count": 5,
"interval": 1,
"add_count": 1,
"no_select": 1,
"random_ep": [
4,
5
],
"chant_buff": [
138410,
138411
],
"init_count": 2,
"isCountTrap": 1,
"center_range": 8,
"noMoveAction": 1,
"passive_fire": 1,
"sub_interval": 0.1,
"fieldarea_cannot_immune": 1
},
"Launch_Range": 6,
"FashionCastAct": "skill_ready8"
}