Sunlight Ritual
Lvl: 10 SkillChange CD: 35 sec SP: 150 Fixed Cast Time: 1

Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 9 SkillChange CD: 35 sec SP: 140 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 8 SkillChange CD: 35 sec SP: 130 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 7 SkillChange CD: 35 sec SP: 120 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 6 SkillChange CD: 35 sec SP: 110 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 5 SkillChange CD: 35 sec SP: 100 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 4 SkillChange CD: 35 sec SP: 90 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 3 SkillChange CD: 35 sec SP: 80 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 2 SkillChange CD: 35 sec SP: 70 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Lvl: 1 SkillChange CD: 35 sec SP: 60 Fixed Cast Time: 1
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Formula

{
  "CD": 35,
  "id": 4707010,
  "Cost": 1,
  "Desc": [
    {
      "id": 4707000,
      "params": [
        1
      ]
    }
  ],
  "Icon": "skill_4707001",
  "Camps": "Friend",
  "FixCD": 1,
  "Level": 10,
  "Logic": "SkillNone",
  "DescId": "##42627755",
  "NameZh": "##42617535",
  "Fire_EP": 3,
  "SE_cast": "Skill/sfx_skill_sun_rite_charge_01",
  "AttackAct": [
    "use_skill4"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 1,
    "FCT": 0,
    "type": 2
  },
  "SE_attack": "Skill/sfx_skill_sun_rite_attack_01",
  "SkillCost": {
    "sp": 150
  },
  "SkillType": "SkillChange",
  "Target_EP": 3,
  "Logic_Param": {
    "weatherID": 1
  },
  "Launch_Range": 0,
  "FashionAttackAct": "use_skill2_taekwondo"
}