Lvl: 1
Attack
Magic
Range: 6
• Deals (M.Atk100%) M.Dmg to the target
Aesir
• Spell Crit auto attacks have a 5% chance to trigger Spell Crit, dealing +10%% damage (Luck increases Crit Rate)
• SP auto attack Auto attacks dealt by Mages enjoy M.Atk Bonus +5%
• Auto Holy Spirit -Efficient [Auto Holy Spirit] cast chance +2%
• Auto Holy Spirit Auto attacks of Mages have a 5% chance to trigger same-level [Soul Strike]
• Auto Attack Igniting Using Flame Heart allows auto attacks to trigger [Alight] as well
Formula
function CommonFun.calcDamage_36(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Int
local MAtkPer1 = srcUser:GetProperty("MAtkPer")
local Num1 = srcUser:GetRunePoint(22017_AESIR_AUTO_ATTACKS_DEALT_BY_MAGES_ENJOY_M_ATK_BONUS_5)
local Num2 = srcUser:GetRunePoint(22022)
local Num3 = srcUser:GetRunePoint(22023)
local RuneDamage3 = (Num1 + Num2 + Num3) * 0.05
local MAtkPer = MAtkPer1 + RuneDamage3
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local Num11 = srcUser:GetRunePoint(21005_AESIR_AUTO_ATTACKS_HAVE_A_5_CHANCE_TO_TRIGGER_SPELL_CRIT_DEALING_10_DAMAGE_LUCK_INCREASES_CRIT_RATE)
local Num12 = srcUser:GetRunePoint(21008)
local Num13 = srcUser:GetRunePoint(21009)
local Num14 = srcUser:GetRunePoint(21011)
local Num15 = srcUser:GetRunePoint(21017)
local Num16 = srcUser:GetRunePoint(22011)
local Num17 = srcUser:GetRunePoint(22026)
local Num18 = srcUser:GetRunePoint(22029)
local Num19 = srcUser:GetBuffLayer(90000952_SILK_ROBE_R3_:MAX_STACK_0)
local Num20 = srcUser:GetBuffLayer(90000953_SILK_ROBE_R4_:MAX_STACK_0)
local Num21 = srcUser:GetBuffLayer(90000954_SILK_ROBE_R5_:MAX_STACK_0)
local Num24 = 0
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if srcUser:HasBuffID(90000959_1905_:MAX_STACK_0) then
Num24 = Num24 + RefineLv2 * 0.01
end
local Num26 = 0
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42126 or equipRing.id == 142126 then
Num26 = Num26 + equipRing.refinelv * 0.01 + 0.1
end
if (equipRing.id == 42126 or equipRing.id == 142126) and equipRing.refinelv >= 15 then
Num26 = Num26 + 0.05
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42126 or equipRingSD.id == 142126 then
Num26 = Num26 + (equipRingSD.refinelv * 0.01 + 0.1) * equipRingSD.quench_per / 100
end
if (equipRingSD.id == 42126 or equipRingSD.id == 142126) and equipRingSD.refinelv >= 15 then
Num26 = Num26 + 0.05 * equipRingSD.quench_per / 100
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90004304_LOST_STAFF_1_T5_:MAX_STACK_0) then
Num26 = Num26 + 0.04 * RefineLv7
end
local EquipDamage = 0
if srcUser:HasBuffID(90004304_LOST_STAFF_1_T5_:MAX_STACK_0) then
EquipDamage = EquipDamage + 0.1 * RefineLv7
end
local Num22 = srcUser:GetBuffLayer(90000942_TIDAL_SHOES_R3_:MAX_STACK_0)
local Num23 = srcUser:GetBuffLayer(90000944_TIDAL_SHOES_R5_:MAX_STACK_0)
local Num25 = 0
local RefineLv4 = srcUser:GetEquipedRefineLv(4)
if srcUser:HasBuffID(90000949_1910_:MAX_STACK_0) and 10 <= RefineLv4 then
Num25 = 1
end
local Num27 = 0
local equipRingshoes = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHOES)
if equipRingshoes.id == 43587 or equipRingshoes.id == 143587 then
if equipRingshoes.refinelv < 5 then
Num27 = Num27 + 10
elseif equipRingshoes.refinelv >= 5 and equipRingshoes.refinelv < 10 then
Num27 = Num27 + 10 + 5
elseif equipRingshoes.refinelv >= 10 and equipRingshoes.refinelv < 15 then
Num27 = Num27 + 10 + 5 + 5
elseif equipRingshoes.refinelv >= 15 then
Num27 = Num27 + 10 + 5 + 5 + 5
end
end
local equipRingSDshoes = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHOES)
if equipRingSDshoes.id == 43587 or equipRingSDshoes.id == 143587 then
if equipRingSDshoes.refinelv < 5 then
Num27 = Num27 + 10 * equipRingSDshoes.quench_per / 100
elseif equipRingSDshoes.refinelv >= 5 and equipRingSDshoes.refinelv < 10 then
Num27 = Num27 + 15 * equipRingSDshoes.quench_per / 100
elseif equipRingSDshoes.refinelv >= 10 and equipRingSDshoes.refinelv < 15 then
Num27 = Num27 + 20 * equipRingSDshoes.quench_per / 100
elseif equipRingSDshoes.refinelv >= 15 then
Num27 = Num27 + 25 * equipRingSDshoes.quench_per / 100
end
end
local RuneDamage = (Num11 + Num12 + Num13 + Num14 + Num15 + Num16 + Num17 + Num18) * 0.1 + 1 + 0.03 * Num19 + 0.03 * Num20 + 0.04 * Num21 + Num24 + Num26
