
Summoning - Uzumaki Maru
Lvl: 20
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 93
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2860% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 19
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 90
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2780% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 18
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 87
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2700% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 17
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 84
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2620% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 16
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 81
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2540% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 15
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 78
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2460% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 14
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 75
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2380% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 13
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 72
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2300% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 12
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 69
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2220% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 11
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 66
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2140% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 10
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 63
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2060% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 9
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 60
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1980% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 8
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 57
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1900% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 7
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 54
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1820% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 6
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 51
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1740% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 5
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 48
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1660% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 4
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 45
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1580% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 3
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 42
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1500% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 2
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 39
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1420% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Lvl: 1
Attack
Magic
CD: 2 sec
Skill Delay: 1.5 sec
SP: 36
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
• Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *1340% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Aesir
• Whirlpool Pill - Swamp Ninjutsu - Whirlpool Pill's Extra DMG on target of Ninjutsu - Marsh +10%
Formula
function CommonFun.calcDamage_16305(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local RangeDam = srcUser:GetProperty("RangeDam")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
local Sp = srcUser:GetProperty("Sp")
local Mskilllv = 0
local MSp = 0
local Master = srcUser:GetMasterUser()
if Master ~= nil then
Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
MSp = Master:GetProperty("Sp")
end
local NinjaDam = 1
if 10 < skilllv or 10 < Mskilllv then
MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
end
if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
end
local CardTLS = 1
if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
CardTLS = 1.06
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH and damChangePer == 0 then
local skilllv_ajl = srcUser:GetLernedSkillLevel(2044_RANGER:SUMMONING_OGARE)
local GemValue_fls = srcUser:GetGemValue(163161_OBTAINED_SKILL_SUMMONING_WINDSOUL_FLASH_SUMMON_A_THUNDER_BEAST_AROUND_ONE_ENEMY_UNIT_DEALING_DMG_OF_PERCENTAGE_OF_SUMMONING_OGARE_PER_SECOND)
damChangePer = (0.6 * skilllv_ajl + 6) * (GemValue_fls / 100000)
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
if skillID == 2019_SNIPER:SUMMONING_OGARE or skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH then
local Rune = srcUser:GetRunePoint(163036_AESIR_SUMMONING_OGARE_DMG_6)
local GemValue = srcUser:GetGemValue(163061_SUMMONING_OGARE_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * (1 + Rune * 0.06) * GemDam
end
if skillID == 2045_RANGER:SUMMONING_UZUMAKI_MARU then
local GemValue = srcUser:GetGemValue(163101_SUMMONING_UZUMAKI_MARU_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
if targetUser:HasBuffID(132930_NINJUTSU_MARSH_:MAX_STACK_0) then
local Rune = srcUser:GetRunePoint(163040_AESIR_NINJUTSU_WHIRLPOOL_PILL_S_EXTRA_DMG_ON_TARGET_OF_NINJUTSU_MARSH_10)
A = A * (1.5 + Rune * 0.1) * GemDam
end
A = A * GemDam
end
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 132940,
"BuffName": "Whirlpool Pill",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 110
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"Freeze": 1,
"DefAttr": 3,
"AttrEffect": [
3,
4
],
"StateEffect": "5_Freeze",
"NoEffectMove": 3,
"atk_def_priority": 1
},
"BuffStateID": 85070
}
Formula
{
"CD": 2,
"id": 2045020,
"Buff": {
"enemy": [
132940
]
},
"Cost": 1,
"Desc": [
{
"id": 2045000,
"params": [
2860
]
}
],
"Icon": "skill_2045001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 16305,
"damChangePer": 28.6,
"elementparam": 3
}
],
"DescId": "##533977",
"NameZh": "##311745",
"SE_hit": "Skill/DragonBreath_hit",
"CastAct": "reading_Ninja",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1.5,
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"enemy": [
132940
]
},
"RollType": 2,
"AttackAct": [
"use_skill4"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.5,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/ninjia_tongling_xuanwowan",
"SkillCost": {
"sp": 93
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"loop": false,
"count": 2,
"range": 3,
"effect": "Eff_Ninja_frog_floor,LowRange_B2",
"interval": 1,
"no_select": 1,
"isCountTrap": 1
},
"Launch_Range": 7
}