Tetra Vortex
Lvl: 7 Attack Magic Range: 8

Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1380%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced

Lvl: 6 Attack Magic Range: 5
• Encircles the caster in a protective wall of ice. Enemies near the wall are attacked for 500% of M.Atk as Water Magic Damage and are frozen for 2 sec. The ice wall lasts for 21 sec.
Lvl: 5 Buff
• Divine Avenger opens a defensive barrier, granting themselves and teammates within a 5-meter range (20%4%*【Divine Protection】 number of co-players) Skill Dmg Reduc. and Auto Attack Reduction. The barrier lasts for 15 seconds.
Lvl: 4 Attack Physical Range: 6
• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x100%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.
Lvl: 3 Buff Range: 1
• For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%
Lvl: 2 Buff
• Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*250%) water M.Dmg
Lvl: 1 Buff Range: 6
• Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.
Lvl: 0 Attack Physical Range: 2
• Deals (Atk100%) Dmg to the target

Formula

function CommonFun.calcDamage_32(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local BaseLvDamage = 0
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE or skillID == 1483_GUILLOTINE_CROSS:HEAVEN_S_DRIVE then
    local IBaseLv = srcUser.BaseLv
    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv * 15
    end
  end
  if skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST then
    local IBaseLv1 = srcUser.BaseLv
    if srcUser:HasBuffID(42110_FLUORESCENCE_:MAX_STACK_0) then
      BaseLvDamage = IBaseLv1 * 15
    end
    local GemValue = srcUser:GetGemValue(143161_STORM_GUST_DMG_PERCENTAGE)
    damChangePer = damChangePer * (1 + GemValue / 100000)
  end
  local CardXR = 1
  local CardNum = srcUser:GetEquipCardNum(7, 23048_HILL_WIND_CARD)
  local CardNum2 = srcUser:GetEquipCardNum(7, 24664_HILL_WIND_STAR_CARD)
  CardNum = CardNum + CardNum2
  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
    CardXR = CardNum * 0.25 + 1
  end
  if skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON then
    local skilllv_mf = srcUser:GetLernedSkillLevel(1933_SNIPER:DIM_WIND)
    damChangePer = (skilllv_mf * 0.8 + 8.8) * 0.8
  end
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local AtkFinal = 0
  if (srcUser:HasBuffID(30031400_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031401_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031402_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0) or srcUser:HasBuffID(30031403_CONSTELLATION_SEAL_SURGE_:MAX_STACK_0)) and (skillID == 81_SWORDSMAN:STORM_GUST_SWORDSMAN:STORM_GUST or skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION or skillID == 801_HIGH_WIZARD:LIGHTNING_ROD) then
    AtkFinal = Atk * (1 + AtkPer)
  end
  local A = (((MAtkFinal + AtkFinal) * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * CardXR + BaseLvDamage
  local Num1 = srcUser:GetRunePoint(143014_AESIR_STORM_GUST_DMG_7)
  if skillID == 81_SWORDSMAN:STORM_GUST_SWORDSMAN:STORM_GUST or skillID == 1482_GUILLOTINE_CROSS:STORM_GUST_GUILLOTINE_CROSS:STORM_GUST or skillID == 1904_HUNTER:STORM_GUST then
    if srcUser:HasBuffID(52170_STORMY_KNIGHT_CARD_:MAX_STACK_0) and srcUser:HasBuffID(81000040_STORMY_KNIGHT_CARD_DEPOSITE_:MAX_STACK_0) then
      A = A * 1.2
    end
    if srcUser:HasBuffID(53290_MARTIN_SCAVENGER_CARD_:MAX_STACK_0) then
      A = A * 1.05
    end
    if 0 < Num1 then
      A = A * (Num1 * 0.07 + 1)
    end
    local GemValue1 = srcUser:GetGemValue(21073_STORM_GUST_DMG_PERCENTAGE)
    local GemValue2 = srcUser:GetGemValue(143073_STORM_GUST_DMG_PERCENTAGE)
    A = A * (1 + GemValue1 / 100000 + GemValue2 / 100000)
  end
  if skillID == 1160_THIEF:EARTH_STRAIN then
    local GemValue = srcUser:GetGemValue(21053_EARTH_STRAIN_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 82_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION_SWORDSMAN:LORD_OF_VERMILION then
    local GemValue = srcUser:GetGemValue(21062_LORD_OF_VERMILION_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 93_KNIGHT:HEAVEN_S_DRIVE_KNIGHT:HEAVEN_S_DRIVE then
    local GemValue = srcUser:GetGemValue(21092_HEAVEN_S_DRIVE_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if skillID == 3107_WHITESMITH:WIND_BLADE_ADJUDICATION then
    local skilllv_kf = srcUser:GetLernedSkillLevel(3124_WHITESMITH:WIND_BLADE_ADJUDICATION_ENHANCE)
    A = A * (1 + skilllv_kf * 0.05)
  end
  if (skillID == 3111_WHITESMITH:SAND_STORM or skillID == 1933_SNIPER:DIM_WIND or skillID == 1939_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON_SNIPER:MAGIC_WIND_JELLYFISH_SUMMON) and (targetUser:HasBuffID(118140_EARTH_FIELD_:MAX_STACK_0) or targetUser:HasBuffID(125140_QUICKSAND_VORTEX_EMPTY_BUFF_:MAX_STACK_0)) then
    local skilllv_slj = srcUser:GetLernedSkillLevel(3126_WHITESMITH:SAND_STORM_EARTH_ELEMENT)
    local skilllv_mofeng = srcUser:GetLernedSkillLevel(1946_SNIPER:MAGIC_WIND_EARTH_ELEMENT)
    A = A * (1 + skilllv_slj * 0.12 + skilllv_mofeng * 0.12)
  end
  if skillID == 3108_WHITESMITH:QUICKSAND_VORTEX or skillID == 1931_SNIPER:JELLYFISH_SUMMON then
    local GemValue = srcUser:GetGemValue(21141_QUICKSAND_VORTEX_DMG_PERCENTAGE)
    A = A * (1 + GemValue / 100000)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 25611007,
  "Cost": 1,
  "Desc": [
    {
      "id": 1164000,
      "params": [
        1380,
        100
      ]
    }
  ],
  "Icon": "skill_1164001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 32,
      "damChangePer": 10,
      "elementparam": 1
    },
    {
      "type": 32,
      "damChangePer": 10,
      "elementparam": 2
    },
    {
      "type": 32,
      "damChangePer": 10,
      "elementparam": 3
    },
    {
      "type": 32,
      "damChangePer": 10,
      "elementparam": 4
    }
  ],
  "DescId": "##170760",
  "NameZh": "##158449",
  "SE_hit": "Skill/EleVortex_hit",
  "CastAct": "wait",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "RollType": 2,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 0,
  "Lead_Type": {
    "type": 1,
    "ReadyTime": 3.5
  },
  "SE_attack": "Skill/skill_magic_magicwind_mid_attack",
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 2,
  "Logic_Param": {
    "be_break": 1,
    "chant_buff": [
      177820
    ],
    "notcontroled": 1
  },
  "Launch_Range": 8
}