local RuneDamage1 = 0
if 0 < Num11 + Num12 + Num13 + Num14 + Num15 + Num16 + Num17 + Num18 + Num22 + Num23 + Num25 + Num27 then
RuneDamage1 = 5 + Luk / 3 + Num22 * 5 + Num23 * 5 + Num25 * 5 + Num27
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk + NormalAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local srcAtkElement1 = 1
local elementInc1 = 0
local elementRed1 = 0
local targetDefElement = targetUser:GetProperty("DefAttr")
if nil == targetDefElement then
logger.error(string.format("%s targetDefElement is nil", targetUser.name))
return 0
end
if nil == CommonFun.NatureProps[targetDefElement] then
logger.error(string.format("%s CommonFun.NatureProps[%s] is nil", srcUser.name, tostring(targetDefElement)))
return 0
end
if nil == CommonFun.NatureProps[srcAtkElement1] then
logger.error(string.format("CommonFun.NatureProps[%s] is nil", tostring(srcAtkElement1)))
return 0
end
elementInc1 = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
elementRed1 = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement1][2])
elementAtk1 = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement1][3])
if nil == elementAtk1 then
elementAtk1 = 0
end
local result1 = 1 + elementAtk1 - elementRed1
if result1 <= 0.1 then
result1 = 0.1
end
local srcAtkElement2 = 2
local elementInc2 = 0
local elementRed2 = 0
local targetDefElement = targetUser:GetProperty("DefAttr")
if nil == targetDefElement then
logger.error(string.format("%s targetDefElement is nil", targetUser.name))
return 0
end
if nil == CommonFun.NatureProps[targetDefElement] then
logger.error(string.format("%s CommonFun.NatureProps[%s] is nil", srcUser.name, tostring(targetDefElement)))
return 0
end
if nil == CommonFun.NatureProps[srcAtkElement2] then
logger.error(string.format("CommonFun.NatureProps[%s] is nil", tostring(srcAtkElement2)))
return 0
end
elementInc2 = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
elementRed2 = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement2][2])
elementAtk2 = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement2][3])
if nil == elementAtk2 then
elementAtk2 = 0
end
local result2 = 1 + elementAtk2 - elementRed2
if result2 <= 0.1 then
result2 = 0.1
end
local srcAtkElement3 = 3
local elementInc3 = 0
local elementRed3 = 0
local targetDefElement = targetUser:GetProperty("DefAttr")
if nil == targetDefElement then
logger.error(string.format("%s targetDefElement is nil", targetUser.name))
return 0
end
if nil == CommonFun.NatureProps[targetDefElement] then
logger.error(string.format("%s CommonFun.NatureProps[%s] is nil", srcUser.name, tostring(targetDefElement)))
return 0
end
if nil == CommonFun.NatureProps[srcAtkElement3] then
logger.error(string.format("CommonFun.NatureProps[%s] is nil", tostring(srcAtkElement3)))
return 0
end
elementInc3 = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
elementRed3 = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement3][2])
elementAtk3 = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement3][3])
if nil == elementAtk3 then
elementAtk3 = 0
end
local result3 = 1 + elementAtk3 - elementRed3
if result3 <= 0.1 then
result3 = 0.1
end
local srcAtkElement4 = 4
local elementInc4 = 0
local elementRed4 = 0
local targetDefElement = targetUser:GetProperty("DefAttr")
if nil == targetDefElement then
logger.error(string.format("%s targetDefElement is nil", targetUser.name))
return 0
end
if nil == CommonFun.NatureProps[targetDefElement] then
logger.error(string.format("%s CommonFun.NatureProps[%s] is nil", srcUser.name, tostring(targetDefElement)))
return 0
end
if nil == CommonFun.NatureProps[srcAtkElement4] then
logger.error(string.format("CommonFun.NatureProps[%s] is nil", tostring(srcAtkElement4)))
return 0
end
elementInc4 = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
elementRed4 = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement4][2])
elementAtk4 = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement4][3])
if nil == elementAtk4 then
elementAtk4 = 0
end
local result4 = 1 + elementAtk4 - elementRed4
if result4 <= 0.1 then
result4 = 0.1
end
local elementparam21 = result1
local elementparam22 = result2
local elementparam23 = result3
local elementparam24 = result4
