
Successive attack
Lvl: 10
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 150% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 9
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 140% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 8
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 130% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 7
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 120% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 6
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 110% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 5
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 100% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 4
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 90% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 3
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 80% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 2
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 70% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 1
LeadSkill
Physical
CD: 3 sec
Skill Delay: 1 sec
Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 60% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Formula
function CommonFun.calcDamage_100501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Int = srcUser:GetProperty("Int")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skilllv_tx = srcUser:GetLernedSkillLevel(2561_HIGH_PRIEST:SUPREME_POWER)
local Str2 = targetUser:GetProperty("Str")
local B = (Str + Str2) * (skilllv_tx * 0.01 + 0.03) * AtkFinal * DefReduc * (1 - DamReduc2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2)
local skilllv_ll = srcUser:GetLernedSkillLevel(2561_HIGH_PRIEST:SUPREME_POWER)
if 4 <= skilllv_ll then
B = B * 2
end
local Total = A + math.max(B, 0)
if Total <= 1 then
return 1
end
return Total
end
Enemy
{
"id": 136770,
"BuffName": "Successive Auto Punch",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "StatusChange",
"NoMove": 1,
"NoEffectMove": 3
}
}
Enemy
{
"id": 136771,
"BuffName": "Successive Auto Punch (Reduce Reduc.)",
"BuffRate": {
"Odds": {
"a": 202131,
"type": 5000
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"DamReduc": {
"a": 0,
"b": 0,
"c": 202131,
"type": 5020
},
"limit_layer": 10
}
}
Enemy
{
"id": 136772,
"BuffName": "Successive Auto Punch (Cannot Hide)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AttrEffect2": [
21
]
}
}
Enemy
{
"id": 136773,
"BuffName": "Successive Auto Punch (Cannot Shift)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "LimitSkill",
"notid": [
175,
309,
483,
1283,
1606,
4013,
4205,
4209,
601,
1110,
3305,
4210,
3201,
2021,
2043,
2905,
2050,
1937,
1943,
2208,
2402,
2408,
2461,
2515,
2517,
2567,
2595
]
}
}
Formula
{
"CD": 3,
"id": 2565010,
"Buff": {
"enemy": [
136770,
136771,
136772,
136773
]
},
"Cost": 1,
"Desc": [
{
"id": 2565000,
"params": [
150
]
}
],
"Icon": "skill_2565001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 100501,
"damChangePer": 9
}
],
"DescId": "##1268855",
"NameZh": "##1268831",
"CastAct": "reading2",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"SE_cast": "Skill/Skill_Hero_Qiyu_Attack_05",
"Pvp_buff": {
"enemy": [
136770,
136771,
136772,
136773
]
},
"RollType": 1,
"SkillHit": 0.3,
"AttackAct": [
"use_skill5"
],
"Attack_EP": 2,
"Lead_Type": {
"DCT": 3,
"type": 4
},
"SkillType": "LeadSkill",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 30,
"distance": {
"a": 1,
"type": 7880
},
"back_path": {
"buff": [
136722
],
"camp": 2,
"width": 3
},
"direction": "back",
"only_last_hit": 1,
"ignore_no_hit_back": 1
}
],
"Logic_Param": {
"interval": 0.2,
"break_dis": 6,
"no_select": 1,
"chant_buff": [
136743
],
"del_hide_as_atk": 1,
"lead_skill_count": 10
},
"Launch_Range": 3,
"FashionCastAct": "use_skill3_Knuckle"
}