
Tiger Knuckle Fist
Lvl: 5
Attack
Physical
Skill Delay: 1.1 sec
SP: 35
Range: 1.5
The target must endure the combo skills after [Combo Finish], this skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]
Lvl: 4
Attack
Physical
Skill Delay: 1.2 sec
SP: 27
Range: 1.5
• The target must endure the combo skills after [Combo Finish], this skill deals 440% Dmg to a single enemy, with a 50% to fix the target for 8 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]
Lvl: 3
Attack
Physical
Skill Delay: 1.3 sec
SP: 19
Range: 1.5
• The target must endure the combo skills after [Combo Finish], this skill deals 340% Dmg to a single enemy, with a 40% to fix the target for 6 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]
Lvl: 2
Attack
Physical
Skill Delay: 1.4 sec
SP: 13
Range: 1.5
• The target must endure the combo skills after [Combo Finish], this skill deals 240% Dmg to a single enemy, with a 30% to fix the target for 4 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 7
Range: 1.5
• The target must endure the combo skills after [Combo Finish], this skill deals 140% Dmg to a single enemy, with a 20% to fix the target for 2 seconds.
When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]
Aesir
• Tiger Knuckle Fist - Empower Damage of [Tiger Knuckle Fist] +5%
Formula
function CommonFun.calcDamage_12207(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetRunePoint(120260_AESIR_DAMAGE_OF_TIGER_KNUCKLE_FIST_5)
local RuneDamage = Num1 * 0.05 + 1
local Num2 = 1
if srcUser:HasBuffID(90001513_FIST_R4_:MAX_STACK_0) then
Num2 = 1.3
end
local Fifth = 1
if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * Num2 * Fifth
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 100621,
"BuffName": "Combo Finish/Tiger Knuckle Fist",
"BuffRate": {
"Odds": 100
}
}
Self
{
"id": 100631,
"BuffName": "Tiger Knuckle Fist",
"BuffRate": {
"Odds": 100
}
}
Enemy
{
"id": 100630,
"BuffDesc": "Slow: disable movement, stop HP and SP Regen",
"BuffIcon": "skillbuff_117001",
"BuffName": "Slowing effect of Tiger Knuckle Fist",
"BuffRate": {
"Odds": {
"a": 10,
"b": 10,
"type": 160
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoMove": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "9_NoMove",
"NoEffectMove": 3
},
"BuffStateID": 90020
}
Formula
{
"id": 316005,
"Buff": {
"self": [
100621,
100631
],
"enemy": [
100630
]
},
"Cost": 1,
"Desc": [
{
"id": 316000,
"params": [
540,
60,
10
]
}
],
"Icon": "skill_316001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12207,
"damChangePer": 5.4
}
],
"DescId": "##170871",
"NameZh": "##158720",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
100621,
100631
],
"enemy": [
100630
]
},
"RollType": 1,
"AttackAct": [
"use_magic"
],
"Attack_EP": 0,
"SE_attack": "Skill/RagingThrust",
"SkillCost": {
"1": {
"num": 1,
"buffID": 100500
},
"2": {
"num": 1,
"buffID": 100620
},
"sp": 35
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}