local A1 = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + EquipDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.GetElementRate(srcUser, srcAtkElement1, targetUser, targetDefElement, params, damageParam) * elementparam21 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local A2 = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + EquipDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.GetElementRate(srcUser, srcAtkElement2, targetUser, targetDefElement, params, damageParam) * elementparam22 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local A3 = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + EquipDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.GetElementRate(srcUser, srcAtkElement3, targetUser, targetDefElement, params, damageParam) * elementparam23 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local A4 = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (damChangePer + EquipDamage) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.GetElementRate(srcUser, srcAtkElement4, targetUser, targetDefElement, params, damageParam) * elementparam24 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
local skilllv_1 = srcUser:GetLernedSkillLevel(1163_THIEF:ELEMENTAL_ENHANCEMENT)
local A5 = 0
if 6 <= skilllv_1 then
local fireball = 0
local waterball = 0
local windball = 0
local earthball = 0
if srcUser:HasBuffID(116830_FIRE_ELEMENT_:MAX_STACK_0) then
fireball = 1
end
if srcUser:HasBuffID(116831_AQUA_ELEMENTAL_:MAX_STACK_0) then
waterball = 1
end
if srcUser:HasBuffID(116832_WIND_ELEMENT_:MAX_STACK_0) then
windball = 1
end
if srcUser:HasBuffID(116833_EARTH_ELEMENT_:MAX_STACK_0) then
earthball = 1
end
A5 = (A1 * windball + A2 * earthball + A3 * waterball + A4 * fireball) * (skilllv_1 - 5) * 0.02
end
local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer + EquipDamage) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + A5
if A <= 1 then
return 1
end
if CommonFun.IsInRate(RuneDamage1, srcUser:GetRandom()) then
return (A - A5) * RuneDamage + A5, CommonFun.DamageType.Crit
end
return A
end
Enemy 20
function CommonFun.calcBuff_20(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer1 = srcUser:GetProperty("MAtkPer")
local Num1 = srcUser:GetRunePoint(22008_AESIR_M_ATK_BONUS_OF_ALIGHT_3)
local Num2 = srcUser:GetRunePoint(22009)
local RuneDamage = (Num1 + Num2) * 0.03
local MAtkPer = MAtkPer1 + RuneDamage
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = 4
local targetDefElement = targetUser:GetProperty("DefAttr")
local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
ElementRate = ElementRate * 1.1
end
if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
ElementRate = math.min(ElementRate, 1)
end
if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
ElementRate = ElementRate + 0.15
end
if srcUser:HasBuffID(77480_48193_VICTORY_SWALLOW_1_:MAX_STACK_0) then
ElementRate = ElementRate + 0.1
end
local skilllv_fs = srcUser:GetLernedSkillLevel(88_SWORDSMAN:ALIGHT)
local skilllv_xd = srcUser:GetLernedSkillLevel(1919_HUNTER:ALIGHT)
local skilllv = math.max(skilllv_fs, skilllv_xd)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (a * skilllv + b) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * (1 - RefineMDamReduc)
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = 1
end
if targetUser:DamageAlways1() then
A = 1
end
if A <= 1 then
return -1
end
return -A
end
Enemy
{
"id": 85141,
"BuffName": "Alight [Aeisr Monument attached -auto attack Igniting]",
"BuffRate": {
"Odds": {
"type": 650
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": 0.05,
"b": 0,
"type": 20
},
"type": "HSPChange",
"limit_layer": 10
},
"BuffStateID": 95410
}
Formula
{
"CD": 0,
"id": 73002,
"Buff": {
"enemy": [
85141
]
},
"Cost": 0,
"Desc": [
{
"id": 73000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 36,
"damChangePer": 1,
"elementparam": 5
}
],
"DescId": "##170797",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"SE_fire": "Skill/FireWall_fire",
"Pvp_buff": {
"enemy": [
85141
]
},
"RollType": 2,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Type": 2,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 20,
"effect": "MagicanAttack,LowFire_B"
},
"range": 2,
"sub_fire": true,
"range_num": 5
},
"Launch_Range": 6
}