
Super Spring Twin Flame Slash
Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 50
Range: 5
Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 47
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x190% on all enemy units within the target range
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 44
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x180% on all enemy units within the target range
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 41
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x170% on all enemy units within the target range
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 38
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x160% on all enemy units within the target range
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 35
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x150% on all enemy units within the target range
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 32
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x140% on all enemy units within the target range
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 29
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x130% on all enemy units within the target range
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 26
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x120% on all enemy units within the target range
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 23
Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x110% on all enemy units within the target range
Formula
function CommonFun.calcDamage_16002(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local skilllv_1 = srcUser:GetLernedSkillLevel(1700_BLADE_SOUL:TWIN_FLAME_SLASH)
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skilllv_2 = srcUser:GetLernedSkillLevel(1715_ARCHER:WHITE_BLAZE_S_PROTECTION)
local skilllv_3 = srcUser:GetLernedSkillLevel(1701_BLADE_SOUL:FIRE_SWORD)
local targetDefElement = targetUser:GetProperty("DefAttr")
local Num3 = srcUser:GetRunePoint(203004_AESIR_EACH_LEVEL_OF_SWORDS_OF_WILDFIRE_ADDITIONALLY_INCREASES_TWIN_FLAME_SLASH_TRUE_FIRE_DMG_BY_20_POINTS_DMG_IS_AFFECTED_BY_FIRE_ELEMENT_DAMAGE_AND_ATTRIBUTE_MUTUAL_OVERCOMING)
local Num4 = srcUser:GetRunePoint(203003_AESIR_BOOST_SWORDS_OF_WILDFIRE_S_ALL_TRUE_DMG_BY_5)
local liehuo = 1 + Num4 * 0.05
local srcAtkElement = 4
local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
return 0
end
local FireAtk = srcUser:GetProperty("FireAtk")
local ele = ElementRate * (1 + FireAtk)
local SkillRealDam = Num3 * skilllv_3 * 20 * liehuo * ele
local liehuojian = 1
if skilllv_3 <= 10 then
liehuojian = skilllv_3 * 0.005 + 1
else
liehuojian = 1.05
end
local baiyan = CommonFun.ShapeCorrection(srcUser, targetUser)
local skilllv_baiyan = srcUser:GetLernedSkillLevel(1738_ARCHER:WHITE_BLAZE_KING_S_PROTECTION_WILD_ROAR)
if 1 <= skilllv_baiyan then
baiyan = 1
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * baiyan * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 20
end
if srcUser:HasBuffID(42200_BLACK_IRON_SWORD_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 20
end
local GemValue1 = srcUser:GetGemValue(11041_BASH_DMG_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(143012_BASH_DMG_PERCENTAGE)
local MidGemValue = srcUser:GetGemValue(11042_BASH_DEALS_EXTRA_PERCENTAGE_DMG_TO_MEDIUM_SIZE_ENEMIES)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
local MidGemDam = 1
if CommonFun.Shape.M == targetUser.shape then
MidGemDam = 1 + MidGemValue / 100000
end
if srcUser:HasBuffID(21430100_IGNORE_DEF_IN_OVER_THRUST_STATUS_:MAX_STACK_0) and srcUser:HasBuffID(96150_OVER_THRUST_:MAX_STACK_0) then
DefReduc = 1
end
local anyz = 1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1725_ARCHER:SUPER_SPRING_TWIN_FLAME_SLASH then
