
Tarou Trauma
Lvl: 20
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 40
Range: 5
Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *1100%. Also a 30% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 15 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 19
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 38
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *1080%. Also a 28% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 14 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 18
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 36
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *1060%. Also a 26% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 13 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 17
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 34
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *1040%. Also a 24% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 12 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 16
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 32
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *1020%. Also a 22% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 11 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 15
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 30
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *1000%. Also a 20% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 10 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 14
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 28
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *980%. Also a 18% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 9 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 13
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 26
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *960%. Also a 16% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 8 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 12
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 24
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *940%. Also a 14% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 7 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 11
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 22
Range: 5
• Summon a Tarou Spirit to attack the enemy, dealing Physical Damage *920%. Also a 12% chance to leave a bite mark, causing the enemy to lose 3% Max HP per second for 6 seconds. Increasing Agi has a chance of dealing 1.5x damage.
Lvl: 10
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 20
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x900% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 19
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x850% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 18
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x800% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 17
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x750% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 16
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x700% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 15
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x650% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 14
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x600% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 13
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x550% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 12
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x500% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 11
Range: 5
• Summons a Tarou spirit to attack the enemy, dealing Atk x450% physical damage. Has a 10% chance to leave a scar, making the enemy lose 3% HP every second for 5 seconds. The higher your Agi, the higher your chance to deal 1.5x damage.
Aesir
• Tarou Trauma - Effect Tarou Trauma DMG + 7%
• Tarou Trauma - Scar Tarou Trauma's chance of biting scar increases 3%
Formula
function CommonFun.calcDamage_15102(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local Hp = srcUser:GetProperty("Hp")
local MaxHp = srcUser:GetProperty("MaxHp")
local Num_sm = srcUser:GetRunePoint(153037_AESIR_LIFE_SOUL_DEALS_EXTRA_DMG_OF_1_5_OF_THE_MAX_HP)
local skilllv_1 = srcUser:GetLernedSkillLevel(1638_BLADE_SOUL:LIFE_SOUL)
local HpDamage = 0
local mapid, maptype = srcUser:GetMapInfo()
local pvpRatio = 1
if maptype == PVP_MAPS then
pvpRatio = 0.25
end
local Fifth = 0
if srcUser:HasBuffID(90004604_FINE_PINK_FOX_GRASS_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.14
end
if 0 < skilllv_1 then
HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
end
local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpDamage) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1617_BLADE_SOUL:TAROU_TRAUMA then
local Num = srcUser:GetRunePoint(153020_AESIR_TAROU_TRAUMA_DMG_7)
local RuneDam = 1 + Num * 0.07
local GemBaishu = srcUser:GetGemValue(153071_TAROU_TRAUMA_DAMAGE_PERCENTAGE)
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * (1 + GemBaishu / 100000)
end
local ValueCri = srcUser:GetGemValue(153041_BRUTE_ATTACK_SKILL_CRITICAL_CHANCE_PERCENTAGE)
local ValueCriDam = srcUser:GetGemValue(153042_BRUTE_ATTACK_SKILL_CRITICAL_DAMAGE_PERCENTAGE)
local Agi = srcUser:GetProperty("Agi")
local CriRate = math.min(Agi / 3 + 5 + ValueCri / 1000, 100)
local shadow = 1
if srcUser:GetTempSkillSlaveID() == 806612 then
local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
shadow = 1 + GemNew / 100000
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
return A * (1.5 + ValueCriDam / 100000) * shadow, CommonFun.DamageType.Crit
end
return A * shadow
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy
{
"id": 123080,
"BuffDesc": "Continuously losing HP.",
"BuffIcon": "skillbuff_1617001",
"BuffName": "Tarou Trauma",
"BuffRate": {
"Odds": {
"type": 5450
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"Hp": {
"a": -0.03,
"b": 0,
"type": 6
},
"type": "HSPChange"
},
"BuffStateID": 123080
}
Formula
{
"CD": 2,
"id": 1617020,
"Buff": {
"enemy": [
123080
]
},
"Cost": 1,
"Desc": [
{
"id": 1617001,
"params": [
1100,
30,
15
]
}
],
"Icon": "skill_1617001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 15102,
"damChangePer": 11
}
],
"DescId": "##170413",
"NameZh": "##159779",
"SE_hit": "Skill/Skill_monster_Doram_mouse_hit",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
123080
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 4,
"PeakLevel": 10,
"SkillCost": {
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 5,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "Eff_Doram_mouse_atk,LowFire_B"
}
},
"Launch_Range": 5
}