
Swift Momentum
Lvl: 5
Buff
CD: 6 sec
SP: 100
Range: 9
Move quickly to the specified destination, up to 9 meters, and reset the cooldown time of [Mechanical Punch] after the use
Lvl: 4
Buff
CD: 6 sec
SP: 90
Range: 8
• Move quickly to the specified destination, up to 8 meters, and reset the cooldown time of [Mechanical Punch] after the use
Lvl: 3
Buff
CD: 6 sec
SP: 80
Range: 7
• Move quickly to the specified destination, up to 7 meters, and reset the cooldown time of [Mechanical Punch] after the use
Lvl: 2
Buff
CD: 6 sec
SP: 70
Range: 6
• Move quickly to the specified destination, up to 6 meters, and reset the cooldown time of [Mechanical Punch] after the use
Lvl: 1
Buff
CD: 6 sec
SP: 60
Range: 5
• Move quickly to the specified destination, up to 5 meters, and reset the cooldown time of [Mechanical Punch] after the use
Self
{
"id": 136963,
"BuffName": "11508",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "ClearSkillCD",
"skillids": [
2597
]
}
}
Enemy
{
"id": 136990,
"BuffDesc": "Unable to attack",
"BuffIcon": "skillbuff_2595001",
"BuffName": "11112",
"BuffRate": {
"Odds": {
"a": 203131,
"type": 5000
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"NoPhySkill": 1,
"NoMagicSkill": 1
},
"BuffStateID": 156201
}
Formula
{
"CD": 6,
"id": 2595005,
"Buff": {
"self": [
136963
],
"enemy": [
136990
]
},
"Cost": 1,
"Desc": [
{
"id": 2595000,
"params": [
9
]
}
],
"Icon": "skill_2595001",
"Camps": "Friend",
"Level": 5,
"Logic": "SkillMeToPointRect",
"DescId": "##1272036",
"NameZh": "##1266318",
"Fire_EP": 2,
"Pvp_buff": {
"self": [
136963
],
"enemy": [
136990
]
},
"AttackAct": [
"use_skill2"
],
"Attack_EP": 3,
"ForbidUse": 13856,
"SE_attack": "Skill/Skill_Hero_Janos_Attack_01",
"SkillCost": {
"sp": 100
},
"SkillType": "Buff",
"Target_EP": 3,
"E_Attack_On": 1,
"Logic_Param": {
"range": 2,
"width": 2,
"nomovedelay": 1,
"ShowIndicator": 1,
"no_skill_delay": 1,
"CanBeInterrupted": 1
},
"Launch_Range": 9,
"AttackEffects": [
{
"type": 1,
"speed": 30,
"pointSprint": 1
}
],
"AutoCondition": [
{
"type": 2
}
],
"FashionAttackAct": "use_skill_Knuckle",
"AutoCondition_Groove": 1
}