Solar Flame Shower
Lvl: 10 RideChange Skill Delay: 1 sec

Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 10% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.

Lvl: 9 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 9% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 8 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 8% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 7 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 7% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 6 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 6% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 5 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 5% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 4 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 4% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 3 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 3% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 2 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 2% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 1 RideChange Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 1% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.

Self 9090

function CommonFun.calcBuff_9090(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local A = 0
  local time = srcUser:GetBuffLayer(139647__:MAX_STACK_0)
  local Hp = targetUser:GetProperty("Hp")
  local skilllv_1 = srcUser:GetLernedSkillLevel(4705_SHADOW_CHASER:SOLAR_FLAME_SHOWER)
  A = -0.01 * math.pow(1 + 0.01 * skilllv_1, time) * Hp
  if targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) then
    return 0
  end
  if targetUser.boss or targetUser.mini then
    local B = -0.01 * math.pow(1 + 0.01 * skilllv_1, time)
    A = CommonFun.calcBuff_6(srcUser, targetUser, B, 0, c, d, lv)
  end
  return A
end

Self

{
  "id": 139640,
  "BuffName": "Skyfire",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      139644,
      139647
    ],
    "type": "AddBuff"
  },
  "BuffStateID": 139640
}

Self

{
  "id": 139641,
  "BuffName": "Skyfire",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      139642,
      139643
    ],
    "type": "AddBuff"
  }
}
Solar Aura (Skyfire)

Self

{
  "id": 139642,
  "BuffName": "焚天(附加阳气)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": 4717001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Self

{
  "id": 139643,
  "BuffName": "焚天(生命流失)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "type": 9090
    },
    "type": "HSPChange"
  }
}

Self

{
  "id": 139644,
  "BuffName": "焚天(消耗层数)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "DelBuff",
    "layer": [
      {
        "id": 139610,
        "layer": {
          "type": 9110
        }
      }
    ]
  }
}

Self

{
  "id": 139646,
  "BuffName": "焚天(生命上限)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "Vampiric": {
      "a": 0,
      "b": 0,
      "c": 217131,
      "type": 5020
    },
    "AttrEffect3": [
      19
    ]
  }
}

Self

{
  "id": 139647,
  "BuffName": "焚天(持续时间层数)",
  "BuffRate": {
    "Odds": 100
  }
}

Formula

{
  "id": 4705010,
  "Buff": {
    "self": [
      139640,
      139641,
      139646
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 4705000,
      "params": [
        10
      ]
    }
  ],
  "Icon": "skill_4705001",
  "Camps": "Friend",
  "Level": 10,
  "Logic": "SkillNone",
  "DescId": "##42617616",
  "NameZh": "##42617524",
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      139640,
      139641,
      139646
    ]
  },
  "AttackAct": [
    "use_skill4"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/sfx_skill_sun_stream_attack_01",
  "SkillType": "RideChange",
  "Target_EP": 3,
  "Logic_Param": {
    "AttrEffect3": 19,
    "StateEndAddBuffID": 139645
  },
  "Launch_Range": 0,
  "PreCondition": [
    {
      "id": 139610,
      "type": 6,
      "layer": 40
    }
  ],
  "AutoCondition": [
    {
      "type": 2
    }
  ],
  "FashionAttackAct": "use_skill_taekwondo",
  "AutoCondition_Groove": 1
}