
Super - Long Star Wave
Lvl: 1
Attack
Magic
CD: 12 sec
Skill Delay: 1.5 sec
Range: 15
The Ancient Artifact User holds their sword upright, the sword's light extending into the sky. After 1.5s of fixed chanting, they cleave, dealing P.DMG equal to P.ATK*(1800%+STR/20) to all enemies in the 3*13 area in front of them, inflicting attackable [Blackhole] on them. Lasts 3s. Direction of the attack can be changed anytime during the chanting.
If the enemy is within 5m, deals 50% more DMG.
Formula
function CommonFun.calcDamage_69502(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Str = srcUser:GetProperty("Str")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv_tx = srcUser:GetLernedSkillLevel(2770_SAINT:ANCIENT_ARTIFACT)
local skilllv_jz = srcUser:GetLernedSkillLevel(2777_SAINT:COSMIC_RING)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2784_SAINT:SUPER_LONG_STAR_WAVE then
local skilllv_cx = srcUser:GetLernedSkillLevel(2773_SAINT:SUPER_LONG_STAR_WAVE)
damChangePer = (skilllv_cx * 3 + 15 + Str / 20) * (skilllv_tx * 0.2 + 0.4)
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
if distance <= 5 then
damChangePer = damChangePer * 1.5
end
end
local DifferentWorldUncle = 1
if skillID == 2783_SAINT:SIDE_SPLIT then
local skilllv_hp = srcUser:GetLernedSkillLevel(2772_SAINT:SIDE_SPLIT)
damChangePer = (skilllv_hp * 2.8 + 4) * (skilllv_tx * 0.2 + 0.4)
local GemValue = srcUser:GetGemValue(209131_WHEN_YOU_USE_SIDE_SPLIT_CONSECUTIVELY_INCREASES_THE_DMG_OF_SIDE_SPLIT_BY_PERCENTAGE)
local LastSkill = srcUser:GetLastUseSkillBigID()
if LastSkill == 2772 or LastSkill == 2781 then
damChangePer = damChangePer * (1 + GemValue / 100000)
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(23050_23_:MAX_STACK_0) then
DifferentWorldUncle = DifferentWorldUncle + 0.01 * RefineLv7
end
if srcUser:HasBuffID(23060_23_:MAX_STACK_0) then
DifferentWorldUncle = DifferentWorldUncle + 0.02 * RefineLv7
end
end
if targetUser:HasBuffID(138080_COSMIC_RING_:MAX_STACK_0) then
damChangePer = damChangePer * (1 + skilllv_jz * 0.1)
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * DifferentWorldUncle * (1 + RangeDam)
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 12,
"id": 2784001,
"Cost": 1,
"Desc": [
{
"id": 2773000,
"params": [
1800
]
}
],
"Icon": "skill_2773001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 69502,
"damChangePer": 0
}
],
"DescId": "##3364130",
"NameZh": "##3352281",
"NextID": 2773002,
"CastAct": "skill_ready_uncleerufu",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 1.5,
"Fire_EP": 3,
"RollType": 2,
"AttackAct": [
"use_skill3"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"Launch_Range": 15
}