
Sunlight's Blessing
Lvl: 5
LeadSkill
CD: 12 sec
SP: 54
Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 10% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 4
LeadSkill
CD: 12 sec
SP: 53
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 8% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 3
LeadSkill
CD: 12 sec
SP: 52
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 6% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 2
LeadSkill
CD: 12 sec
SP: 51
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 4% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Lvl: 1
LeadSkill
CD: 12 sec
SP: 50
• Prays on the spot and feels the power of the sun. Doubles auto [Solar Power] acquisition for up to 5s, restores 2% Max HP per sec, and gains 90% final DMG down. Prayers can't be interrupted. The cooldown is fixed. [Scorching Realm]'s remaining time doesn't reduce during the prayer.
Self 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Self
{
"id": 139695,
"BuffName": "太阳的休息(回血)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.1,
"b": 0,
"type": 6
},
"type": "HSPChange"
}
}
Selfonce
{
"id": 139620,
"BuffName": "积累太阳之力",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AddBuff",
"layer": [
{
"id": 139610,
"layer": {
"type": 9070
}
}
],
"always_calc": 1
}
}
Selfonce
{
"id": 139621,
"BuffName": "积累太阳之力",
"BuffRate": {
"Odds": 100
}
}
Formula
{
"CD": 12,
"id": 4708005,
"Buff": {
"self": [
139695
],
"selfonce": [
139620,
139621
]
},
"Cost": 1,
"Desc": [
{
"id": 4708000,
"params": [
10
]
}
],
"Icon": "skill_4708001",
"Camps": "Friend",
"FixCD": 1,
"Level": 5,
"Logic": "SkillNone",
"DescId": "##42627756",
"NameZh": "##42617545",
"CastAct": "use_skill5",
"Fire_EP": 3,
"Pvp_buff": {
"self": [
139695
],
"selfonce": [
139620,
139621
]
},
"AttackAct": [
"use_skill5"
],
"Attack_EP": 2,
"Lead_Type": {
"DCT": 5,
"type": 4,
"clientinterrupt": 1
},
"SE_attack": "Skill/sfx_skill_sun_shield_attack_01",
"SkillCost": {
"sp": 54
},
"SkillType": "LeadSkill",
"Target_EP": 3,
"Logic_Param": {
"range": 5,
"duration": 5,
"interval": 1,
"no_select": 1,
"chant_buff": [
139690,
139697
],
"lead_skill_count": 5
},
"Launch_Range": 0,
"FashionCastAct": "sit_down"
}