
Slash
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 1
Deals (Atk760%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 46
Range: 1
• Deals (Atk700%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 42
Range: 1
• Deals (Atk640%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 1
• Deals (Atk580%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 1
• Deals (Atk520%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1
• Deals (Atk460%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 1
• Deals (Atk400%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 1
• Deals (Atk340%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 1
• Deals (Atk280%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 14
Range: 1
• Deals (Atk220%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Aesir
• Slash -Mastery Cast Delay of [Slash]-0.25 sec
Formula
function CommonFun.calcDamage_3104(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
if Hp2 <= MaxHp2 * 0.3 then
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 2 * 1.5
else
return A * 2
end
elseif bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Self
{
"id": 95430,
"BuffDesc": "Slash: increase the damage of next auto attack",
"BuffIcon": "skillbuff_196001",
"BuffName": "Slash (increase the damage of next auto attack)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"AttrEffect": [
14
]
}
}
Self
{
"id": 95431,
"BuffName": "Slash (increase the damage of next auto attack)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"Condition": {
"type": "Attack",
"normal_skill": 1
},
"BuffEffect": {
"id": [
95430
],
"type": "DelBuff"
}
}
Formula
{
"id": 196010,
"Buff": {
"self": [
95430,
95431
]
},
"Cost": 1,
"Desc": [
{
"id": 196000,
"params": [
760,
10,
100,
30,
100
]
}
],
"Icon": "skill_196001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3104,
"damChangePer": 7.6
}
],
"DescId": "##170886",
"NameZh": "##169760",
"SE_hit": "Skill/skill_weapon_darkchop_hit",
"DamTime": {
"type": 1,
"value": 4
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
95430,
95431
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/Spear_attack",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1
}