Storm Gust
Lvl: 1 CountExtra Physical Range: 7

Deals (Atk100%) Dmg to the target

Formula

function CommonFun.calcDamage_71501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 3 * Dex
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2822_SAINT:PIERCING_ARROW then
    local skilllv_sy = srcUser:GetLernedSkillLevel(2811_SAINT:MOON_SHOT)
    local ratio = 1
    if targetUser:GetNpcID() ~= 0 and 7 <= skilllv_sy then
      ratio = 2
    end
    damChangePer = (skilllv_sy + 2) * ratio
  end
  local skilllv_xy = srcUser:GetLernedSkillLevel(2818_SAINT:BLOODMOON)
  local Hp2 = targetUser:GetProperty("Hp")
  local MaxHp2 = targetUser:GetProperty("MaxHp")
  local HpRatio = 1 + (MaxHp2 - Hp2) / MaxHp2 * skilllv_xy * 0.2
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpRatio
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 0,
  "id": 2809001,
  "Cost": 0,
  "Desc": [
    {
      "id": 10000,
      "params": [
        100
      ]
    }
  ],
  "Icon": "skill_10000",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 71501,
      "damChangePer": 1
    }
  ],
  "DescId": "##170630",
  "SE_hit": "Skill/sfx_skill_fenlier_normalattack_arrow_hit_01",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 5,
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/sfx_skill_fenlier_normalattack_arrow_attack_01",
  "SkillType": "CountExtra",
  "Target_EP": 3,
  "Launch_Type": 2,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 30,
      "effect": "ArcherAttack"
    },
    "keep_time": 10,
    "extra_skill": 2822001,
    "trigger_count": 5
  },
  "Launch_Range": 7,
  "StrengthenCost": [
    {
      "num": 1,
      "type": 1
    }
  ]
}