
Shield Press
Lvl: 5
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 35
Range: 3
Suppress an enemy with a shield, cause DMG (ATK x800%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 3 seconds
Lvl: 4
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 30
Range: 3
• Suppress an enemy with a shield, cause DMG (ATK x700%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 2.6 seconds
Lvl: 3
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 25
Range: 3
• Suppress an enemy with a shield, cause DMG (ATK x600%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 2.2 seconds
Lvl: 2
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 20
Range: 3
• Suppress an enemy with a shield, cause DMG (ATK x500%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 1.8 seconds
Lvl: 1
Attack
Physical
CD: 4 sec
Skill Delay: 1 sec
SP: 15
Range: 3
• Suppress an enemy with a shield, cause DMG (ATK x400%)to the target, repel the enemy and cause them can’t cast Auto Attacks in 1.4 seconds
Formula
function CommonFun.calcDamage_7501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Vit = srcUser:GetProperty("Vit")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local shield = srcUser:GetEquipedID(1)
local RefineLv = srcUser:GetEquipedRefineLv(1)
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
local Sheild = skilllv_1 * 0.01 + 1
local RefineLv = srcUser:GetEquipedRefineLv(1)
local skilllv_db = srcUser:GetLernedSkillLevel(3804_ROYAL_GUARD:REVELATION_OF_GOD)
local VDDamage = skilllv_db * 0.05 * RefineLv
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + VDDamage) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Sheild
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 130030,
"BuffDesc": "Unable to perform Auto Attack",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Shield Press",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"NoNormalAttack": 1
},
"BuffStateID": 127130
}
Enemy
{
"id": 130031,
"BuffName": "Shield Press (Silence)",
"BuffRate": {
"Odds": {
"a": 3821,
"b": 25,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"id": [
130032
],
"type": "AddBuff"
}
}
Enemy
{
"id": 130032,
"BuffDesc": "Silence: disable all skills except auto attacks",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Silence Effect [Silence]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 100
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoSkill": 1,
"StateEffect": "10_Silence"
},
"BuffStateID": 96040
}
Formula
{
"CD": 4,
"id": 3803005,
"Buff": {
"enemy": [
130030,
130031
]
},
"Cost": 1,
"Desc": [
{
"id": 3803000,
"params": [
800,
3
]
}
],
"Icon": "skill_3803001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 7501,
"damChangePer": 8
}
],
"DescId": "##171336",
"NameZh": "##159743",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 680
}
],
"Pvp_buff": {
"enemy": [
130030,
130031
]
},
"RollType": 1,
"AttackAct": [
"use_magic_Spear"
],
"Attack_EP": 6,
"SE_attack": "Skill/skill_weapon_shield_wave_attack",
"SkillCost": {
"sp": 35
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 3,
"direction": "back"
}
],
"Launch_Range": 3,
"PreCondition": [
{
"type": 2,
"itemtype": 510
}
],
"ExtraMaxLevel": 0
}