
Strong Blade Attack
Lvl: 10
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 14
Range: 1.5
Deals (Atk200%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 13
Range: 1.5
• Deals (Atk190%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 12
Range: 1.5
• Deals (Atk180%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 11
Range: 1.5
• Deals (Atk170%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 10
Range: 1.5
• Deals (Atk160%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 9
Range: 1.5
• Deals (Atk150%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 8
Range: 1.5
• Deals (Atk140%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 7
Range: 1.5
• Deals (Atk130%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 6
Range: 1.5
• Deals (Atk120%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 5
Range: 1.5
• Deals (Atk110%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Aesir
• Strong Blade Attack I [Strong Blade Attack] has a +10% chance to deal +100%% Crit.Dmg to poisoned targets
• Strong Blade Attack II [Strong Blade Attack] CD-0.25 sec
Formula
function CommonFun.calcDamage_3106(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
local Num1 = srcUser:GetRunePoint(31016_AESIR_STRONG_BLADE_ATTACK_HAS_A_10_CHANCE_TO_DEAL_100_CRIT_DMG_TO_POISONED_TARGETS)
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local a = Num1 * 10
if bits[CommonFun.StateEffect.Poison] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) and bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 2 * 1.5, CommonFun.DamageType.Crit
elseif bits[CommonFun.StateEffect.Poison] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
return A * 2, CommonFun.DamageType.Crit
elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Enemy
{
"id": 95290,
"BuffDesc": "Decrease moving speed",
"BuffIcon": "skillbuff_176001",
"BuffName": "Strong Blade Attack (speed down)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 1
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": -0.3,
"type": 1
}
}
}
Formula
{
"CD": 2,
"id": 176010,
"Buff": {
"enemy": [
95290
]
},
"Cost": 1,
"Desc": [
{
"id": 176000,
"params": [
200,
30,
5
]
}
],
"Icon": "skill_176001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3106,
"damChangePer": 2,
"damChangePer1": 150
}
],
"DescId": "##170356",
"NameZh": "##169272",
"SE_hit": "Skill/sfx_skill_common_hit_01",
"DamTime": {
"type": 1,
"value": 4
},
"DelayCD": 1,
"Fire_EP": 2,
"Pvp_buff": {
"enemy": [
95290
]
},
"RollType": 1,
"SkillHit": 0.5,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/sfx_skill_robber_improvedblade_attack_01",
"SkillCost": {
"sp": 14
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}