
Sonic Claw
Lvl: 5
Attack
Physical
CD: 1.5 sec
Range: 1.5
Eleanor uses Sharp claws to continuously attack a single enemy, dealing damage of Phy. ATK x1750% and reducing the enemy's Attack Spd and Move SPD by 50% for 5s
Lvl: 4
Attack
Physical
CD: 1.5 sec
Range: 1.5
• Eleanor uses Sharp claws to continuously attack a single enemy, dealing damage of Phy. ATK x1370% and reducing the enemy's Attack Spd and Move SPD by 40% for 5s
Lvl: 3
Attack
Physical
CD: 1.5 sec
Range: 1.5
• Eleanor uses Sharp claws to continuously attack a single enemy, dealing damage of Phy. ATK x990% and reducing the enemy's Attack Spd and Move SPD by 30% for 5s
Lvl: 2
Attack
Physical
CD: 1.5 sec
Range: 1.5
• Eleanor uses Sharp claws to continuously attack a single enemy, dealing damage of Phy. ATK x610% and reducing the enemy's Attack Spd and Move SPD by 20% for 5s
Lvl: 1
Attack
Physical
CD: 1.5 sec
Range: 1.5
• Eleanor uses Sharp claws to continuously attack a single enemy, dealing damage of Phy. ATK x230% and reducing the enemy's Attack Spd and Move SPD by 10% for 5s
Aesir
• Sonic Claw - Sharp Eleanor has a 10% chance of destroying the enemy’s Armor when using [Sonic Claw]
Formula
function CommonFun.calcDamage_20(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 380_RUNE_KNIGHT:SONIC_CLAW or skillID == 383_RUNE_KNIGHT:SILVER_CHARGE or skillID == 384_RUNE_KNIGHT:TINDER_BREAKER then
AtkPer = 0
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 116340,
"BuffName": "Berserk Status",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"DamIncrease": {
"type": 4390
},
"limit_layer": 5
}
}
Enemy
{
"id": 116350,
"BuffName": "Sonic Claw",
"BuffRate": {
"Odds": {
"type": 4420
}
},
"BuffEffect": {
"type": "BreakEquip",
"calctype": 4380,
"duration": 60
}
}
Enemy
{
"id": 116351,
"BuffName": "Sonic Claw (Slowed)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"AtkSpd": {
"a": -0.1,
"b": 0,
"type": 1
},
"EquipASPD": {
"a": -0.1,
"b": 0,
"type": 1
},
"MoveSpdPer": {
"a": -0.1,
"b": 0,
"type": 1
}
}
}
Formula
{
"CD": 1.5,
"id": 380005,
"Buff": {
"self": [
116340
],
"enemy": [
116350,
116351
]
},
"Cost": 1,
"Desc": [
{
"id": 380000,
"params": [
1750,
50
]
}
],
"Icon": "Skill_380001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 20,
"damChangePer": 17.5
}
],
"DescId": "##1277254",
"NameZh": "##158354",
"SE_hit": "Skill/MandalaHowl_hit",
"DamTime": {
"type": 1,
"value": 5
},
"Fire_EP": 3,
"Pvp_buff": {
"self": [
116340
],
"enemy": [
116350,
116351
]
},
"RollType": 1,
"SkillHit": 1.5,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/NoteAttack_hit",
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}