
Solar Flame Shower
Lvl: 10
RideChange
Skill Delay: 1 sec
Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 10% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 9
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 9% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 8
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 8% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 7
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 7% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 6
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 6% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 5
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 5% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 4
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 4% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 3
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 3% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 2
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 2% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Lvl: 1
RideChange
Skill Delay: 1 sec
• Usable when [Solar Power] stacks reach 40. When used, consumes 1 [Solar Power] stack per sec, inflicts [Solar Vigor] on enemies within 5m and reduces their HP by 1%% every 0.5s. (When used on MVP or Mini monsters, inflicts a fixed amount of HP Loss instead.) Until it ends, increases [Solar Power] consumption by 1 every sec and deals 1% more DMG and HP Loss per sec. When manually canceled or [Solar Power] is used up, the skill enters a 12s cooldown.
Self 9090
function CommonFun.calcBuff_9090(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local A = 0
local time = srcUser:GetBuffLayer(139647__:MAX_STACK_0)
local Hp = targetUser:GetProperty("Hp")
local skilllv_1 = srcUser:GetLernedSkillLevel(4705_SHADOW_CHASER:SOLAR_FLAME_SHOWER)
A = -0.01 * math.pow(1 + 0.01 * skilllv_1, time) * Hp
if targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) then
return 0
end
if targetUser.boss or targetUser.mini then
local B = -0.01 * math.pow(1 + 0.01 * skilllv_1, time)
A = CommonFun.calcBuff_6(srcUser, targetUser, B, 0, c, d, lv)
end
return A
end
Self
{
"id": 139640,
"BuffName": "Skyfire",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
139644,
139647
],
"type": "AddBuff"
},
"BuffStateID": 139640
}
Self
{
"id": 139641,
"BuffName": "Skyfire",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
139642,
139643
],
"type": "AddBuff"
}
}

Solar Aura (Skyfire)
Self
{
"id": 139642,
"BuffName": "焚天(附加阳气)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": 4717001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Self
{
"id": 139643,
"BuffName": "焚天(生命流失)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 9090
},
"type": "HSPChange"
}
}
Self
{
"id": 139644,
"BuffName": "焚天(消耗层数)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "DelBuff",
"layer": [
{
"id": 139610,
"layer": {
"type": 9110
}
}
]
}
}
Self
{
"id": 139646,
"BuffName": "焚天(生命上限)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"Vampiric": {
"a": 0,
"b": 0,
"c": 217131,
"type": 5020
},
"AttrEffect3": [
19
]
}
}
Self
{
"id": 139647,
"BuffName": "焚天(持续时间层数)",
"BuffRate": {
"Odds": 100
}
}
Formula
{
"id": 4705010,
"Buff": {
"self": [
139640,
139641,
139646
]
},
"Cost": 1,
"Desc": [
{
"id": 4705000,
"params": [
10
]
}
],
"Icon": "skill_4705001",
"Camps": "Friend",
"Level": 10,
"Logic": "SkillNone",
"DescId": "##42617616",
"NameZh": "##42617524",
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
139640,
139641,
139646
]
},
"AttackAct": [
"use_skill4"
],
"Attack_EP": 3,
"SE_attack": "Skill/sfx_skill_sun_stream_attack_01",
"SkillType": "RideChange",
"Target_EP": 3,
"Logic_Param": {
"AttrEffect3": 19,
"StateEndAddBuffID": 139645
},
"Launch_Range": 0,
"PreCondition": [
{
"id": 139610,
"type": 6,
"layer": 40
}
],
"AutoCondition": [
{
"type": 2
}
],
"FashionAttackAct": "use_skill_taekwondo",
"AutoCondition_Groove": 1
}