
Sharp Shooting
Lvl: 10
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 50
Range: 5
Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Lvl: 9
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 48
Range: 5
• Concentrates to shoot, dealing (Atk 425%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Lvl: 8
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 46
Range: 5
• Concentrates to shoot, dealing (Atk 400%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Lvl: 7
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 44
Range: 5
• Concentrates to shoot, dealing (Atk 375%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Lvl: 6
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 42
Range: 5
• Concentrates to shoot, dealing (Atk 350%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Lvl: 5
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 40
Range: 5
• Concentrates to shoot, dealing (Atk 325%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Lvl: 4
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 38
Range: 5
• Concentrates to shoot, dealing (Atk 300%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Lvl: 3
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 36
Range: 5
• Concentrates to shoot, dealing (Atk 275%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Lvl: 2
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 34
Range: 5
• Concentrates to shoot, dealing (Atk 250%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Lvl: 1
Attack
Physical
CD: 6 sec
Skill Delay: 2 sec
SP: 32
Range: 5
• Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Aesir
• Sharp Shooting -Proficiency [Sharp Shooting] Cast Time-0.3, Healing Effect +1% but Skill CD +0.3 sec
Formula
function CommonFun.calcDamage_21(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_1 = srcUser:GetLernedSkillLevel(127_KNIGHT:ELEMENTAL_ARROW)
local atk_add = 0
if 10 < skilllv_1 and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST) then
atk_add = Dex * ((skilllv_1 - 10) * 0.5)
end
local NormalAtk = 0
if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtkAttr + 3 * Dex
end
local SpAtk = 0
if srcUser:HasBuffID(131096_ATTACK_REDUCES_HP_AND_SP_:MAX_STACK_0) and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST) then
local Sp = srcUser:GetProperty("Sp")
SpAtk = Sp
end
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = (((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) + SpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
local skilllv_1 = srcUser:GetLernedSkillLevel(133_KNIGHT:VULTURE_S_EYE)
local DisDam = 1
if 10 < skilllv_1 then
DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
if srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
DisDam = 1 + (skilllv_1 - 10) * 0.1
end
DisDam = math.min(DisDam, 2)
end
local profressionID = srcUser:GetProfressionID()
if srcUser:HasBuffID(56712_11925_:MAX_STACK_0) and (profressionID == 42_HUNTER or profressionID == 43_SNIPER or profressionID == 44_RANGER or profressionID == 45_STELLAR_HUNTER or profressionID == 715_FENRIR) then
DisDam = DisDam + distance / 7.5 * 0.1
end
local Injured = 1
if bits[CommonFun.AttrEffect.NormalSkillDam] == 1 then
Injured = 1.3
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
local guid = srcUser:GetGuid()
local Debuff_Layer_1 = targetUser:GetBuffLayerByIDAndFromID(96082, guid)
local Debuff_Layer_2 = targetUser:GetBuffLayerByIDAndFromID(96083, guid)
local sw_dam = math.max(Debuff_Layer_1, Debuff_Layer_2) * 0.06 + 1
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * Injured * sw_dam
end
if skillID == 404_RUNE_KNIGHT:FEAR_BREEZE_AUTO_ATTACK then
local GemValue = srcUser:GetGemValue(41131_FEAR_BREEZE_DAMAGE_PERCENTAGE)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) - Vit2 * (1 + VitPer2)
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local GemRate = srcUser:GetGemValue(41132_FEAR_BREEZE_HAS_A_PERCENTAGE_CHANCE_TO_CRITICALLY_HIT_AND_DEALS_DAMAGE_BASED_ON_YOUR_CRIT_DMG)
local Rate = GemRate / 1000
if srcUser:HasBuffID(90004254_OVERLORD_CRAB_BOW_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
Rate = Rate + 30
end
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) - Vit2 * (1 + VitPer2)
return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
end
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 6,
"id": 130010,
"Cost": 1,
"Desc": [
{
"id": 130000,
"params": [
450,
30
]
}
],
"Icon": "skill_130001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 21,
"damChangePer": 4.5
}
],
"DescId": "##170511",
"NameZh": "##169646",
"SE_hit": "Skill/Spear_hit",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 2,
"Fire_EP": 6,
"SE_cast": "Common/Magic_cast",
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"Lead_Type": {
"type": 1,
"ReadyTime": 1.5
},
"SE_attack": "Skill/skill_weapon_foucusarrow_attack",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 60,
"effect": "ArcherAttack"
},
"isSuckSkill": 1
},
"Launch_Range": 5,
"StrengthenCost": [
{
"num": 2,
"type": 1
}
]
}