
Storm Gust
Lvl: 1
Attack
Physical
Range: 5
Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.
Formula
function CommonFun.calcDamage_17301(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 3 * Dex
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2005_SNIPER:HOMING_MISSILE or skillID == 2006_SNIPER:HOMING_MISSILE_FIRE_ON_FULL_POWER then
local GemValue = srcUser:GetGemValue(173052_HOMING_MISSILE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
if skillID == 2200_STELLAR_HUNTER:STORM_GUST or skillID == 2199_STELLAR_HUNTER:THUMP then
local WeaponType = srcUser:GetEquipedWeaponType()
if WeaponType == 320 then
A = A * 2
end
end
if skillID == 2250_STELLAR_HUNTER:FIRE_RAIN or skillID == 818_HIGH_WIZARD:FIRE_RAIN then
local GemValue = srcUser:GetGemValue(173161_FIRE_RAIN_DMG_PERCENTAGE)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 0,
"id": 2200001,
"Cost": 0,
"Desc": [
{
"id": 2200000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 17301,
"damChangePer": 1
}
],
"DescId": "##1138157",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"SE_attack": "Skill/skil_gunner_10",
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Type": 2,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 20,
"effect": "gunman_pgsq_bullet,LowFire_B"
},
"concurrent": 1
},
"Launch_Range": 5,
"PreCondition": [
{
"type": 2,
"itemtype": 310
},
{
"type": 2,
"itemtype": 320
},
{
"type": 2,
"itemtype": 0
}
],
"Fire_EP_Weapon": 1
}