
Sunlight Crash
Lvl: 10
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 60
Range: 2.5
Cast Time: 4
Gives the target a powerful kick, dealing P.ATK*4500% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 57
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*4200% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 54
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3900% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 51
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3600% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 48
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3300% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 45
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*3000% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 42
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*2700% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 39
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*2400% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*2100% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 33
Range: 2.5
Cast Time: 4
• Gives the target a powerful kick, dealing P.ATK*1800% as P.DMG. 0.5s later, deals the same DMG to the area within a 3m radius of the target, and gains 5 [Solar Power] stacks. When [Solar Power] stacks reach 80, ignores enemies' P.DEF. Until [Scorching Realm] ends, increases radius of the kick to 6m.
Formula
function CommonFun.calcDamage_77501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Vit = srcUser:GetProperty("Vit")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 4715_SHADOW_CHASER:SOLAR_KICK_3M or skillID == 4716_SHADOW_CHASER:SOLAR_KICK_6M or skillID == 4719_SHADOW_CHASER: then
local yangjiao = srcUser:GetLernedSkillLevel(4703_SHADOW_CHASER:SUNLIGHT_CRASH)
damChangePer = yangjiao * 3 + 15
end
local layer_taiyang = srcUser:GetBuffLayer(139610_POWER_OF_THE_SUN_:MAX_STACK_0)
local yanghui = 1
if targetUser:GetNpcID() ~= 0 and srcUser:HasBuffID(139680_SUNNY_:MAX_STACK_0) then
local skill_xuri = srcUser:GetLernedSkillLevel(4707_SHADOW_CHASER:SUNLIGHT_RITUAL)
yanghui = 1 + skill_xuri * 0.001 * layer_taiyang
end
local GemValue = srcUser:GetGemValue(217111_SUNLIGHT_CRASH_DMG_PERCENTAGE)
damChangePer = damChangePer * (1 + GemValue / 100000)
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
if 80 <= layer_taiyang then
A = ((AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * yanghui
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 139620,
"BuffName": "积累太阳之力",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 139610,
"layer": {
"type": 9070
}
}
],
"always_calc": 1
}
}
Self
{
"id": 139621,
"BuffName": "积累太阳之力",
"BuffRate": {
"Odds": 100
}
}
Self
{
"id": 139624,
"BuffName": "太阳脚(增加太阳之力)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 139610,
"layer": 5
}
]
}
}

Solar Kick (3m)
Enemy
{
"id": 139740,
"BuffName": "太阳脚(附带aoe)",
"BuffRate": {
"Odds": {
"a": 139670,
"b": 100,
"c": 0,
"type": 8160
}
},
"Condition": {
"time": 0.5,
"type": "AfterTime"
},
"BuffEffect": {
"id": 4715001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}

Solar Kick (6m)
Enemy
{
"id": 139741,
"BuffName": "太阳脚(附带大aoe)",
"BuffRate": {
"Odds": {
"a": 139670,
"b": 0,
"c": 100,
"type": 8160
}
},
"Condition": {
"time": 0.5,
"type": "AfterTime"
},
"BuffEffect": {
"id": 4716001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}

太阳脚(专武)
Enemy
{
"id": 139742,
"BuffName": "太阳脚(专武)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 100,
"type": 9150
}
},
"Condition": {
"time": 0.5,
"type": "AfterTime"
},
"BuffEffect": {
"id": 4719001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Formula
{
"CD": 2,
"id": 4703010,
"Buff": {
"self": [
139620,
139621,
139624
],
"enemy": [
139740,
139741,
139742
]
},
"Cost": 1,
"Desc": [
{
"id": 4703000,
"params": [
4500
]
}
],
"Icon": "skill_4703001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 77501,
"damChangePer": 45
}
],
"DescId": "##42617613",
"NameZh": "##42617509",
"SE_hit": "Skill/sfx_skill_sun_break_hit_01",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
139620,
139621,
139624
],
"enemy": [
139740,
139741,
139742
]
},
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/sfx_skill_sun_break_attack_01",
"SkillCost": {
"sp": 60
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 2.5,
"FashionAttackAct": "use_skill9_taekwondo"
}