
Shield Resonance
Lvl: 10
Solo
Skill Delay: 1.5 sec
SP: 75
A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 9
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*47 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 8
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*44 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 7
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*41 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 6
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*38 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 5
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*35 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 4
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*32 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 3
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*29 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 2
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*26 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Lvl: 1
Solo
Skill Delay: 1.5 sec
SP: 75
• A solo skill. During the performance, restore (own INT+own VIT/2)*23 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Aesir
• Shield Resonance - Recover [Shield Resonance] restoration effect increased by 5%
Self 3820
function CommonFun.calcBuff_3820(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1391_ASSASSIN_CROSS:SHIELD_RESONANCE)
local skilllv_2 = srcUser:GetLernedSkillLevel(1440_ASSASSIN_CROSS:SHIELD_RESONANCE)
local Vit = srcUser:GetProperty("Vit")
local Int = srcUser:GetProperty("Int")
local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
local HealEncPer = srcUser:GetProperty("HealEncPer")
local Num = srcUser:GetRunePoint(102045_AESIR_SHIELD_RESONANCE_RESTORATION_EFFECT_INCREASED_BY_5)
local GemValue1 = srcUser:GetGemValue(102081_SHIELD_RESONANCE_S_RECOVER_EFFECT_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(112081_SHIELD_RESONANCE_S_RECOVER_EFFECT_PERCENTAGE)
local Gem = 1 + GemValue1 / 100000 + GemValue2 / 100000
local A = ((skilllv_1 + skilllv_2) * 3 + 20) * (Vit / 2 + Int) * (1 + HealEncPer) * (1 + BeHealEncPer2) * (1 + Num * 0.05) * Gem
local mapid, maptype = srcUser:GetMapInfo()
if maptype == PVP_MAPS then
A = A * 4
end
return A
end
Team 3820
function CommonFun.calcBuff_3820(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1391_ASSASSIN_CROSS:SHIELD_RESONANCE)
local skilllv_2 = srcUser:GetLernedSkillLevel(1440_ASSASSIN_CROSS:SHIELD_RESONANCE)
local Vit = srcUser:GetProperty("Vit")
local Int = srcUser:GetProperty("Int")
local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
local HealEncPer = srcUser:GetProperty("HealEncPer")
local Num = srcUser:GetRunePoint(102045_AESIR_SHIELD_RESONANCE_RESTORATION_EFFECT_INCREASED_BY_5)
local GemValue1 = srcUser:GetGemValue(102081_SHIELD_RESONANCE_S_RECOVER_EFFECT_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(112081_SHIELD_RESONANCE_S_RECOVER_EFFECT_PERCENTAGE)
local Gem = 1 + GemValue1 / 100000 + GemValue2 / 100000
local A = ((skilllv_1 + skilllv_2) * 3 + 20) * (Vit / 2 + Int) * (1 + HealEncPer) * (1 + BeHealEncPer2) * (1 + Num * 0.05) * Gem
local mapid, maptype = srcUser:GetMapInfo()
if maptype == PVP_MAPS then
A = A * 4
end
return A
end
Self
{
"id": 118710,
"BuffName": "Shield Resonance (Self)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 3820
},
"type": "HSPChange",
"calc_heal": 1
},
"BuffStateID": 118710
}
Team
{
"id": 118711,
"BuffName": "Shield Resonance",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 3820
},
"type": "HSPChange",
"calc_heal": 1
}
}
Formula
{
"id": 1440010,
"Buff": {
"self": [
118710
],
"team": [
118711
]
},
"Cost": 1,
"Desc": [
{
"id": 1440000,
"params": [
50,
14
]
}
],
"Icon": "skill_1391001",
"Camps": "Friend",
"Level": 10,
"Logic": "SkillSelfRange",
"SE_bg": "Skill/NatureLoop",
"DescId": "##3444764",
"NameZh": "##158496",
"SE_hit": "Skill/skill_magic_heal_01",
"DelayCD": 1.5,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"self": [
118710
],
"team": [
118711
],
"friend": [
118711
]
},
"AttackAct": [
"use_magic"
],
"Attack_EP": 0,
"SE_attack": "Skill/AdvancedDetoxification_hit",
"SkillCost": {
"sp": 75
},
"SkillType": "Solo",
"Target_EP": 3,
"Logic_Param": {
"count": 30,
"range": 4,
"cost_sp": 14,
"interval": 1,
"no_select": 1,
"range_num": 15,
"SkillStatus": {
"time": 30
},
"weapon_type": [
260,
270
],
"include_friendnpc": 1
},
"Launch_Range": 0,
"PreCondition": {
"ProType": 8
},
"AutoCondition": [
{
"time": 32,
"type": 1,
"no_target": 1
},
{
"type": 7,
"no_target": 1
}
]
}