Spiritual Ice Array + Demon Collapse Array
Lvl: 1 Attack Magic CD: 12 sec Skill Delay: 1 sec SP: 240 Range: 3

Inflict Water Magic DMG of the Spiritual Ice Array level *120%% on nearby enemy units with a 100%% chance of causing the Freeze effect and adding the current level's Demon Collapse Array effect

Formula

function CommonFun.calcDamage_16404(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv1 = srcUser:GetLernedSkillLevel(1910_HUNTER:DEMONA_CRYSTAL)
  local damChangePer1 = skilllv1 * 1.2
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer1 * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 5010

function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Value = srcUser:GetGemValue(c)
  local A = lv * a + b + Value / 1000
  return A
end

Enemy 420

function CommonFun.calcBuff_420(srcUser, targetUser, a, b, c, d, lv)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local Num1 = srcUser:GetRunePoint(22024_AESIR_WHEN_THE_ICE_APPLIED_BY_FROST_DIVER_AND_FROST_NOVA_BREAKS_THE_FROZEN_TARGET_SUFFERS_M_ATK40_FROST_DIVER_FROST_NOVA_SKILL_LV_WATER_M_DMG)
  local Num2 = srcUser:GetRunePoint(22025_AESIR_M_DMG_DEALT_BY_BREAKING_ICE_15)
  local Num3 = srcUser:GetRunePoint(223023_AESIR_WHEN_THE_FROZEN_STATUES_TRIGGERED_BY_SPIRITUAL_ICE_ARRAY_BREAKS_IMMEDIATELY_DEAL_WATER_MAGIC_ATTRIBUTE_DMG_OF_M_ATK40_SPIRITUAL_LCE_ARRAY_SKILL_LV_TO_THE_FROZEN_TARGET)
  local RuneDamage = (Num1 + Num3) * 0.4 * lv * (Num2 * 0.15 + 1)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer1) + BaseMAtk
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  local A = -B * RuneDamage
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy

{
  "id": 186070,
  "BuffDesc": "Unable to use skills that cause M.Dmg",
  "BuffIcon": "skillbuff_101001",
  "BuffName": "Stasis (Compound Magic)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "NoMagicSkill": 1
  },
  "BuffStateID": 116890
}

Enemy

{
  "id": 186071,
  "BuffName": "Rune Stasis (Compound Magic)",
  "BuffRate": {
    "Odds": {
      "a": 21082,
      "type": 5000
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Sp": {
      "a": 0,
      "b": 0,
      "c": 21082,
      "type": 5010
    },
    "type": "HSPChange"
  }
}

Enemy

{
  "id": 186072,
  "BuffName": "Frost Nova [Freeze] [with Aeisr Monument to break ice]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 110
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "Freeze": 1,
    "DefAttr": 3,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "5_Freeze",
    "NoEffectMove": 3,
    "end_extra_buff": [
      42000120,
      42000121
    ],
    "atk_def_priority": 1
  },
  "BuffStateID": 85070
}

Enemy

{
  "id": 42000120,
  "BuffName": "HP loss of Ice Breaking",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "type": 420
    },
    "type": "HSPChange"
  }
}

Enemy

{
  "id": 42000121,
  "BuffName": "Freezing after Ice Breaking",
  "BuffRate": {
    "Odds": {
      "type": 670
    }
  },
  "BuffEffect": {
    "id": [
      42000122,
      42000123
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 42000122,
  "BuffName": "Freezing after Ice Breaking",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "Freeze": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "5_Freeze",
    "NoEffectMove": 3
  },
  "BuffStateID": 85070
}

Enemy

{
  "id": 42000123,
  "BuffName": "Freezing after Ice Breaking",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "BattleAttr",
    "DefAttr": 3,
    "StateEffect": "5_Freeze",
    "atk_def_priority": 1
  }
}

Formula

{
  "CD": 12,
  "id": 1942001,
  "Buff": {
    "enemy": [
      186070,
      186071,
      186072
    ]
  },
  "Cost": 0,
  "Desc": [
    {
      "id": 1942000
    }
  ],
  "Icon": "skill_1936001",
  "Camps": "Enemy",
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 16404,
      "damChangePer": 1,
      "elementparam": 3
    }
  ],
  "DescId": "##533952",
  "NameZh": "##532509",
  "SE_hit": "Common/enemy_hit_1-Common/enemy_hit_2-Common/enemy_hit_3-Common/enemy_hit_4",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      186070,
      186071,
      186072
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill4_Glove"
  ],
  "Attack_EP": 2,
  "SkillCost": {
    "sp": 240
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "range": 3,
    "combine_skill": [
      1910,
      1920
    ]
  },
  "Launch_Range": 3
}