ClassAssassin
SkillVirus Diffusion
Virus Diffusion
Lvl: 1
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk60%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Lvl: 1
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk60%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 2
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk70%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 3
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk80%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 4
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk90%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 5
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk100%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 6
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk110%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 7
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk120%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 8
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk130%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 9
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk140%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Lvl: 10
Attack
Phsyical
Skill Delay: 2.5 sec
Range: 1.5
Spreads plague to an enemy, dealing (Atk150%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers

Aesir
[Virus Diffusion I] - [Virus Diffusion] Dmg +5%
Formula
function CommonFun.calcDamage_42(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local B = 1
  if Weapon == 40738_VENOM_DAGGER_1 or Weapon == 140738_VENOM_DAGGER_2 then
    B = 2
  end
  local weaponRefineLv_2 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local zidu = 0
  if srcUser:HasBuffID(90001313_VENOM_DAGGER_R4_:MAX_STACK_0) then
    zidu = weaponRefineLv_2 * 0.05
  end
  local Num1 = srcUser:GetRunePoint(32014_AESIR_VIRUS_DIFFUSION_DMG_5)
  local Num2 = srcUser:GetRunePoint(32015)
  local Num3 = srcUser:GetRunePoint(32016)
  local Num4 = srcUser:GetRunePoint(32017)
  local Num5 = srcUser:GetRunePoint(32018)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.05 + 1
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + zidu) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) + damChangePer1 - Vit2 * (1 + VitPer2)) * B * RuneDamage
  if A <= 1 then
    return 1
  end
  if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end
Buff Raw
Enemy
{
  "id": 95350,
  "BuffName": "Virus Spread (Poison)",
  "BuffRate": {
    "Odds": {
      "a": 1,
      "type": 10
    }
  },
  "BuffEffect": {
    "id": [
      95351,
      95352
    ],
    "type": "AddBuff"
  }
}
{
  "id": 95351,
  "BuffDesc": "Poisoning: decrease Def, stop restoring MP, loses HP",
  "BuffIcon": "skillbuff_182001",
  "BuffName": "Virus Spread [Poison]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "DefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "1_Poison"
  },
  "BuffStateID": 120030
}
{
  "id": 95352,
  "BuffName": "Virus Spread (Poison)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "Hp": {
      "a": -0.02,
      "b": -3,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": {
      "a": 0.2,
      "type": 153
    },
    "StateEffect": "1_Poison",
    "limit_layer": 3
  }
}
Raw
{
  "id": 182001,
  "Buff": {
    "enemy": [
      95350
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 182000,
      "params": [
        60,
        3
      ]
    }
  ],
  "Icon": "skill_182001",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 42,
      "damChangePer": 0.6,
      "damChangePer1": 50
    }
  ],
  "DescId": "##170261",
  "NameZh": "##160684",
  "NextID": 182002,
  "SE_hit": "Skill/Spear_hit",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 2.5,
  "Fire_EP": 3,
  "SE_miss": "Skill/Common_miss",
  "Pvp_buff": {
    "enemy": [
      95350
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_magic_venomdust_attack",
  "SkillCost": {
    "sp": 12
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "range_num": 8
  },
  "Launch_Range": 1.5
}