
Venom Knife
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 40
Range: 1.5
Attacks the target with Venom Knife, dealing (Atk250%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 37
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk235%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk220%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 31
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk205%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 28
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk190%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 25
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk175%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk160%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 19
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk145%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 16
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk130%) poison Dmg. If the target is poisoned, Deals 100% more damage
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 13
Range: 1.5
• Attacks the target with Venom Knife, dealing (Atk115%) poison Dmg. If the target is poisoned, Deals 100% more damage
Aesir
• Venom Knife I When poisoned, [Venom Knife] Dmg +10%
• Venom Knife II When poisoned, [Venom Knife] Dmg +5%
Formula
function CommonFun.calcDamage_3102(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)
local AttrEffect3 = srcUser:GetProperty("AttrEffect")
local bits3 = CommonFun.getBits(AttrEffect3)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local B = 1
if Weapon == 40738_VENOM_DAGGER_1 or Weapon == 140738_VENOM_DAGGER_2 then
B = 2
end
local weaponRefineLv_2 = srcUser:GetEquipedRefineLv(7_WEAPON)
local zidu = 0
if srcUser:HasBuffID(90001313_VENOM_DAGGER_R4_:MAX_STACK_0) then
zidu = weaponRefineLv_2 * 0.1
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + zidu) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * B
if A <= 1 then
return 1
end
local C = 1.25
if srcUser:HasBuffID(90001040_BLOOD_TEARS_1_R1_:MAX_STACK_0) then
C = 1.3
end
if srcUser:HasBuffID(90001046_BLOOD_TEARS_1_R7_:MAX_STACK_0) then
C = 1.4000000000000001
end
local Num1 = srcUser:GetRunePoint(31021_AESIR_WHEN_POISONED_VENOM_KNIFE_DMG_10)
local Num2 = srcUser:GetRunePoint(31022_AESIR_WHEN_POISONED_VENOM_KNIFE_DMG_5)
local Num3 = srcUser:GetRunePoint(31023)
local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + 1
if bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and bits2[CommonFun.StateEffect.Poison] == 1 and bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 2 * C * 1.5 * RuneDamage
elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and bits2[CommonFun.StateEffect.Poison] == 1 then
return A * 2 * C * RuneDamage
elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 and bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * C * 1.5
elseif bits2[CommonFun.StateEffect.Poison] == 1 and bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 2 * 1.5 * RuneDamage
elseif bits[CommonFun.AttrEffect.DuRenAndWuYingDam] == 1 then
return A * C
elseif bits2[CommonFun.StateEffect.Poison] == 1 then
return A * 2 * RuneDamage
elseif bits3[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Formula
{
"id": 174010,
"Cost": 1,
"Desc": [
{
"id": 174000,
"params": [
250,
100
]
}
],
"Icon": "skill_174001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3102,
"damChangePer": 2.5,
"elementparam": 10
}
],
"DescId": "##170591",
"NameZh": "##169237",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 2,
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/Spear_attack",
"SkillCost": {
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}