
Spirit Bomb Blast
Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
SP: 42
Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(700%+100%*Spirit Bomb No.) all surrounding enemies.
Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
SP: 39
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(600%+80%*Spirit Bomb No.) all surrounding enemies.
Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
SP: 36
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(500%+60%*Spirit Bomb No.) all surrounding enemies.
Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
SP: 33
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(400%+40%*Spirit Bomb No.) all surrounding enemies.
Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 2 sec
SP: 30
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(300%+20%*Spirit Bomb No.) all surrounding enemies.
Formula
function CommonFun.calcDamage_12405(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetBuffLayer(100500_SPIRIT_BOMB_:MAX_STACK_0)
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
local bawang2 = 1
if srcUser:HasBuffID(90002061_SURA_RAMPAGE_R2_:MAX_STACK_0) then
bawang2 = (RefineLv7 - 0) * 0.02 + 1
end
if srcUser:HasBuffID(41910_SKY_SMASH_:MAX_STACK_0) then
bawang2 = (RefineLv7 - 0) * 0.02 + 1
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + damChangePer1 * Num1) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * bawang2
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 2,
"id": 1212005,
"Cost": 1,
"Desc": [
{
"id": 1212000,
"params": [
700,
100
]
}
],
"Icon": "skill_1212001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 12405,
"damChangePer": 7,
"damChangePer1": 1
}
],
"DescId": "##170980",
"NameZh": "##169628",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 2,
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 0,
"SE_attack": "Skill/BigCatSkill_miaoluoquan",
"SkillCost": {
"sp": 42
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 3,
"range_num": 10
},
"Launch_Range": 0,
"PreCondition": [
{
"id": 100500,
"type": 6
}
],
"StrengthenCost": [
{
"id": 100500,
"num": 15,
"type": 2
}
]
}