
Sightrasher
Lvl: 10
Attack
Magic
Skill Delay: 2 sec
SP: 53
Cast Time: 0.5
Fixed Cast Time: 0.1
Knocks back the enemy unit with Sight, dealing (M.Atk300%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 9
Attack
Magic
Skill Delay: 2 sec
SP: 51
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk280%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 8
Attack
Magic
Skill Delay: 2 sec
SP: 49
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk260%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 7
Attack
Magic
Skill Delay: 2 sec
SP: 47
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk240%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 6
Attack
Magic
Skill Delay: 2 sec
SP: 45
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk220%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 5
Attack
Magic
Skill Delay: 2 sec
SP: 43
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk200%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 4
Attack
Magic
Skill Delay: 2 sec
SP: 41
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk180%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 3
Attack
Magic
Skill Delay: 2 sec
SP: 39
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk160%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 2
Attack
Magic
Skill Delay: 2 sec
SP: 37
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk140%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Lvl: 1
Attack
Magic
Skill Delay: 2 sec
SP: 35
Cast Time: 0.5
Fixed Cast Time: 0.1
• Knocks back the enemy unit with Sight, dealing (M.Atk120%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
Formula
function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local BaseLvDamage = 0
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE or skillID == 1483_GUILLOTINE_CROSS:HEAVEN_S_DRIVE then
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 15
end
end
if skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST then
local IBaseLv1 = srcUser.BaseLv
if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
BaseLvDamage = IBaseLv1 * 15
end
local GemValue = srcUser:GetGemValue(143161_STORM_GUST_DMG_PERCENTAGE)
damChangePer = damChangePer * (1 + GemValue / 100000)
end
local CardXR = 1
local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
CardNum = CardNum + CardNum2
if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
CardXR = CardNum * 0.25 + 1
end
if skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON then
local skilllv_mf = srcUser:GetLernedSkillLevel(1933_SNIPER:DIM_WIND)
damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
end
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local AtkFinal = 0
if (srcUser:HasBuffID(30031400_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031401_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031402_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031403_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0)) and (skillID == 81_SWORDSMAN:STORM_GUST_SWORDSMAN:STORM_GUST or skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION or skillID == 801_HIGH_WIZARD:LIGHTNING_ROD) then
AtkFinal = Atk * (1 + AtkPer)
end
local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
local Num1 = srcUser:GetRunePoint(143014_AESIR_STORM_GUST_DMG_7)
if skillID == 81_SWORDSMAN:STORM_GUST_SWORDSMAN:STORM_GUST or skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST or skillID == 1904_HUNTER:STORM_GUST then
if srcUser:HasBuffID(52170_STORMY_KNIGHT_CARD_:MAX_STACK_0) and srcUser:HasBuffID(81000040_STORMY_KNIGHT_CARD_DEPOSITE_:MAX_STACK_0) then
A = A * 1.2
end
if srcUser:HasBuffID(53290_MARTIN_SCAVENGER_CARD_:MAX_STACK_0) then
A = A * 1.05
end
if 0 < Num1 then
A = A * (Num1 * 0.07 + 1)
end
local GemValue1 = srcUser:GetGemValue(21073_STORM_GUST_DMG_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(143073_STORM_GUST_DMG_PERCENTAGE)
A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
end
if skillID == 1160_THIEF:EARTH_STRAIN then
local GemValue = srcUser:GetGemValue(21053_EARTH_STRAIN_DMG_PERCENTAGE)
A = A * (1 + GemValue / 100000)
