
Savage Soul
Lvl: 10
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 48
Range: 5
Summons a Savage Soul to sprint in the specified direction, dealing Atk x1860% Physical Dmg to enemies in the way and repelling them.
Lvl: 9
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 46
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1740% Physical Dmg to enemies in the way and repelling them.
Lvl: 8
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 44
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1620% Physical Dmg to enemies in the way and repelling them.
Lvl: 7
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 42
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1500% Physical Dmg to enemies in the way and repelling them.
Lvl: 6
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 40
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1380% Physical Dmg to enemies in the way and repelling them.
Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 38
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1260% Physical Dmg to enemies in the way and repelling them.
Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1140% Physical Dmg to enemies in the way and repelling them.
Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 34
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x1020% Physical Dmg to enemies in the way and repelling them.
Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 32
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x900% Physical Dmg to enemies in the way and repelling them.
Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Summons a Savage Soul to sprint in the specified direction, dealing Atk x780% Physical Dmg to enemies in the way and repelling them.
Aesir
• Savage Soul - Ranged Raid Use Savage Soul to increase your Move Spd by 5% for 4 seconds
• Savage Soul - Effect Savage Soul DMG +8%
Formula
function CommonFun.calcDamage_15103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local Hp = srcUser:GetProperty("Hp")
local MaxHp = srcUser:GetProperty("MaxHp")
local Num_sm = srcUser:GetRunePoint(153037_AESIR_LIFE_SOUL_DEALS_EXTRA_DMG_OF_1_5_OF_THE_MAX_HP)
local skilllv_1 = srcUser:GetLernedSkillLevel(1638_BLADE_SOUL:LIFE_SOUL)
local HpDamage = 0
local mapid, maptype = srcUser:GetMapInfo()
local pvpRatio = 1
if maptype == PVP_MAPS then
pvpRatio = 0.25
end
local Fifth = 0
if srcUser:HasBuffID(90004604_FINE_PINK_FOX_GRASS_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.14
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if 0 < skilllv_1 and skillID == 1651_BLADE_SOUL:LUNATIC_GUNNER_BLADE_SOUL:LUNATIC_GUNNER then
local skilllv_ft = srcUser:GetLernedSkillLevel(1625_BLADE_SOUL:LUNATIC_CARROT_POUND)
local skilllv_ps = srcUser:GetLernedSkillLevel(1644_BLADE_SOUL:LUNATIC_GUNNER)
damChangePer = skilllv_ft * 0.6 + 2.8
HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
elseif 0 < skilllv_1 then
HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
end
local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpDamage) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local Num = srcUser:GetRunePoint(153031_AESIR_LUNATIC_CARROT_POUND_DMG_6)
local RuneDam = 1 + Num * 0.06
local WFoxtail = 1
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
local Ring7 = srcUser:GetEquipedID(7_WEAPON)
if (Ring7 == 44301 or Ring7 == 144301) and srcUser:HasBuffID(90002583_WONDERFUL_FOX_GRASS_R4_:MAX_STACK_0) then
WFoxtail = WFoxtail + RefineLv7 * 0.02
end
if Ring7 == 44302 or Ring7 == 144302 then
WFoxtail = WFoxtail + RefineLv7 * 0.02
end
if Ring7 == 44310 or Ring7 == 144310 then
WFoxtail = WFoxtail + RefineLv7 * 0.02
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * WFoxtail
if skillID == 1651_BLADE_SOUL:LUNATIC_GUNNER_BLADE_SOUL:LUNATIC_GUNNER then
local skilllv_ft = srcUser:GetLernedSkillLevel(1625_BLADE_SOUL:LUNATIC_CARROT_POUND)
local skilllv_ps = srcUser:GetLernedSkillLevel(1644_BLADE_SOUL:LUNATIC_GUNNER)
local skill_zr = srcUser:GetLernedSkillLevel(4127_PROFESSOR:NATURAL_RAGE_BURST)
local zr = 1
if srcUser:HasBuffID(131580_NATURAL_RAGE_:MAX_STACK_0) then
zr = 1 + skill_zr * 0.05
end
local shucai = srcUser:GetBuffLayer(123350_VEGETABLE_FRIEND_:MAX_STACK_4)
local skill_sc = srcUser:GetLernedSkillLevel(1662_BLADE_SOUL:VEGETABLE_FRIEND)
local sc_dam = 1 + skill_sc * shucai * 0.04
damChangePer = (skilllv_ft * 0.6 + 2.8) * zr * sc_dam
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * (skilllv_ps * 0.05 + 0.25) * WFoxtail
end
if skillID == 1637_BLADE_SOUL:SAVAGE_SOUL then
local Num_yz = srcUser:GetRunePoint(153039_AESIR_SAVAGE_SOUL_DMG_8)
local RuneDam_yz = 1 + Num_yz * 0.08
local GemYezhu = srcUser:GetGemValue(153081_SAVAGE_SOUL_DAMAGE_PERCENTAGE)
local MFoxtail = 1
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
local Ring7 = srcUser:GetEquipedID(7_WEAPON)
if srcUser:HasBuffID(90002597_FINE_FOX_GRASS_R8_:MAX_STACK_0) then
MFoxtail = MFoxtail + RefineLv7 * 0.02
end
if Ring7 == 44310 or Ring7 == 144310 then
MFoxtail = MFoxtail + RefineLv7 * 0.02
end
if srcUser:HasBuffID(57230_BEAST_STORM_CARD_:MAX_STACK_0) and targetUser:HasBuffID(131602_TORNADO_STORM_SAVAGE_:MAX_STACK_0) then
damChangePer = damChangePer * 1.3
end
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam_yz * (1 + GemYezhu / 100000) * MFoxtail
end
local ValueCri = srcUser:GetGemValue(153041_BRUTE_ATTACK_SKILL_CRITICAL_CHANCE_PERCENTAGE)
local ValueCriDam = srcUser:GetGemValue(153042_BRUTE_ATTACK_SKILL_CRITICAL_DAMAGE_PERCENTAGE)
local Agi = srcUser:GetProperty("Agi")
local CriRate = math.min(Agi / 7 + ValueCri / 1000, 100)
local shadow = 1
if srcUser:GetTempSkillSlaveID() == 806612 then
local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
shadow = 1 + GemNew / 100000
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) and srcUser:HasBuffID(21530070_BRUTE_ATK_SKILLS_CAN_ALL_CRIT_:MAX_STACK_0) then
return A * (1.5 + ValueCriDam / 100000) * shadow, CommonFun.DamageType.Crit
end
return A * shadow
end
Self
{
"id": 123320,
"BuffDesc": "Move Spd up",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Savage Soul (Speed Up)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 153038,
"d": 0.05,
"type": 3250
}
}
}
Formula
{
"CD": 3,
"id": 1637010,
"Buff": {
"self": [
123320
]
},
"Cost": 1,
"Desc": [
{
"id": 1637000,
"params": [
1860
]
}
],
"Icon": "skill_1637001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillDirectionRect",
"Damage": [
{
"type": 15103,
"damChangePer": 18.6
}
],
"DescId": "##170944",
"NameZh": "##169355",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1.5,
"Fire_EP": 6,
"PointAct": "reading",
"Pvp_buff": {
"self": [
123320
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 2,
"SE_attack": "Skill/Skill_monster_Doram_boar_attack",
"SkillCost": {
"sp": 48
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 2,
"direction": "back"
}
],
"Logic_Param": {
"width": 4,
"distance": 8,
"range_num": 10,
"point_effect": "Eff_Doram_Boar_buff",
"forward_offset": 0
},
"Launch_Range": 5
}