Venom Knife
Lvl: 1 Attack Physical Skill Delay: 2 sec SP: 13 Range: 1.5

Attacks the target with Venom Knife, dealing (Atk115%) poison Dmg. If the target is poisoned, Deals 100% more damage

Lvl: 9 Attack Physical Skill Delay: 2 sec SP: 37 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk235%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 8 Attack Physical Skill Delay: 2 sec SP: 34 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk220%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 7 Attack Physical Skill Delay: 2 sec SP: 31 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk205%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 6 Attack Physical Skill Delay: 2 sec SP: 28 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk190%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 5 Attack Physical Skill Delay: 2 sec SP: 25 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk175%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 4 Attack Physical Skill Delay: 2 sec SP: 22 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk160%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 3 Attack Physical Skill Delay: 2 sec SP: 19 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk145%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 2 Attack Physical Skill Delay: 2 sec SP: 16 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk130%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 1 Attack Physical Skill Delay: 2 sec SP: 13 Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk115%) poison Dmg. If the target is poisoned, Deals 100% more damage

Aesir

• Venom Knife I When poisoned, [Venom Knife] Dmg +10%
• Venom Knife II When poisoned, [Venom Knife] Dmg +5%

Formula

function CommonFun.calcDamage_3102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local StateEffect2 = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect2)
  local AttrEffect3 = srcUser:GetProperty("AttrEffect")
  local bits3 = CommonFun.getBits(AttrEffect3)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local B = 1
  if Weapon == 40738_VENOM_DAGGER_1 or Weapon == 140738_VENOM_DAGGER_2 then
    B = 2
  end
  local weaponRefineLv_2 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local zidu = 0
  if srcUser:HasBuffID(90001313_VENOM_DAGGER_R4_:MAX_STACK_0) then
    zidu = weaponRefineLv_2 * 0.1
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + zidu) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * B
  if A <= 1 then
    return 1
  end
  local C = 1.25
  if srcUser:HasBuffID(90001040_BLOOD_TEARS_1_R1_:MAX_STACK_0) then
    C = 1.3
  end
  if srcUser:HasBuffID(90001046_BLOOD_TEARS_1_R7_:MAX_STACK_0) then
    C = 1.4000000000000001
  end
  local Num1 = srcUser:GetRunePoint(31021_AESIR_WHEN_POISONED_VENOM_KNIFE_DMG_10)
  local Num2 = srcUser:GetRunePoint(31022_AESIR_WHEN_POISONED_VENOM_KNIFE_DMG_5)
  local Num3 = srcUser:GetRunePoint(31023)
  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + 1
  if bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and bits2[CommonFun.StateEffect.Poison] == 1 and bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 2 * C * 1.5 * RuneDamage
  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and bits2[CommonFun.StateEffect.Poison] == 1 then
    return A * 2 * C * RuneDamage
  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * C * 1.5
  elseif bits2[CommonFun.StateEffect.Poison] == 1 and bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 2 * 1.5 * RuneDamage
  elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 then
    return A * C
  elseif bits2[CommonFun.StateEffect.Poison] == 1 then
    return A * 2 * RuneDamage
  elseif bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Formula

{
  "id": 174001,
  "Cost": 1,
  "Desc": [
    {
      "id": 174000,
      "params": [
        115,
        100
      ]
    }
  ],
  "Icon": "skill_174001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3102,
      "damChangePer": 1.15,
      "elementparam": 10
    }
  ],
  "DescId": "##170591",
  "NameZh": "##169237",
  "NextID": 174002,
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/Spear_attack",
  "SkillCost": {
    "sp": 13
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 1.5
}