Formula
function CommonFun.calcDamage_25(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local Num1 = srcUser:GetRunePoint(70010_AESIR_FOR_CRUSADER_AUTO_ATTACKS_ATK_INCREASES_BY_3_AUTO_ATTACK_INCREASES_BY)
local RuneDamage = Num1 * 0.03
local AtkPer1 = srcUser:GetProperty("AtkPer")
local AtkPer = AtkPer1 + RuneDamage
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local HolyEquip = 1
if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
HolyEquip = 1 + 0.05 * RefineLv
end
if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
HolyEquip = 1 + 0.05 * RefineLv
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
if srcUser:HasBuffID(115090_SACRIFICE_:MAX_STACK_0) or srcUser:HasBuffID(115091_SACRIFICE_:MAX_STACK_0) then
elementparam = 5
local Hp = srcUser:GetProperty("Hp")
local MaxHp = srcUser:GetProperty("MaxHp")
local skilllv_1 = srcUser:GetLernedSkillLevel(361_RUNE_KNIGHT:SACRIFICE)
local Hp_ratio = 1
if srcUser:HasBuffID(22001140_SACRIFICE_:MAX_STACK_0) then
Hp_ratio = 1 + (MaxHp - Hp) / (3 * MaxHp)
end
local mapid, maptype = srcUser:GetMapInfo()
local pvpRatio = 1
if maptype == PVP_MAPS then
pvpRatio = 0.25
end
local dam = 0
if srcUser:HasBuffID(90004914_23_:MAX_STACK_0) then
DefReduc = 1
end
if 5 < skilllv_1 then
dam = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (skilllv_1 - 5) * 0.3 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * HolyEquip
end
if Hp > MaxHp * 0.09 then
local DamGem = srcUser:GetGemValue(72161_LIFE_RISKING_ATTACK_DMG_PERCENTAGE)
local Fifth = 1
if srcUser:HasBuffID(90004914_23_:MAX_STACK_0) then
Fifth = 1.15
end
A = (MaxHp * 0.09 * (1 + math.max((skilllv_1 - 1) * 0.1, 0.4)) * pvpRatio * (1 - RefineDamReduc) + dam) * (1 + DamGem / 100000) * Fifth * Hp_ratio
end
end
local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
local WeaponType = srcUser:GetEquipedWeaponType()
if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
return A * 2, CommonFun.DamageType.ErLianJi
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 0,
"id": 2825001,
"Cost": 0,
"Desc": [
{
"id": 43000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 25,
"damChangePer": 1
}
],
"DescId": "##170885",
"SE_hit": "Skill/sfx_skill_kalisige_normalattack_hit_01",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"SE_attack": "Skill/sfx_skill_kalisige_normalattack_attack_01",
"SkillType": "Attack",
"Target_EP": 2,
"Launch_Type": 1,
"Launch_Range": 2.5
}