
Ultra Lightning
Lvl: 10
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4800% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1600% per sec to enemies within 4m.
Lvl: 9
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4500% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1500% per sec to enemies within 4m.
Lvl: 8
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4200% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1400% per sec to enemies within 4m.
Lvl: 7
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3900% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1300% per sec to enemies within 4m.
Lvl: 6
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3600% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1200% per sec to enemies within 4m.
Lvl: 5
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3300% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1100% per sec to enemies within 4m.
Lvl: 4
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3000% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1000% per sec to enemies within 4m.
Lvl: 3
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2700% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*900% per sec to enemies within 4m.
Lvl: 2
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2400% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*800% per sec to enemies within 4m.
Lvl: 1
Attack
Physical
CD: 12 sec
SP: 300
Range: 10
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2100% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
[Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once.
When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*700% per sec to enemies within 4m.
Inherit Skills
Formula
function CommonFun.calcDamage_70501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2795_SAINT:TRIAL_OF_STORM then
local Hiding = targetUser:GetProperty("Hiding")
local Num = targetUser:GetBuffLayer(138361_ELECTRIC_CHARGE_COUNT_:MAX_STACK_5)
local GemValue = srcUser:GetGemValue(210101_EACH_ELECTRIC_CHARGE_ON_THE_TARGET_INCREASES_DMG_OF_TRIAL_OF_STORM_BY_PERCENTAGE)
damChangePer = damChangePer * (1 + Num * GemValue / 100000)
if Hiding == 1 then
damChangePer = damChangePer * 2
end
end
if skillID == 2805_SAINT:ULTRA_LIGHTNING then
local skilllv_cj = srcUser:GetLernedSkillLevel(2798_SAINT:ULTRA_LIGHTNING)
local GemValue = srcUser:GetGemValue(210121_ULTRA_LIGHTNING_DEALS_PERCENTAGE_MORE_DMG_WHEN_REMAINING_ON_THE_GROUND)
damChangePer = (skilllv_cj + 6) * (1 + GemValue / 100000)
end
local Quake = 1
if skillID == 2804_SAINT:MJOLNIR then
local skilllv_tx = srcUser:GetLernedSkillLevel(2791_SAINT:THOR_S_ARRIVAL)
damChangePer = skilllv_tx * 5
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(23030_23_:MAX_STACK_0) then
Quake = RefineLv7 * 0.01 + Quake
end
if srcUser:HasBuffID(23040_23_:MAX_STACK_0) then
Quake = RefineLv7 * 0.03 + Quake
end
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Quake
local skilllv_bwd = srcUser:GetLernedSkillLevel(2799_SAINT:POWER_FLUCTUATION)
local random_min = 50 + Luk / 10
local random_max = skilllv_bwd * 10 + 200 + Str / 10
local ratio = CommonFun.RandomRange(random_min, math.max(random_min, random_max), srcUser:GetRandom())
if 0 < skilllv_bwd then
A = A * ratio / 100
if 300 < ratio then
if srcUser.isServerCall then
srcUser:AddBuff(138301_POWER_FLUCTUATION_3X_:MAX_STACK_0, targetUser:GetGuid())
end
elseif 200 < ratio and srcUser.isServerCall then
srcUser:AddBuff(138300_POWER_FLUCTUATION_2X_:MAX_STACK_0, targetUser:GetGuid())
end
end
if A <= 1 then
return 1
end
return A
end
Enemy 8570
function CommonFun.calcBuff_8570(srcUser, targetUser, a, b, c, d, lv, damage)
if srcUser == nil or targetUser == nil then
return 0
end
local Num = targetUser:GetBuffLayer(138361_ELECTRIC_CHARGE_COUNT_:MAX_STACK_5)
local A = -0.5 * Num * damage
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
if A < -2100000000 then
A = -2100000000
end
return A
end
Self
{
"id": 138400,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "ReplaceSkill",
"newid": 2803,
"oldid": 2798
}
}
Self
{
"id": 138404,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"ids": [
2798
],
"type": "DynamicSkillConfig",
"value": "skill_2803001",
"configType": 2
}
}

Ultra Lightning
Self
{
"id": 138405,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": 2805001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0,
"use_mark_point": 1
}
}
Enemy
{
"id": 138401,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 8570
},
"type": "HSPChange",
"end_extra_buff": [
138402
]
},
"BuffStateID": 138401
}
Enemy
{
"id": 138402,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "DelBuff",
"layer": [
{
"id": 138361,
"layer": 5
}
]
}
}
Formula
{
"CD": 12,
"id": 2798010,
"Buff": {
"self": [
138400,
138404,
138405
],
"enemy": [
138401
]
},
"Cost": 1,
"Desc": [
{
"id": 2798000,
"params": [
4800,
1600
]
}
],
"Icon": "skill_2798001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillMeToPointRect",
"Damage": [
{
"type": 70501,
"damChangePer": 48,
"elementparam": 1
}
],
"DescId": "##3361693",
"NameZh": "##3352379",
"SE_hit": "Skill/sfx_skill_thor_millionlightning_hammer_hit_01",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 0,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
138400,
138404,
138405
],
"enemy": [
138401
]
},
"RollType": 1,
"AttackAct": [
"use_skill4"
],
"Attack_EP": 3,
"SE_attack": "Skill/sfx_skill_thor_millionlightning_hammer_attack_01",
"SkillCost": {
"sp": 300
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 5,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 24,
"effect": "sfx_thor_cj_chui_bullet_prf"
},
"range": 3,
"width": 3,
"effect": "sfx_thor_cj_floor_prf",
"sub_fire": false,
"no_select": 1,
"range_num": 15,
"nomovedelay": 1,
"ShowIndicator": 1,
"no_skill_delay": 1,
"behind_distance": 3,
"need_mark_point": 1,
"force_service_damage": 1
},
"Launch_Range": 10,
"AutoCondition": [
{
"type": 2
}
],
"FashionAttackAct": "throwing",
"AutoCondition_Groove": 1
}