Sunlight Crash
Lvl: 10 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 60 Range: 2.5 Cast Time: 4

Gives the target a powerful kick, dealing P.ATK*4500% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.

Lvl: 9 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 57 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*4200% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 8 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 54 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3900% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 7 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 51 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3600% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 6 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 48 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3300% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 5 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 45 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3000% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 4 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 42 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*2700% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 3 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 39 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*2400% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 2 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 36 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*2100% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 1 Attack Physical CD: 2 sec Skill Delay: 1.5 sec SP: 33 Range: 2.5 Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*1800% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.

Formula

function CommonFun.calcDamage_77501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local Vit = srcUser:GetProperty("Vit")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local Hp2 = targetUser:GetProperty("Hp")
  local MaxHp2 = targetUser:GetProperty("MaxHp")
  local damChangePer = damageParam.damChangePer
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4715_SHADOW_CHASER:SOLAR_KICK_3M or skillID == 4716_SHADOW_CHASER:SOLAR_KICK_6M or skillID == 4719_SHADOW_CHASER: then
    local yangjiao = srcUser:GetLernedSkillLevel(4703_SHADOW_CHASER:SUNLIGHT_CRASH)
    damChangePer = yangjiao * 3 + 15
  end
  local layer_taiyang = srcUser:GetBuffLayer(139610_POWER_OF_THE_SUN_:MAX_STACK_0)
  local yanghui = 1
  if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(139680_SUNNY_:MAX_STACK_0) then
    local skill_xuri = srcUser:GetLernedSkillLevel(4707_SHADOW_CHASER:SUNLIGHT_RITUAL)
    yanghui = 1 + skill_xuri * 0.001 * layer_taiyang
  end
  local GemValue = srcUser:GetGemValue(217111_SUNLIGHT_CRASH_DMG_PERCENTAGE)
  damChangePer = damChangePer * (1 + GemValue / 100000)
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
  if 80 <= layer_taiyang then
    A = ((AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 139620,
  "BuffName": "积累太阳之力",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 139610,
        "layer": {
          "type": 9070
        }
      }
    ],
    "always_calc": 1
  }
}

Self

{
  "id": 139621,
  "BuffName": "积累太阳之力",
  "BuffRate": {
    "Odds": 100
  }
}

Self

{
  "id": 139624,
  "BuffName": "太阳脚(增加太阳之力)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 139610,
        "layer": 5
      }
    ]
  }
}
Solar Kick (3m)

Enemy

{
  "id": 139740,
  "BuffName": "太阳脚(附带aoe)",
  "BuffRate": {
    "Odds": {
      "a": 139670,
      "b": 100,
      "c": 0,
      "type": 8160
    }
  },
  "Condition": {
    "time": 0.5,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "id": 4715001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}
Solar Kick (6m)

Enemy

{
  "id": 139741,
  "BuffName": "太阳脚(附带大aoe)",
  "BuffRate": {
    "Odds": {
      "a": 139670,
      "b": 0,
      "c": 100,
      "type": 8160
    }
  },
  "Condition": {
    "time": 0.5,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "id": 4716001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}
太阳脚(专武)

Enemy

{
  "id": 139742,
  "BuffName": "太阳脚(专武)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 100,
      "type": 9150
    }
  },
  "Condition": {
    "time": 0.5,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "id": 4719001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Formula

{
  "CD": 2,
  "id": 4703010,
  "Buff": {
    "self": [
      139620,
      139621,
      139624
    ],
    "enemy": [
      139740,
      139741,
      139742
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 4703000,
      "params": [
        4500
      ]
    }
  ],
  "Icon": "skill_4703001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 77501,
      "damChangePer": 45
    }
  ],
  "DescId": "##42617613",
  "NameZh": "##42617509",
  "SE_hit": "Skill/sfx_skill_sun_break_hit_01",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      139620,
      139621,
      139624
    ],
    "enemy": [
      139740,
      139741,
      139742
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 4,
    "type": 2
  },
  "SE_attack": "Skill/sfx_skill_sun_break_attack_01",
  "SkillCost": {
    "sp": 60
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 2.5,
  "FashionAttackAct": "use_skill9_taekwondo"
}