
Summoning - Serpent
Lvl: 10
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 130
Cast Time: 4.5
Fixed Cast Time: 0.5
Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 9
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 121
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2120% to enemy units within 5 meters per second for 3 seconds. There's a 90% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 8
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 112
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2000% to enemy units within 5 meters per second for 3 seconds. There's a 80% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 7
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 103
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1880% to enemy units within 5 meters per second for 3 seconds. There's a 70% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 6
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 94
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1760% to enemy units within 5 meters per second for 3 seconds. There's a 60% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 5
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 85
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1640% to enemy units within 5 meters per second for 3 seconds. There's a 50% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 4
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 76
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1520% to enemy units within 5 meters per second for 3 seconds. There's a 40% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 3
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 67
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1400% to enemy units within 5 meters per second for 3 seconds. There's a 30% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 2
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 58
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1280% to enemy units within 5 meters per second for 3 seconds. There's a 20% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 1
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 49
Cast Time: 4.5
Fixed Cast Time: 0.5
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1160% to enemy units within 5 meters per second for 3 seconds. There's a 10% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Formula
function CommonFun.calcDamage_16305(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local RangeDam = srcUser:GetProperty("RangeDam")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
local Sp = srcUser:GetProperty("Sp")
local Mskilllv = 0
local MSp = 0
local Master = srcUser:GetMasterUser()
if Master ~= nil then
Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
MSp = Master:GetProperty("Sp")
end
local NinjaDam = 1
if 10 < skilllv or 10 < Mskilllv then
MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
end
if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
end
local CardTLS = 1
if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
CardTLS = 1.06
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH and damChangePer == 0 then
local skilllv_ajl = srcUser:GetLernedSkillLevel(2044_RANGER:SUMMONING_OGARE)
local GemValue_fls = srcUser:GetGemValue(163161_OBTAINED_SKILL_SUMMONING_WINDSOUL_FLASH_SUMMON_A_THUNDER_BEAST_AROUND_ONE_ENEMY_UNIT_DEALING_DMG_OF_PERCENTAGE_OF_SUMMONING_OGARE_PER_SECOND)
damChangePer = (0.6 * skilllv_ajl + 6) * (GemValue_fls / 100000)
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
if skillID == 2019_SNIPER:SUMMONING_OGARE or skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH then
local Rune = srcUser:GetRunePoint(163036_AESIR_SUMMONING_OGARE_DMG_6)
local GemValue = srcUser:GetGemValue(163061_SUMMONING_OGARE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * (1 + Rune * 0.06) * GemDam
end
if skillID == 2045_RANGER:SUMMONING_UZUMAKI_MARU then
local GemValue = srcUser:GetGemValue(163101_SUMMONING_UZUMAKI_MARU_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
if targetUser:HasBuffID(132930_NINJUTSU_MARSH_:MAX_STACK_0) then
local Rune = srcUser:GetRunePoint(163040_AESIR_NINJUTSU_WHIRLPOOL_PILL_S_EXTRA_DMG_ON_TARGET_OF_NINJUTSU_MARSH_10)
A = A * (1.5 + Rune * 0.1) * GemDam
end
A = A * GemDam
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 132950,
"BuffDesc": "Receive Fear",
"BuffIcon": "skillbuff_2058001",
"BuffName": "Summoning - Serpent",
"BuffRate": {
"Odds": {
"a": 10,
"b": 0,
"type": 170
}
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoMove": 1,
"NoSkill": 1,
"NoAttack": 1,
"StateEffect": "8_Fear"
},
"BuffStateID": 120221
}
Formula
{
"CD": 5,
"id": 2058010,
"Buff": {
"enemy": [
132950
]
},
"Cost": 1,
"Desc": [
{
"id": 2058000,
"params": [
2240,
100
]
}
],
"Icon": "skill_2058001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 16305,
"damChangePer": 22.4,
"elementparam": 2
}
],
"DescId": "##1183973",
"NameZh": "##530299",
"SE_hit": "Skill/enemy_hit_wind_1-enemy_hit_wind_2",
"CastAct": "reading_Ninja",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"Pvp_buff": {
"enemy": [
132950
]
},
"RollType": 2,
"AttackAct": [
"use_skill4"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0.5,
"FCT": 4.5,
"type": 2
},
"SE_attack": "Skill/ninjia_tongling_dashe",
"SkillCost": {
"sp": 130
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"count": 3,
"range": 5,
"interval": 1,
"no_select": 1,
"isCountTrap": 1
},
"Launch_Range": 0,
"ExtraMaxLevel": 0
}