local skilllv_anyz = srcUser:GetLernedSkillLevel(1725_ARCHER:SUPER_SPRING_TWIN_FLAME_SLASH)
if skilllv_1 <= 5 then
damChangePer = 1 + skilllv_1 * 0.1
damChangePer1 = 50 + (skilllv_1 - 1) * 25
elseif 5 < skilllv_1 and skilllv_1 <= 10 then
damChangePer = 1 + skilllv_1 * 0.1
damChangePer1 = 150
else
damChangePer = 2 + (skilllv_1 - 10) * 0.05
damChangePer1 = 150
end
anyz = 1 + skilllv_anyz * 0.1
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
if A <= 1 then
return 1
end
local Buff = srcUser:HasBuffID(80000550_BONGUN_CARD_DEPOSITE_:MAX_STACK_0)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local B = 1
if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2) then
B = 1.5
end
if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) then
B = 1.5
end
if CommonFun.Shape.M == targetUser.shape and (Weapon == 40382_WILDFIRE_SWORDS_1_WILDFIRE_SWORDS_1 or Weapon == 140382_WILDFIRE_SWORDS_2_WILDFIRE_SWORDS_2) then
B = 1.5
end
if CommonFun.Shape.M == targetUser.shape and (Weapon == 40383_BLACK_FLAME_SWORD_1_BLACK_FLAME_SWORD_1 or Weapon == 140383_BLACK_FLAME_SWORD_2_BLACK_FLAME_SWORD_2) then
B = 1.5
end
local fuwen = 1
if srcUser:HasBuffID(20110100_BONGUN_CARD_DEPOSITE_EFFECT_DOUBLED_:MAX_STACK_0) then
fuwen = 2
end
local Num1 = srcUser:GetRunePoint(203002_AESIR_TWIN_FLAME_SLASH_DMG_10)
local RuneDamage = Num1 * 0.1 + 1
local KuangJiDao = 0
if bits[CommonFun.AttrEffect.KuangJiDam] == 1 then
KuangJiDao = 0.5
elseif Weapon == 40308_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2 then
KuangJiDao = 1
elseif Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2 then
KuangJiDao = 1
end
local Flames = 0
if Weapon == 40382_WILDFIRE_SWORDS_1_WILDFIRE_SWORDS_1 or Weapon == 140382_WILDFIRE_SWORDS_2_WILDFIRE_SWORDS_2 then
Flames = 1
elseif Weapon == 40383_BLACK_FLAME_SWORD_1_BLACK_FLAME_SWORD_1 or Weapon == 140383_BLACK_FLAME_SWORD_2_BLACK_FLAME_SWORD_2 then
Flames = 2
end
local Yaodao = 0
if Buff == true then
Yaodao = 1
end
local dengji = 0
if 10 <= skilllv_1 then
dengji = 1
end
local Sign = 1
local Num1 = targetUser:GetBuffLayer(183540_DEEP_CUT_:MAX_STACK_5)
local fromid = targetUser:GetBuffFromID(183540_DEEP_CUT_:MAX_STACK_5)
local guid = srcUser:GetGuid()
local skilllv_1 = srcUser:GetLernedSkillLevel(1747_ARCHER:DEEP_CUT)
local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
if fromid == guid then
Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
end
A = (A + Str * 20 * fuwen * Yaodao + SkillRealDam) * B * (1 + dengji * KuangJiDao) * (1 + Flames) * RuneDamage * (1 - RefineDamReduc) * anyz * liehuojian * Sign
return A
end
Enemy
{
"id": 183540,
"BuffDesc": "23",
"BuffIcon": "skillbuff_1267001",
"BuffName": "Deep Cut",
"BuffRate": {
"Odds": {
"a": 1747,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 5,
"ResultDamInc": {
"a": 0,
"b": 0,
"c": 11132,
"type": 5020
}
}
}
Formula
{
"CD": 0,
"id": 1725010,
"Buff": {
"enemy": [
183540
]
},
"Cost": 1,
"Desc": [
{
"id": 1725000,
"params": [
200
]
}
],
"Icon": "skill_1725001",
"Camps": "Enemy",
"FixCD": 1,
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 16002,
"skill1_id": 1725,
"damChangePer": 1,
"elementparam": 4,
"damChangePer1": 1
}
],
"DescId": "##289833",
"NameZh": "##285777",
"SE_hit": "Skill/DragonBreath_hit_2",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"Pvp_buff": {
"enemy": [
183540
]
},
"RollType": 1,
"SkillHit": 0.5,
"AttackAct": [
"use_skill27"
],
"Attack_EP": 3,
"Lead_Type": {
"type": 1,
"ReadyTime": 0.3
},
"SE_attack": "Skill/sumurai_se_1",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 0,
"DamageType": 1,
"Logic_Param": {
"range": 3,
"spotter": 1,
"range_num": 15
},
"Launch_Range": 5,
"PreCondition": [
{
"id": 183470,
"type": 6
}
],
"ExtraMaxLevel": 0
}