
Soul Impact
Lvl: 10
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 38
Range: 5
Cast Time: 2.4
Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1380% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 9
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 36
Range: 5
Cast Time: 2.3
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1260% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 8
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 34
Range: 5
Cast Time: 2.2
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1140% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 7
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 32
Range: 5
Cast Time: 2.1
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1020% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 6
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 30
Range: 5
Cast Time: 2
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*900% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 5
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 28
Range: 5
Cast Time: 1.9
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*780% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 4
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 26
Range: 5
Cast Time: 1.8
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*660% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 3
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 24
Range: 5
Cast Time: 1.7
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*540% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 2
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 22
Range: 5
Cast Time: 1.6
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*420% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Lvl: 1
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 20
Range: 5
Cast Time: 1.5
• Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*300% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
Aesir
• Soul Impact - Enhance [Soul Impact]'s DMG +10%
• Soul Impact - Eagle Eye [Soul Impact]'s cast distance +0.4 meters
Formula
function CommonFun.calcDamage_18301(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local RangeDam = srcUser:GetProperty("RangeDam")
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam = 1
local skilllv_tx = srcUser:GetLernedSkillLevel(2325_ACOLYTE:WEIGHT_OF_SOUL)
if 0 < skilllv_tx then
bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
end
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * bodyparam
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv_xl = srcUser:GetLernedSkillLevel(2303_STELLAR_HUNTER:MIND_PIERCE)
local Num1 = srcUser:GetRunePoint(183014_AESIR_MIND_PIERCE_ADDITIONALLY_CALCULATES_10_POINTS_OF_LUCK_EFFECT)
local Num2 = srcUser:GetRunePoint(183015_AESIR_MIND_PIERCE_S_TRUE_DMG_5)
local RealDam = (Luk + Num1 * 10) * skilllv_xl * 20 * (1 + Num2 * 0.05)
local SoulDam = 1
local skilllv_soul = srcUser:GetLernedSkillLevel(2330_ACOLYTE:SOUL_HUNTER)
if targetUser:GetBuffEffectByType("PositiveSoul") or targetUser:GetBuffEffectByType("NegativeSoul") then
SoulDam = 1 + skilllv_soul * 0.06
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2301_STELLAR_HUNTER:SOUL_IMPACT then
local count = params.hitedCount
local Num = srcUser:GetRunePoint(183009_AESIR_SOUL_IMPACT_S_DMG_10)
local GemValue = srcUser:GetGemValue(183161_SOUL_IMPACT_DMG_PERCENTAGE)
damChangePer = damChangePer * (1 + count * 0.5) * (1 + Num * 0.1) * (1 + GemValue / 100000)
end
if skillID == 2344_ACOLYTE:ESKA then
local skilllv_he = srcUser:GetLernedSkillLevel(2365_ACOLYTE:ESKA_ENHANCE)
damChangePer = damChangePer * (1 + skilllv_he * 0.05)
end
if skillID == 2320_ACOLYTE:SPIRITUAL_CURSE then
local Num = srcUser:GetRunePoint(183034_AESIR_SPIRITUAL_CURSE_DMG_6)
local GemValue = srcUser:GetGemValue(183101_SPIRITUAL_CURSE_DMG_PERCENTAGE)
damChangePer = damChangePer * (1 + Num * 0.06) * (1 + GemValue / 100000)
end
local A = (((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer + RealDam) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * SoulDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 1,
"id": 2301010,
"Cost": 1,
"Desc": [
{
"id": 2301000,
"params": [
1380
]
}
],
"Icon": "skill_2301001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 18301,
"damChangePer": 13.8,
"elementparam": 8
}
],
"DescId": "##1191094",
"NameZh": "##1190797",
"CastAct": "skill_ready2",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 2.4,
"type": 2
},
"SE_attack": "Skill/Chronomancer_chongdong",
"SkillCost": {
"sp": 38
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"range": 3,
"range_num": 5
},
"Launch_Range": 5
}