
Void Defense Attack
Lvl: 10
Attack
Physical
CD: 5 sec
Range: 1.5
Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *550%
Lvl: 9
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *520%
Lvl: 8
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *490%
Lvl: 7
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *460%
Lvl: 6
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *430%
Lvl: 5
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *400%
Lvl: 4
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *370%
Lvl: 3
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *340%
Lvl: 2
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *310%
Lvl: 1
Attack
Physical
CD: 5 sec
Range: 1.5
• Deals Damage to an enemy unit that ignores Physical Def equivalent to Atk *280%
Formula
function CommonFun.calcDamage_43(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 5,
"id": 100470010,
"Desc": [
{
"id": 100470010,
"params": [
550
]
}
],
"Icon": "skill_21001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 43,
"damChangePer": 5.5
}
],
"DescId": "##171884",
"NameZh": "##169507",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Range": 1.5
}