
Shield Boomerang
Lvl: 15
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x100%). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 14
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x90%). Using it increases 270 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 13
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x80%). Using it increases 240 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 12
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x70%). Using it increases 210 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 11
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x60%). Using it increases 180 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 10
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x50%). Using it increases 150 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 9
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x40%). Using it increases 120 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 8
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x30%). Using it increases 90 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 7
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x20%). Using it increases 60 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 6
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x10%). Using it increases 30 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 5
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 6
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (600%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
Lvl: 4
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 5
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (540%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
Lvl: 3
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 4
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (480%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
Lvl: 2
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 3
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (420%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
Lvl: 1
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 12
Range: 2
Cast Time: 1
• Throw shields to enemy in distance, dealing damage: (360%× (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
Aesir
• Shield Boomerang - Empower [Shield Boomerang] Dmg +5%
• Shield Boomerang - Cooldown Reduce [Shield Boomerang] cooldown by 0.5 sec
Formula
function CommonFun.calcDamage_7204(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Vit = srcUser:GetProperty("Vit")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local shield = srcUser:GetEquipedID(1)
local RefineLv = srcUser:GetEquipedRefineLv(1)
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skilllv_1 = srcUser:GetLernedSkillLevel(352_RUNE_KNIGHT:SHIELD_BOOMERANG)
local TopAtk = 0
if 5 < skilllv_1 then
TopAtk = (Atk * (1 + AtkPer) + Refine) * (skilllv_1 - 5) / 10
end
local BaseAtk = Vit * 8 + math.floor(Vit * Vit / 100) * 4 + math.floor(Dex / 5) + math.floor(Luk / 5) + RefineLv * RefineLv * 2 + TopAtk
local AtkFinal = BaseAtk * elementparam * elementparam2 * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetRunePoint(70100_AESIR_SHIELD_BOOMERANG_DMG_5)
local RuneDamage = 1 + 0.05 * Num1
local RefineLv = srcUser:GetEquipedRefineLv(1)
local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
if VDDamage <= 0 then
VDDamage = 0
end
local skilllv_2 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
local Sheild = skilllv_2 * 0.01 + 1
local GemValue = srcUser:GetGemValue(72092_SHIELD_BOOMERANG_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local shenp = 1
if skillID == 3805_ROYAL_GUARD:SHIELD_OF_JUDEX then
if skilllv_1 <= 5 then
damChangePer = 3 + skilllv_1 * 0.6
else
damChangePer = 6
end
local skilllv_sp = srcUser:GetLernedSkillLevel(3805_ROYAL_GUARD:SHIELD_OF_JUDEX)
local skilllv_db = srcUser:GetLernedSkillLevel(3804_ROYAL_GUARD:REVELATION_OF_GOD)
shenp = 1 + skilllv_sp * 0.1
VDDamage = VDDamage + skilllv_db * 0.05 * RefineLv
end
local RefineLvH = srcUser:GetEquipedRefineLv(2)
local huangjiazhanjia = 0
if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_R4_:MAX_STACK_0) then
huangjiazhanjia = 0.15
end
local RefineLvJ = srcUser:GetEquipedRefineLv(1)
local jingdun = 0
if shield == 42508 or shield == 142508 then
jingdun = jingdun + 0.15
end
if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_R4_:MAX_STACK_0) then
jingdun = jingdun + 0.1
end
if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_R8_:MAX_STACK_0) then
jingdun = jingdun + 0.05
end
local Nirvana = 0
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRing.id == 42581 or equipRing.id == 142581 then
if 5 > equipRing.refinelv then
Nirvana = Nirvana + 0.15
elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
Nirvana = Nirvana + 0.15 + 0.05
elseif 10 <= equipRing.refinelv then
Nirvana = Nirvana + 0.15 + 0.05 + 0.1
end
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
if 5 > equipRingSD.refinelv then
Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
elseif 10 <= equipRingSD.refinelv then
Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
end
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + VDDamage) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * Sheild * GemDam * shenp * (1 + huangjiazhanjia + jingdun + Nirvana)
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 115180,
"BuffDesc": "Increase Def",
"BuffIcon": "skillbuff_352001",
"BuffName": "Shield Boomerang (Peak Level) increases Def",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"Def": {
"a": 30,
"b": -150,
"type": 1
},
"type": "AttrChange"
}
}
Formula
{
"CD": 4,
"id": 352015,
"Buff": {
"self": [
115180
]
},
"Cost": 1,
"Desc": [
{
"id": 352001,
"params": [
600,
100,
300
]
}
],
"Icon": "skill_352001",
"Camps": "Enemy",
"Level": 15,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 7204,
"damChangePer": 6
}
],
"DescId": "##171183",
"NameZh": "##170096",
"SE_hit": "Skill/skill_weapon_shield_hit",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
115180
]
},
"RollType": 1,
"AttackAct": [
"use_skill3"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 1,
"type": 2
},
"PeakLevel": 10,
"SkillCost": {
"sp": 12
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 3,
"effect": "ShieldBoomerang",
"duration": 0.5
}
},
"Launch_Range": 6,
"PreCondition": [
{
"type": 2,
"itemtype": 510
}
]
}