
Sonic Blow
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 12
Range: 1.5
Cuts the target quickly, dealing (Atk240%) Dmg to an enemy. Has a 12% chance to stun it.
Lvl: 14
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 1.5
• Cuts the target quickly, dealing (Atk680%) Dmg to an enemy. Has a 38% chance to stun it.
Lvl: 13
Attack
Physical
Skill Delay: 2 sec
SP: 36
Range: 1.5
• Cuts the target quickly, dealing (Atk660%) Dmg to an enemy. Has a 36% chance to stun it.
Lvl: 12
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 1.5
• Cuts the target quickly, dealing (Atk640%) Dmg to an enemy. Has a 34% chance to stun it.
Lvl: 11
Attack
Physical
Skill Delay: 2 sec
SP: 32
Range: 1.5
• Cuts the target quickly, dealing (Atk620%) Dmg to an enemy. Has a 32% chance to stun it.
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 1.5
• Cuts the target quickly, dealing (Atk600%) Dmg to an enemy. Has a 30% chance to stun it.
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 28
Range: 1.5
• Cuts the target quickly, dealing (Atk560%) Dmg to an enemy. Has a 28% chance to stun it.
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 1.5
• Cuts the target quickly, dealing (Atk520%) Dmg to an enemy. Has a 26% chance to stun it.
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 24
Range: 1.5
• Cuts the target quickly, dealing (Atk480%) Dmg to an enemy. Has a 24% chance to stun it.
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 1.5
• Cuts the target quickly, dealing (Atk440%) Dmg to an enemy. Has a 22% chance to stun it.
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 20
Range: 1.5
• Cuts the target quickly, dealing (Atk400%) Dmg to an enemy. Has a 20% chance to stun it.
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 1.5
• Cuts the target quickly, dealing (Atk360%) Dmg to an enemy. Has a 18% chance to stun it.
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 16
Range: 1.5
• Cuts the target quickly, dealing (Atk320%) Dmg to an enemy. Has a 16% chance to stun it.
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 14
Range: 1.5
• Cuts the target quickly, dealing (Atk280%) Dmg to an enemy. Has a 14% chance to stun it.
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 12
Range: 1.5
• Cuts the target quickly, dealing (Atk240%) Dmg to an enemy. Has a 12% chance to stun it.
Aesir
• Sonic Blow I [Sonic Blow] Hit +10%
• Sonic Blow II [Sonic Blow] Hit +5%
• Sonic Blow III Cast Delay of [Sonic Blow]-0.25 sec
• Sonic Blow - Armor Piercing [Sonic Blow] and [Cross Impact] ignore 3% of the target's Def.
Formula
function CommonFun.calcDamage_3103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42160_RESOLUTE_BLADE_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 20
end
if srcUser:HasBuffID(42170_GALO_KATAR_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 20
end
local card = 1
if srcUser:HasBuffID(80012130_STEM_WORM_CARD_DEPOSITE_:MAX_STACK_0) then
card = 1.05
end
local shamo = 0
local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90001293_SANDSTORM_R4_:MAX_STACK_0) and 15 <= RefineLv1 then
shamo = 1
end
if srcUser:HasBuffID(41850_DESERT_STORM_:MAX_STACK_0) and 15 <= RefineLv1 then
shamo = 1
end
local Wing = srcUser:GetEquipedID(11)
local RefineLv = srcUser:GetEquipedRefineLv(11)
local time = 1
if Wing == 45249 then
time = 1 + RefineLv / 100
end
local Num1 = srcUser:GetRunePoint(33010_AESIR_SONIC_BLOW_AND_CROSS_IMPACT_IGNORE_3_OF_THE_TARGET_S_DEF)
local RuneDamage = Num1 * 0.03
local DefReduc2 = math.min(1, DefReduc + RuneDamage)
local szGem = srcUser:GetGemValue(31051_CROSS_IMPACT_DMG_PERCENTAGE)
local ytGem = srcUser:GetGemValue(31052_SONIC_BLOW_DMG_PERCENTAGE)
local A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + ytGem / 100000) + BaseLvDamage
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1111_ARCANE_MASTER:CROSS_IMPACT then
local skilllv_yintou = srcUser:GetLernedSkillLevel(181_KNIGHT:SONIC_BLOW)
local skilllv_shizi = srcUser:GetLernedSkillLevel(1111_ARCANE_MASTER:CROSS_IMPACT)
local damChangePer = 2.4
if skilllv_yintou <= 10 then
damChangePer = 2 + 0.4 * skilllv_yintou
elseif 10 < skilllv_yintou then
damChangePer = 6 + 0.2 * (skilllv_yintou - 10)
end
if srcUser:HasBuffID(53380_DARK_THIEF_CARD_:MAX_STACK_0) then
card = card + 0.15
end
if srcUser:HasBuffID(116043_DARK_ILLUSION_:MAX_STACK_0) and srcUser:HasBuffID(90004314_DESERT_STORM_1_T5_:MAX_STACK_0) then
card = card + 0.15
end
A = ((AtkFinal * DefReduc2 * (1 - DamReduc2) + Refine) * (damChangePer + card + shamo) * (1 + skilllv_1 * 0.2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * time * card * (1 + 0.2 * skilllv_shizi) * (1 + ytGem / 100000) * (1 + szGem / 100000)
end
if A <= 1 then
return 1
end
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Enemy
{
"id": 95340,
"BuffDesc": "Stun: disable movement, stop restoring mana",
"BuffIcon": "skillbuff_181001",
"BuffName": "Sonic Blow [Stunning]",
"BuffRate": {
"Odds": {
"a": 2,
"b": 10,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"id": 181001,
"Buff": {
"enemy": [
95340
]
},
"Cost": 1,
"Desc": [
{
"id": 181000,
"params": [
240,
12
]
}
],
"Icon": "skill_181001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3103,
"skill1_id": 186,
"damChangePer": 2.4
}
],
"DescId": "##170928",
"NameZh": "##169411",
"NextID": 181002,
"SE_hit": "Skill/Spear_hit",
"DamTime": {
"type": 1,
"value": 8
},
"DelayCD": 2,
"Fire_EP": 2,
"Pvp_buff": {
"enemy": [
95340
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 2,
"SE_attack": "Skill/Skill_attack",
"SkillCost": {
"sp": 12
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}