
Spiritual Ice Array + Demon Collapse Array
Lvl: 1
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 240
Range: 3
Inflict Water Magic DMG of the Spiritual Ice Array level *120%% on nearby enemy units with a 100%% chance of causing the Freeze effect and adding the current level's Demon Collapse Array effect
Formula
function CommonFun.calcDamage_16404(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv1 = srcUser:GetLernedSkillLevel(1910_HUNTER:DEMONA_CRYSTAL)
local damChangePer1 = skilllv1 * 1.2
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer1 * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
if A <= 1 then
return 1
end
return A
end
Enemy 5010
function CommonFun.calcBuff_5010(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Value = srcUser:GetGemValue(c)
local A = lv * a + b + Value / 1000
return A
end
Enemy 420
function CommonFun.calcBuff_420(srcUser, targetUser, a, b, c, d, lv)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer1 = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local Num1 = srcUser:GetRunePoint(22024_AESIR_WHEN_THE_ICE_APPLIED_BY_FROST_DIVER_AND_FROST_NOVA_BREAKS_THE_FROZEN_TARGET_SUFFERS_M_ATK40_FROST_DIVER_FROST_NOVA_SKILL_LV_WATER_M_DMG)
local Num2 = srcUser:GetRunePoint(22025_AESIR_M_DMG_DEALT_BY_BREAKING_ICE_15)
local Num3 = srcUser:GetRunePoint(223023_AESIR_WHEN_THE_FROZEN_STATUES_TRIGGERED_BY_SPIRITUAL_ICE_ARRAY_BREAKS_IMMEDIATELY_DEAL_WATER_MAGIC_ATTRIBUTE_DMG_OF_M_ATK40_SPIRITUAL_LCE_ARRAY_SKILL_LV_TO_THE_FROZEN_TARGET)
local RuneDamage = (Num1 + Num3) * 0.4 * lv * (Num2 * 0.15 + 1)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer1) + BaseMAtk
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local A = -B * RuneDamage
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy
{
"id": 186070,
"BuffDesc": "Unable to use skills that cause M.Dmg",
"BuffIcon": "skillbuff_101001",
"BuffName": "Stasis (Compound Magic)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"NoMagicSkill": 1
},
"BuffStateID": 116890
}
Enemy
{
"id": 186071,
"BuffName": "Rune Stasis (Compound Magic)",
"BuffRate": {
"Odds": {
"a": 21082,
"type": 5000
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Sp": {
"a": 0,
"b": 0,
"c": 21082,
"type": 5010
},
"type": "HSPChange"
}
}
Enemy
{
"id": 186072,
"BuffName": "Frost Nova [Freeze] [with Aeisr Monument to break ice]",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 110
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"Freeze": 1,
"DefAttr": 3,
"AttrEffect": [
3,
4
],
"StateEffect": "5_Freeze",
"NoEffectMove": 3,
"end_extra_buff": [
42000120,
42000121
],
"atk_def_priority": 1
},
"BuffStateID": 85070
}
Enemy
{
"id": 42000120,
"BuffName": "HP loss of Ice Breaking",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 420
},
"type": "HSPChange"
}
}
Enemy
{
"id": 42000121,
"BuffName": "Freezing after Ice Breaking",
"BuffRate": {
"Odds": {
"type": 670
}
},
"BuffEffect": {
"id": [
42000122,
42000123
],
"type": "AddBuff"
}
}
Enemy
{
"id": 42000122,
"BuffName": "Freezing after Ice Breaking",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"Freeze": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "5_Freeze",
"NoEffectMove": 3
},
"BuffStateID": 85070
}
Enemy
{
"id": 42000123,
"BuffName": "Freezing after Ice Breaking",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "BattleAttr",
"DefAttr": 3,
"StateEffect": "5_Freeze",
"atk_def_priority": 1
}
}
Formula
{
"CD": 12,
"id": 1942001,
"Buff": {
"enemy": [
186070,
186071,
186072
]
},
"Cost": 0,
"Desc": [
{
"id": 1942000
}
],
"Icon": "skill_1936001",
"Camps": "Enemy",
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 16404,
"damChangePer": 1,
"elementparam": 3
}
],
"DescId": "##533952",
"NameZh": "##532509",
"SE_hit": "Common/enemy_hit_1-Common/enemy_hit_2-Common/enemy_hit_3-Common/enemy_hit_4",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
186070,
186071,
186072
]
},
"RollType": 2,
"AttackAct": [
"use_skill4_Glove"
],
"Attack_EP": 2,
"SkillCost": {
"sp": 240
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"range": 3,
"combine_skill": [
1910,
1920
]
},
"Launch_Range": 3
}