
Triangle Shot
Lvl: 20
Attack
Physical
Skill Delay: 1.5 sec
SP: 47
Range: 5
Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 19
Attack
Physical
Skill Delay: 1.5 sec
SP: 45
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (420% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 18
Attack
Physical
Skill Delay: 1.5 sec
SP: 43
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (400% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 17
Attack
Physical
Skill Delay: 1.5 sec
SP: 41
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (380% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 16
Attack
Physical
Skill Delay: 1.5 sec
SP: 39
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (360% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 15
Attack
Physical
Skill Delay: 1.5 sec
SP: 37
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (340% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 14
Attack
Physical
Skill Delay: 1.5 sec
SP: 35
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (320% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 13
Attack
Physical
Skill Delay: 1.5 sec
SP: 33
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (300% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 12
Attack
Physical
Skill Delay: 1.5 sec
SP: 31
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (280% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 11
Attack
Physical
Skill Delay: 1.5 sec
SP: 29
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (260% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 10
Attack
Physical
Skill Delay: 1.5 sec
SP: 27
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (240% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 26
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (230% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 25
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (220% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 24
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (210% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 23
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (200% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 22
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (190% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 21
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (180% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 20
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (170% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 19
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (160% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 18
Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (150% Atk) to a single enemy; bows must be equipped to release this skill
Aesir
• Triangle Shot - Empower Damage of [Triangle Shot] +8%
Formula
function CommonFun.calcDamage_9203(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local skilllv_1 = srcUser:GetLernedSkillLevel(468_RUNEMASTER:DOUBLE_STRAFE)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local Num1 = srcUser:GetRunePoint(90050_AESIR_DAMAGE_OF_TRIANGLE_SHOT_8)
local RuneDamage = Num1 * 0.08 + 1
local Num2 = 1
local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90001633_ROGUEMASTER_S_BOW_R4_:MAX_STACK_0) then
Num2 = WeaponRefineLv * 0.03 + 1
end
if srcUser:HasBuffID(90001635_ROGUEMASTER_S_BOW_R6_:MAX_STACK_0) then
Num2 = Num2 + 0.1
end
if srcUser:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
Num2 = WeaponRefineLv * 0.03 + Num2
end
if srcUser:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
Num2 = Num2 + 0.2
end
local Master = CommonFun.getNpcMasterUser(srcUser)
if Master ~= nil then
local WeaponRefineLvMaster = Master:GetEquipedRefineLv(7_WEAPON)
if Master:HasBuffID(90001633_ROGUEMASTER_S_BOW_R4_:MAX_STACK_0) then
Num2 = WeaponRefineLvMaster * 0.03 + 1
end
if Master:HasBuffID(90001635_ROGUEMASTER_S_BOW_R6_:MAX_STACK_0) then
Num2 = Num2 + 0.1
end
if Master:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
Num2 = WeaponRefineLvMaster * 0.03 + Num2
end
if Master:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
Num2 = Num2 + 0.2
end
end
local fromid = targetUser:GetBuffFromID(116470_MARK_OF_DEATH_:MAX_STACK_0)
local guid = srcUser:GetGuid()
local BUffDam = 1
local skilllv_dead = srcUser:GetLernedSkillLevel(1147_ARCANE_MASTER:MARK_OF_DEATH)
local GemBiaoji = srcUser:GetGemValue(91121_MARK_OF_DEATH_DAMAGE_INCREASE_EFFECT_PERCENTAGE)
local Numxp = srcUser:GetRunePoint(94080_AESIR_MARK_OF_DEATH_EFFECT_2)
if fromid == guid or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST and fromid ~= 0 then
BUffDam = 1 + skilllv_dead * 0.02 + Numxp * 0.02 + GemBiaoji / 100000
end
local GemValue = srcUser:GetGemValue(91082_TRIANGLE_SHOT_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
local skilllv_cy = srcUser:GetLernedSkillLevel(478_RUNEMASTER:VULTURE_S_EYE)
local DisDam = 1
if 10 < skilllv_cy then
DisDam = 1 + distance / 7.5 * (skilllv_cy - 10) * 0.06
DisDam = math.min(DisDam, 1.6)
end
if skillID == 476_RUNEMASTER:TRIANGLE_SHOT then
damChangePer = damChangePer + skilllv_1 * 0.1
end
if skillID == 4203_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
local skilllv_san = srcUser:GetLernedSkillLevel(476_RUNEMASTER:TRIANGLE_SHOT)
local skilllv_duo = srcUser:GetLernedSkillLevel(4203_SORCERER:COMBO_ARROW)
local skilllv_xjn = srcUser:GetLernedSkillLevel(4222_SORCERER:COMBO_ARROW_COMBO)
if skilllv_san <= 10 then
damChangePer = (0.3 * skilllv_san + 4.2 + skilllv_1 * 0.1) * (1 + skilllv_duo * 0.05) * (1 + skilllv_xjn * 0.04)
else
damChangePer = ((skilllv_san - 10) * 0.6 + 7.2 + skilllv_1 * 0.1) * (1 + skilllv_duo * 0.05) * (1 + skilllv_xjn * 0.04)
end
if skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
damChangePer = damChangePer * 0.8
end
end
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(43740_1777_:MAX_STACK_0) or srcUser:HasBuffID(43950_1813_:MAX_STACK_0) or srcUser:HasBuffID(43530_ACADEMY_BOW_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 50
end
local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * RuneDamage - Vit2 * (1 + VitPer2)) * Num2 * BUffDam * GemDam + BaseLvDamage) * DisDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"id": 476020,
"Cost": 1,
"Desc": [
{
"id": 476000,
"params": [
440
]
}
],
"Icon": "skill_476001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 9203,
"damChangePer": 13.2
}
],
"DescId": "##171131",
"NameZh": "##169326",
"SE_hit": "Skill/rod_hit",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 1.5,
"Fire_EP": 6,
"SE_cast": "Common/Magic_cast",
"SE_fire": "Skill/Arrow_fire",
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"PeakLevel": 10,
"SE_attack": "Skill/Arrow_attack",
"SkillCost": {
"sp": 47
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 90,
"effect": "ArcherAttack",
"single_fire": false
},
"disperse_hide": 10
},
"Launch_Range": 5,
"PreCondition": [
{
"type": 2,
"itemtype": 210
}
],
"StrengthenCost": [
{
"num": 3,
"type": 1
}
]
}