Shadow Wave
Lvl: 1 Attack Magic CD: 2 sec Skill Delay: 2 sec SP: 100 Range: 7.5 Cast Time: 5

Unleashes an energy wave, dealing Dark magic damage to the enemy. This energy wave will jump among enemies up to 5 times. When dealing damage, it heals the caster for a certain amount.

Formula

function CommonFun.calcDamage_5403(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local DamGem = srcUser:GetGemValue(51131_GRANTS_THE_SKILL_SHADOW_WAVE_DEALING_M_ATK_XPERCENTAGE_DARK_MAGIC_DAMAGE_TO_THE_ENEMY)
  local HealEncPer = srcUser:GetProperty("HealEncPer")
  local HealDam = 1
  if srcUser:HasBuffID(20510130_HEALING_BONUS_AFFECTS_SHADOW_WAVE_:MAX_STACK_0) then
    HealDam = 1 + HealEncPer
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (DamGem / 100000) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * HealDam
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 2,
  "id": 810001,
  "Cost": 1,
  "Desc": [
    {
      "id": 810000
    }
  ],
  "Icon": "skill_810001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 5403,
      "elementparam": 7
    }
  ],
  "DescId": "##170955",
  "NameZh": "##170084",
  "SE_hit": "DragonBreath_hit_2",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "RollType": 2,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 5,
    "type": 2
  },
  "SkillCost": {
    "sp": 100
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "HitEffects": [
    {
      "type": 2,
      "duration": 1,
      "speffect": 20
    }
  ],
  "Logic_Param": {
    "range": 6,
    "range_num": 6,
    "isSuckSkill": 1
  },
  "Launch_Range": 7.5
}