Sunlight's Blessing
Lvl: 5 LeadSkill CD: 12 sec SP: 54

Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 10% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.

Lvl: 4 LeadSkill CD: 12 sec SP: 53
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 8% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 3 LeadSkill CD: 12 sec SP: 52
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 6% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 2 LeadSkill CD: 12 sec SP: 51
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 4% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 1 LeadSkill CD: 12 sec SP: 50
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 2% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.

Self 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
      targetRace = 3
    end
    if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
      srcRace = 3
    end
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Self

{
  "id": 139695,
  "BuffName": "太阳的休息(回血)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.1,
      "b": 0,
      "type": 6
    },
    "type": "HSPChange"
  }
}

Selfonce

{
  "id": 139620,
  "BuffName": "积累太阳之力",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 139610,
        "layer": {
          "type": 9070
        }
      }
    ],
    "always_calc": 1
  }
}

Selfonce

{
  "id": 139621,
  "BuffName": "积累太阳之力",
  "BuffRate": {
    "Odds": 100
  }
}

Formula

{
  "CD": 12,
  "id": 4708005,
  "Buff": {
    "self": [
      139695
    ],
    "selfonce": [
      139620,
      139621
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 4708000,
      "params": [
        10
      ]
    }
  ],
  "Icon": "skill_4708001",
  "Camps": "Friend",
  "FixCD": 1,
  "Level": 5,
  "Logic": "SkillNone",
  "DescId": "##42627756",
  "NameZh": "##42617545",
  "CastAct": "use_skill5",
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      139695
    ],
    "selfonce": [
      139620,
      139621
    ]
  },
  "AttackAct": [
    "use_skill5"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "DCT": 5,
    "type": 4,
    "clientinterrupt": 1
  },
  "SE_attack": "Skill/sfx_skill_sun_shield_attack_01",
  "SkillCost": {
    "sp": 54
  },
  "SkillType": "LeadSkill",
  "Target_EP": 3,
  "Logic_Param": {
    "range": 5,
    "duration": 5,
    "interval": 1,
    "no_select": 1,
    "chant_buff": [
      139690,
      139697
    ],
    "lead_skill_count": 5
  },
  "Launch_Range": 0,
  "FashionCastAct": "sit_down"
}