Sword Wasteland
Lvl: 1 Buff Range: 6 Fixed Cast Time: 1

Casts the Sword Wasteland towards all the enemies around, and the enemy hit will lose HP constantly.

Self 4630

function CommonFun.calcBuff_4630(srcUser, targetUser, a, b, c, d, lv)
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MaxHp = targetUser:GetProperty("MaxHp")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local raceparam = 1
  local srcRace = srcUser.race
  local targetRace = targetUser.race
  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
    targetRace = 3
  end
  if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
    srcRace = 3
  end
  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
    targetRace = 2
  end
  if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
  elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
    srcRace = 2
  end
  if nil == CommonFun.RaceProps[targetRace] then
    return 0
  end
  if nil == CommonFun.RaceProps[srcRace] then
    return 0
  end
  local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
  local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
  local raceparam = 1 + raceInc - raceRed
  if raceparam <= 0.1 then
    raceparam = 0.1
  end
  local srcAtkElement = c
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
  if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
    return 0
  end
  local elementInc = srcUser:GetProperty(CommonFun.NatureProps[targetDefElement][1])
  local elementRed = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][2])
  local elementAtk = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][3])
  local elementThrough = srcUser:GetProperty(CommonFun.NatureProps[srcAtkElement][4])
  local elementResistance = targetUser:GetProperty(CommonFun.NatureProps[srcAtkElement][5])
  if 0 <= elementRed then
    elementRed = elementRed * math.max(1 - elementThrough, 0)
  end
  if 0 <= elementAtk then
    elementAtk = elementAtk * math.max(1 - elementResistance, 0)
  end
  local elementparam = (1 + elementInc) * ElementRate
  local elementparam2 = 1 + elementAtk - elementRed
  if elementparam2 <= 0.1 then
    elementparam2 = 0.1
  end
  local ele = elementparam * elementparam2
  if targetDefElement == nil or ElementRate == nil or elementInc == nil or elementRed == nil or elementAtk == nil then
    ele = 1
  end
  local MAtkFinal = b * CommonFun.ShapeCorrection(srcUser, targetUser) * ele * raceparam
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + MaxHp * a
  if targetUser:GetNpcID() == 280931_BOVINE_OF_EARTH then
    A = MaxHp * 0.1
  end
  return -A
end

Self

{
  "id": 174260,
  "BuffName": "Sword Wasteland",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      174261
    ],
    "type": "AddBuff"
  }
}

Self

{
  "id": 174261,
  "BuffName": "Sword Wasteland",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.6,
      "b": 500000,
      "c": 5,
      "type": 4630
    },
    "type": "HSPChange"
  }
}

Formula

{
  "id": 79015001,
  "Buff": {
    "self": [
      174260
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 79015001,
      "params": [
        100
      ]
    }
  ],
  "Icon": "skill_1105001",
  "Camps": "Friend",
  "Level": 1,
  "Logic": "SkillNone",
  "DescId": "##1236292",
  "NameZh": "##285495",
  "CastAct": "reading",
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      174260
    ]
  },
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 0,
  "Lead_Type": {
    "CCT": 1,
    "FCT": 0,
    "type": 2
  },
  "SkillType": "Buff",
  "Target_EP": 3,
  "Launch_Range": 6
}