Split Axe
Lvl: 1 Attack Physical Range: 1.5

Auto Attacks have a 5% chance to deal 5% splash damage to enemies.

Formula

function CommonFun.calcDamage_6302(srcUser, targetUser, params, damageParam, logger)
  local Str1 = srcUser:GetProperty("Str")
  local Num1 = srcUser:GetRunePoint(62080_AESIR_INCREASE_AUTO_ATTACK_BY_20_WHEN_USING_NORMAL_ATTACKS_ATK_QUALITY_FROM_STR_1)
  local RuneDamage = Num1 * 0.01 + 1
  local Str = Str1 * RuneDamage
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local WeaponType = srcUser:GetEquipedWeaponType()
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(62090_AESIR_GAIN_THE_SKILL_SPLIT_AXE_NORMAL_ATTACKS_HAVE_A_5_CHANCE_OF_DEALING_5_SPLASH_DAMAGE_ON_NEARBY_TARGETS)
  local Num2 = srcUser:GetRunePoint(62091_AESIR_GAIN_THE_SKILL_SPLIT_AXE_NORMAL_ATTACKS_HAVE_A_5_CHANCE_OF_DEALING_5_SPLASH_DAMAGE_ON_NEARBY_TARGETS)
  local Num3 = srcUser:GetRunePoint(62092_AESIR_GAIN_THE_SKILL_SPLIT_AXE_NORMAL_ATTACKS_HAVE_A_5_CHANCE_OF_DEALING_5_SPLASH_DAMAGE_ON_NEARBY_TARGETS)
  local Num4 = srcUser:GetRunePoint(62100_AESIR_SPLIT_AXE_SPLASH_DAMAGE_3)
  local RuneDamage = (Num1 + Num2 + Num3) * 0.05 + Num4 * 0.03
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 0,
  "id": 902001,
  "Cost": 0,
  "Desc": [
    {
      "id": 901000,
      "params": [
        5,
        5
      ]
    }
  ],
  "Icon": "skill_901001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 6302,
      "damChangePer": 1
    }
  ],
  "DescId": "##170617",
  "NameZh": "##168248",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "SkillType": "Attack",
  "Target_EP": 3,
  "Logic_Param": {
    "range": 3,
    "range_num": 5
  },
  "Launch_Range": 1.5
}