Shadow Wave
Lvl: 1
Attack
Magic
CD: 2 sec
Skill Delay: 2 sec
SP: 100
Range: 7.5
Cast Time: 5
Unleashes an energy wave, dealing Dark magic damage to the enemy. This energy wave will jump among enemies up to 5 times. When dealing damage, it heals the caster for a certain amount.
Formula
function CommonFun.calcDamage_5403(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local DamGem = srcUser:GetGemValue(51131_GRANTS_THE_SKILL_SHADOW_WAVE_DEALING_M_ATK_XPERCENTAGE_DARK_MAGIC_DAMAGE_TO_THE_ENEMY)
local HealEncPer = srcUser:GetProperty("HealEncPer")
local HealDam = 1
if srcUser:HasBuffID(20510130_HEALING_BONUS_AFFECTS_SHADOW_WAVE_:MAX_STACK_0) then
HealDam = 1 + HealEncPer
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (DamGem / 100000) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * HealDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 2,
"id": 810001,
"Cost": 1,
"Desc": [
{
"id": 810000
}
],
"Icon": "skill_810001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 5403,
"elementparam": 7
}
],
"DescId": "##170955",
"NameZh": "##170084",
"SE_hit": "DragonBreath_hit_2",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 5,
"type": 2
},
"SkillCost": {
"sp": 100
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"HitEffects": [
{
"type": 2,
"duration": 1,
"speffect": 20
}
],
"Logic_Param": {
"range": 6,
"range_num": 6,
"isSuckSkill": 1
},
"Launch_Range": 7.5
}