end
if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
local GemValue = srcUser:GetGemValue(21062_LORD_OF_VERMILION_DMG_PERCENTAGE)
A = A * (1 + GemValue / 100000)
end
if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE then
local GemValue = srcUser:GetGemValue(21092_HEAVEN_S_DRIVE_DMG_PERCENTAGE)
A = A * (1 + GemValue / 100000)
end
if skillID == 3107_WHITESMITH:WIND_BLADE_ADJUDICATION then
local skilllv_kf = srcUser:GetLernedSkillLevel(3124_WHITESMITH:WIND_BLADE_ADJUDICATION_ENHANCE)
A = A * (1 + skilllv_kf * 0.05)
end
if (skillID == 3111_WHITESMITH:SAND_STORM or skillID == 1933_SNIPER:DIM_WIND or skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON) and (targetUser:HasBuffID(118140_EARTH_FIELD_:MAX_STACK_0) or targetUser:HasBuffID(125140_QUICKSAND_VORTEX_EMPTY_BUFF_:MAX_STACK_0)) then
local skilllv_slj = srcUser:GetLernedSkillLevel(3126_WHITESMITH:SAND_STORM_EARTH_ELEMENT)
local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946_SNIPER:MAGIC_WIND_EARTH_ELEMENT)
A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
end
if skillID == 3108_WHITESMITH:QUICKSAND_VORTEX or skillID == 1931_SNIPER:JELLYFISH_SUMMON then
local GemValue = srcUser:GetGemValue(21141_QUICKSAND_VORTEX_DMG_PERCENTAGE)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
return A
end
Enemy 20
function CommonFun.calcBuff_20(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer1 = srcUser:GetProperty("MAtkPer")
local Num1 = srcUser:GetRunePoint(22008_AESIR_M_ATK_BONUS_OF_ALIGHT_3)
local Num2 = srcUser:GetRunePoint(22009)
local RuneDamage = (Num1 + Num2) * 0.03
local MAtkPer = MAtkPer1 + RuneDamage
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = 4
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
ElementRate = ElementRate * 1.1
end
if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
ElementRate = math.min(ElementRate, 1)
end
if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
ElementRate = ElementRate + 0.15
end
if srcUser:HasBuffID(77480_48193_VICTORY_SWALLOW_1_:MAX_STACK_0) then
ElementRate = ElementRate + 0.1
end
local skilllv_fs = srcUser:GetLernedSkillLevel(88_SWORDSMAN:ALIGHT)
local skilllv_xd = srcUser:GetLernedSkillLevel(1919_HUNTER:ALIGHT)
local skilllv = math.max(skilllv_fs, skilllv_xd)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (a * skilllv + b) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * (1 - RefineMDamReduc)
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = 1
end
if targetUser:DamageAlways1() then
A = 1
end
if A <= 1 then
return -1
end
return -A
end
Self
{
"id": 116830,
"BuffDesc": "Fire Damage up",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Fire element",
"BuffRate": {
"Odds": {
"a": 1163,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"FireAtk": {
"type": 4010
},
"NormalAtk": {
"a": 0,
"b": 0,
"c": 21112,
"type": 5010
},
"extra_attr": {
"FireAtk": {
"a": 3103,
"b": 0.01,
"c": 0,
"type": 8
}
},
"NormalAtkDam": {
"a": 0,
"b": 0,
"c": 21111,
"type": 5020
}
},
"BuffStateID": 116830
}
Enemy
{
"id": 85140,
"BuffName": "Alight [Burn]",
"BuffRate": {
"Odds": {
"type": 7991
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": 0.05,
"b": 0,
"type": 20
},
"type": "HSPChange",
"limit_layer": 10
},
"BuffStateID": 95410
}
Formula
{
"id": 86010,
"Buff": {
"self": [
116830
],
"enemy": [
85140
]
},
"Cost": 1,
"Desc": [
{
"id": 86000,
"params": [
300
]
}
],
"Icon": "skill_86001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 32,
"damChangePer": 3,
"elementparam": 4
}
],
"DescId": "##170500",
"NameZh": "##169752",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
116830
],
"enemy": [
85140
]
},
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.1,
"FCT": 0.5,
"type": 2
},
"SE_attack": "Skill/skill_magic_firehunt_attack_01",
"SkillCost": {
"1": {
"num": 1,
"buffID": 85030
},
"sp": 53
},
"SkillType": "Attack",
"Target_EP": 2,
"DamageType": 2,
"HitEffects": [
{
"type": 1,
"speed": 10,
"no_pvp": 1,
"distance": 2,
"direction": "back"
}
],
"Logic_Param": {
"range": 3
},
"Launch_Range": 0,
"PreCondition": [
{
"type": 4,
"AttrEffect": 18
}
]
}